In the Army Management Feature Spotlight video CA showed us a lot of new stuff regarding army leaders and armies. A lot of it seems really good, but some of it concerns me. It's great that characters can marry, the UI looks improved, a loyalty mechanic is great, and the skills are now in a tree.
However, there are some things that concern me. It appears that characters can still only have three traits just like in Rome 2. In the previous games traits were the most interesting thing about characters and they could have more than three. I'm not sure how many exactly. Where your character was, what he was doing, etc determined the traits he got and they were all interesting. It was great immersion and roleplaying. It made the character feel alive. Now however, the traits system seems to be getting sidelined for the household and skills tree.
The household system concerns me because it appears to basically be an inventory system that has a magical effect on your character and/or army. Nobody liked the magical abilities in battles so I don't see why anyone would like magical abilities on their character. At first I thought the household would function like a retinue/retainer system with you gathering followers. However, it appears you can equip items that give you bonuses like in a RPG. This is too far for me. I don't think that makes sense as a mechanic in Total War.
I am disappointed that CA have kept the Authority, Cunning, and Zeal system. I never liked those as I felt they were unintuitive and too abstract. I think the Command, Chivalry/Dread, Authority/Loyalty, and Piety system in Medieval 2 was a lot better and makes more sense. Or the Command, Management, and Influence system from Rome 1. Ideally, I would set it up like this. Command would be how good a general your character is. It would replace rank. Management would be how good a governor your character is. Influence would be how politically powerful your character is. Loyalty would be as it is. The character you play as, instead of having Loyalty would have Authority. Piety would possibly be in the game depending on how fleshed out the religion mechanics are.
The skill tree also concerns me. In Shogun 2's skill tree many skills unlocked something and had a profound effect on your character and game. However, Attila's skill tree seems to be like Rome 2's where the skills are uninteresting and merely unlock small percentage bonuses. Actually, this issue seems to be rampant based on this video. The "Effects Summary" shows a huge list of small uninteresting bonuses. Managing massive numbers of percentage bonuses is not fun or interesting. It's very dull and tedious.
http://pcmedia.gamespy.com/pc/image/...4044803544.jpg
http://www.mobygames.com/images/shot...lding-here.jpg




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