Hello all!
Let me start this bug hunt by reporting an old bug that is unfortunately still present in 1.6 - empire factions cannot build all available units on the first turn (does not apply on merchants, priests or various knight units). I remember this being an issue in 1.5.1 version of the game, the bug is caused by wrong sequence of buildings in the descr_strat.txt file. I also remember there was a fix for it in "Easy and painfree Installation" version of 1.5.1 made by the brilliant Gigantus.
All other bugs will be reported in the correct format posted by Lord Necromancer.
Also, loving the 1.6 so far!![]()




Reply With Quote












































