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Thread: Camel Cataphracts

  1. #1

    Default Camel Cataphracts

    Is there a reason they were completely removed? They don't seem entirely unreasonable as to be nowhere in the entire game, not in non playable factions, mercenaries, or late game unit upgrades... or maybe I'm blind and missed them somewhere. If so, I don't mind being told I'm wrong.

  2. #2

    Default Re: Camel Cataphracts

    I don't own the DLC so I didn't even know the mod removed them, but if they got removed I assume it's for historical accuracy.

  3. #3
    Ygraine's Avatar Campidoctor
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    Default Re: Camel Cataphracts

    Most of the beasts-DLC stuff was removed from the mod sadly. I've been asking for Molossian dogs for months.

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    There is no evidance of Parthians using camel cataphracts in Rome 2 time frame.



    Molossian dogs are AoR unit, I used them last night in custom battle But I still have the concept of dogs used in pitched battles.
    Last edited by KAM 2150; December 28, 2014 at 06:23 AM.
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  5. #5
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    Plus, there is also no evidance that there was even a unit of "real" cataphracts camels or only rider wearing heavy armour. Camels are reluctant to chargé at anything, have exposed bellies and are slow, which gives them all possible disadvantages that shock unit can have.
    Last edited by KAM 2150; December 28, 2014 at 06:34 AM.
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  6. #6

    Default Re: Camel Cataphracts

    Quote Originally Posted by KAM 2150 View Post
    There is no evidance of Parthians using camel cataphracts in Rome 2 time frame.
    So no chance of even a mercenary unit? I really like DEI but would love to see something I purchased in the game, I can live without the terrible Snake pots and etc. but Camelphracts are just so cool.

    At least consider them as a late game awesome unit for Saba. If they grew to Imperial size certainly they would use them.

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    Nope, we already pushed boundries of historical accuracy there and there too much.
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  8. #8
    Linke's Avatar Hazarapatish
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    Default Re: Camel Cataphracts

    Parthia used Cataphracts mounted on camels in the battle of Nisibis 217 ad but maybe thats to late? why not as a reform unit then.

    edit: I saw you said Rome IIs timeframe already.

  9. #9
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    Yes, they had them at Nisbis and it ended badly for camels due to caltrops. Also, it is still not certain if they were full cataphracts or only riders were armoured like cataphracts.
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  10. #10

    Default Re: Camel Cataphracts

    I've always thought it silly that Historical Accuracy means to stay true to what the kingdom recruited historically, however none of the playable nations but a couple grew into vast empires, all the rest were just small and never had any opportunity to try and reform, or do new and different things. It's disappointing to find out. but I guess someone might mod it back in eventually.

  11. #11
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    Silly is to make what if units, because if we go that road, then what is the point to even play historical mod? With that logic, there are no limits for making ridiculous units, like Iceni phalanx or Iberians running in segmentata armour.
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  12. #12

    Default Re: Camel Cataphracts

    which indeed makes sense in the mercenary form. However Barbarian Empires alone are most of the reason your example is ridiculous. A historical mod should nearly bar them from even being possible, but at the end of the day it's a game.

    and I hope whatever you're getting out of my comments isn't anger. It's your mod to do with as you please, I'm just trying to discuss.

  13. #13

    Default Re: Camel Cataphracts

    I haven't even looked at the other mods available for Rome II but have you checked any of them out that might have some of the flavor you are looking for?

  14. #14
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    I know and I discuss too, that is why I gave example in one of first posts why this unit is not suited for this mod. That is why this unit makes even less sense as a merc unit.
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  15. #15
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    Yes, like Aethyr wrote, there might be mods that suit your vision more. I had some fun campaigns on Radious mod, if is full of what if units and alternative scenarios.


    Barbarian empires are shifting a lot in this mod, but true powers are still in the Mediterranean, but for example history proved that barbarians can cut through a lot of Europe, just read about what Gauls and Germans did. Germans at Arausio made Cannae look like a minor skirmish.
    Last edited by KAM 2150; December 28, 2014 at 06:56 AM.
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  16. #16
    PonySlaystation's Avatar Tiro
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    Default Re: Camel Cataphracts

    yeah i´d love to have camel cataphracts and maybe some other fictional units (sobek cultists etc.) in DeI just for the sake of being able to use them (because they look cool =)).

    but i can totally understand your point of view that you wont add those into DeI because they interfere with history and immersion. sometimes you have to draw clear lines to make something awesome i can live with that tbh.

    maybe if someone who knows how to add those kind of units (camelphracts, sobek cultists, swordswomen etc.) back into the game and knows how to balance them with the rest of the DeI roster is willing to make a submod for this. and thats a big "if"...just adding them back into the roster without balancing will make them totally unbalanced and most of the time completely overpowered. and still i think you really wont miss them in the end because the DeI campaign itself is just great and if you really want to play with those you can switch to radious mod or vanilla.

    every mod has its pros and cons.
    Last edited by PonySlaystation; December 28, 2014 at 07:01 AM.
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  17. #17

    Default Re: Camel Cataphracts

    No I tried Radious waiting for 1.0 It just sort of amplifies all the things I dislike about Total War.

    and I really just came to ask about this one unit. I don't want to leave the whole mod over such a small thing, seriously. I just think it strange that for claiming historical accuracy you at the same time are forced to add in historical inaccuracy which means no matter what you choose to add or not you will never have a purist model, plausibility is the very best a mod like this, hell, a GAME like this, can ever hope to attain.

  18. #18
    KAM 2150's Avatar Artifex
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    Default Re: Camel Cataphracts

    I think there is a submod that adds tchem back, not sure if it still works, but it was released soon after BoW were out I have no problem with having those units as a submod, I myself made submods for faster battles, it is just that I want to keep that kind of stuff in submod area, not in the main mod.
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  19. #19

    Default Re: Camel Cataphracts

    I am totally on board with the removal of the Camel Cataphracts, tbh I generally dislike camel units on the whole so I'm a little biased.

    I was actually meaning to ask if Egypt's cultists could get a pass? I did a little googling and the concept of be-skinned priests is obviously historical, so is it too much to imagine them taking a ceremonial role in an Egyptian army? Praying and chanting with the general behind the lines? I think they're a very cool unit, and it's a shame to have them out of the picture!

  20. #20
    PonySlaystation's Avatar Tiro
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    Default Re: Camel Cataphracts

    Quote Originally Posted by KAM 2150 View Post
    I think there is a submod that adds tchem back, not sure if it still works, but it was released soon after BoW were out I have no problem with having those units as a submod, I myself made submods for faster battles, it is just that I want to keep that kind of stuff in submod area, not in the main mod.
    yeah i used that mod but the problem was the units werent balanced for DeI
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