Originally Posted by
Draewn
Multiplayer Campaign
Two attempts were made to launch a CAC multiplayer campaign game over the internet (unsure if it would occur on LAN, no partner to test with), both had connection timeouts partway through the first turn time.
Host was playing Lusitani while I played the Sweboz - but I suspect the issue holds for any faction matchups.
The game began reporting "waiting for players" on both ends as soon as the turn processing began, and it sporadically flickered off and on as the turn cooked until eventually a disconnect was declared by the game and the session was automatically aborted.
In past we've run multiple campaigns without encountering connection troubles of this nature, so I suspect it's a symptom of the turn times themselves, not a coincidence occurence.
Uneducated conjecture is that the script load is stalling whatever game processes perform communications, leading it to believe connection has lost and thus time out, and likely won't be a solvable issue for as long as such turn times remain in place. Still, reporting the issue just so that people are aware.