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  1. #1

    Default Extremely Passive AI

    This is my observations over 100 turns in on hard campaign. All I had to do was make the three barbarian faction above Rome client states, wait a while till their happy then go on a rampage. When starting a war with someone it's hard at first as they've made huge armies of statues which you have to fight one by one. The only constant faction that expands is Syracuse or how you spell it. They want me to go to war with them everywhere, they're always friendly as they like fighting factions. But apart from them no other faction expands or fights. And Carthage are just a bunch of merry sailors who leave their cities wide open and sail about aimlessly looking for the lost treasure of Eden while I happily jump on their cities.

    The diplomacy in this is amazing though, works really well, but something needs to be done about the lack of aggression in the factions. Amazing mod though apart from that.

  2. #2
    KAM 2150's Avatar Artifex
    Patrician

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    Default Re: Extremely Passive AI

    I know it sounds ridiculous but don't be surprised if next to your thread someone will make another about too agressive AI sending army after army on player territory and eveyrone declrearing war on you This game is one big lottery. Depends on how you play.

    There were many situatuions in the past that threads about too agressive/too passive AI were literary next to eachother on the forum wall.
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  3. #3

    Default Re: Extremely Passive AI

    Quote Originally Posted by KAM 2150 View Post
    I know it sounds ridiculous but don't be surprised if next to your thread someone will make another about too agressive AI sending army after army on player territory and eveyrone declrearing war on you This game is one big lottery. Depends on how you play.
    Exactly. In one game (as Baktria), Syracuse beasted out and took over almost the entire northwestern Mediterranean (including Italia), Athens controlled everything almost everything east and north of Illyria, and the Ptolemai owned all of North Africa and half of the Iberian peninsula. In another (Macedon/Antigonidai), Syracuse and the Ptolemai had Carthage on the ropes for a while before Carthage came back with a vengeance and wiped them both out, Rome had almost the entire Italian peninsula plus Illyria plus half of Gaul until I stepped in when they were distracted by a dominant Massalia, the Lugii owned everything east of the Rhine, and Baktria had almost replicated my footsteps in rebuilding Alexander's empire. It can also change based on the difficulty setting. The suggested settings for playing DeI are Hard campaign and Normal battle, but if you feel the AI is being too passive, you can always try a new game at a higher campaign difficulty.

  4. #4
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Extremely Passive AI

    Quote Originally Posted by KAM 2150 View Post
    I know it sounds ridiculous but don't be surprised if next to your thread someone will make another about too agressive AI sending army after army on player territory and eveyrone declrearing war on you This game is one big lottery. Depends on how you play.

    There were many situatuions in the past that threads about too agressive/too passive AI were literary next to eachother on the forum wall.
    Making CAI aggresive is double edge sword,its require heavy tuning, lot of testing, lots of change value, and its not simple job, if you create the shield you can see the shield you make is correct or not, if you talking about tweaking CAI basicly you dont have any idea how different 0.25 vs 3.2 make the impact. Its take lot trial and error.Not to mention most of variable meaning still under exploration.

    I agree with you KAM 2150, its should use default vanilla setting, rather then making randomless change on CAI which is not improved the game but worsed the situation
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  5. #5

    Default Re: Extremely Passive AI

    I can confirm that the AI is not too passive. I am struggling as Rome against Sparta in a war I have started. Poor me, I can't get them off my back!! Aside the wave after wave of army they are sending, the big problem is that they are freaking rocks, I am throwing everything i got at them (kitchen sink included) and nothing, they don't break.

    I am lovin' it!

  6. #6
    Linke's Avatar Hazarapatish
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    Default Re: Extremely Passive AI

    It depends on Campaign. Once Rome Invaden and Conquered all of Gaul and Germania in my campaign and then tried to invade my relatively small Makedonian campaign.
    Thing is Ai cares more for its own survival than for your experience. If it thinks it cant win a war against you then neither will it try.

  7. #7
    Christofferson's Avatar Libertus
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    Default Re: Extremely Passive AI

    In my Missalia campaign, Carthage and Epirus formed a military alliance and crushed the Romans with ease. The Arverni have spread all the way throughout Spain and show no signs of stopping. While the Suebi / Lugii alliance is holding most of the north. Much fighting has slowed down after all of this happened though, as I'm sort of a neutral buffer zone between the major factions, but they were definitely not passive.
    Last edited by Christofferson; December 23, 2014 at 03:06 PM.

  8. #8

    Default Re: Extremely Passive AI

    Play House of Junia. Then tell me how passive the AI was.

  9. #9

    Default Re: Extremely Passive AI

    Quote Originally Posted by xisheng View Post
    Play House of Junia. Then tell me how passive the AI was.
    Done that before. Such a rough campaign, but plan to do it again when 1.0 comes out. Haha

  10. #10

    Default Re: Extremely Passive AI

    about passive AI...

    on my about 10 full campaings i can tell...

    on early stage AI was very very agressive and destroy 3/4 of all nations( witch is bad) but after turn number 150 AI is start to be lazy and after 200 almost dead and do nothing.



    Big problem was that the X nation destroy multiple number of nations very fast in early stage of game ( 50 turns) and in some moment they lost 2 -3 fights and agressor take almost all cities without any problem.

    And in few turns powerful nation disapear.

    In my opionion must be harder to take a cities, this will do that more nations will survive, more is going on on map, harder to have big and wide nation.

    I`don`t play from about few updates than maybe something was change, i`m wating till 1.0 in peace.
    Last edited by A_I; December 23, 2014 at 04:46 PM.

  11. #11

    Default Re: Extremely Passive AI

    Quote Originally Posted by A_I View Post
    about passive AI...

    on my about 10 full campaings i can tell...

    on early stage AI was very very agressive and destroy 3/4 of all nations( witch is bad) but after turn number 150 AI is start to be lazy and after 200 almost dead and do nothing.



    Big problem was that the X nation destroy multiple number of nations very fast in early stage of game ( 50 turns) and in some moment they lost 2 -3 fights and agressor take almost all cities without any problem.

    And in few turns powerful nation disapear.

    In my opionion must be harder to take a cities, this will do that more nations will survive, more is going on on map, harder to have big and wide nation.

    I`don`t play from about few updates than maybe something was change, i`m wating till 1.0 in peace.
    Yes cities should be much more dificult to take, especially walled ones. Factions should be harder to destroy as well. Rather than completely destroying factions, after losing multiple field battles nations should be forced into a subservient status. Much like the relationship between Rome and their allies and Carthage and their allies. Initially these clients should be somewhat treacherous if they believe they have an opportunity to overthrow their oppressors. But over time perhaps they could be absorbed with the confederation option.

  12. #12

    Default Re: Extremely Passive AI

    Just a note in 1.0 the PO system is a bit more difficult. You will have to slow your expansion or deal with rebellions. The AI inherent bonuses have also been reduced.

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  13. #13

    Default Re: Extremely Passive AI

    My own past experience is that it is indeed a big lottery.
    If you play enough campaigns you will play through all kind of passive/agressive early/late game scenarios: sometimes the AI is boring, and when you had a good game and didnt want it to end too quick it can indeed be a big disapointment

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