Page 7 of 15 FirstFirst 123456789101112131415 LastLast
Results 121 to 140 of 286

Thread: Community Patches - Hyrule Total War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Community Patches - Hyrule Total War

    So all we have to do is merge the data folders? New here so sorry if this is a stupid question.

  2. #2

    Default Re: Community Patches - Hyrule Total War

    Quote Originally Posted by PerfectJayDread View Post
    So all we have to do is merge the data folders? New here so sorry if this is a stupid question.
    Please ignore this, found how to install, sorry for the dumb question.

  3. #3

    Default Re: Community Patches - Hyrule Total War

    Please give some feedback I would love to hear your thoughts
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  4. #4

    Default Re: Community Patches - Hyrule Total War

    I've only had a chance to play the Darknuts since the patch but loving them so far. They are working amazingly. Just wish they had some more variety and looked like the Darknuts from WindWaker but we cant have everything XD All in all amazing work, kudos to you!

  5. #5

    Default Re: Community Patches - Hyrule Total War

    Quote Originally Posted by PerfectJayDread View Post
    I've only had a chance to play the Darknuts since the patch but loving them so far. They are working amazingly. Just wish they had some more variety and looked like the Darknuts from WindWaker but we cant have everything XD All in all amazing work, kudos to you!
    @ PerfectJayDread.
    Can you get axillaries/mercenaries as the Darknuts? I believe you have a building that lets you get them straight from your settlements.

  6. #6
    DarkInterloper's Avatar Campidoctor
    Join Date
    Oct 2014
    Location
    California
    Posts
    1,627

    Default Re: Community Patches - Hyrule Total War

    After messing around with the online custom battles, VictorAYorke and I can both confirm we have crashes when trying to host a game, as well as not being able to locate other HTW players in the queue, apparently. I don't know if this is an issue with Medieval 2 on Steam, or just HTW itself, but we may want to look further into a solution. has anyone else experienced similar issues?
    Balres Resdak, Balres Nofok.

  7. #7

    Default Re: Community Patches - Hyrule Total War

    I've been playing the Darnkuts with the new patch, but I must confess..... I'm not quite able to tell what the difference is. What were some of the specific changes?
    Oren (Died of natural causes) - Athreon - Torgo - Mariel


  8. #8

    Default Re: Community Patches - Hyrule Total War

    In all fairness the darknuts didnt have a great deal of attention, there buildings have the descriptions from nephs diagrams and the heroes were given more traits thats about it tbh for the darknuts anyway
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  9. #9

    Default Re: Community Patches - Hyrule Total War

    Ok one thing I am noticing is its impossible to get Mazura. I built all military buildings thinking that it might be a quirk not being able to get them from the foreign quarters but its not the case. I control the entirety of the Gerudo desert and the Ordona province and a good deal of the Moblin realm and in none of my settlements is it possible to hire them with any combination of buildings. They can't be hired as mercs either. Furthermore they are missing from the foreign quarters description altogether. Also another BIG problem I noticed is that when activating either Zalunbar's or Senturon's abilities that not only do they simply not work, they also have a chance to make either character instantly break morale and flee. So far this is happening around 10% of the time.

  10. #10

    Default Re: Community Patches - Hyrule Total War

    I've never managed to get abilities to work for any character :/ I guess I must have missed the Mazura, I'll make sure to fix that for the next version, but it can easily be rectified if your desperate, do you know how to edit the game files at all?

    Edit: has anyone made it to turn 15 yet I'm anxious to see if my changes worked and the crash is gone
    Last edited by tedster1995; October 03, 2015 at 05:56 PM.
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  11. #11

    Default Re: Community Patches - Hyrule Total War

    As a specific faction or in general? I got past it as Wizzrobes, but, then, I had no trouble with that particular CTD as Ordona before installing the patch either.

  12. #12

    Default Re: Community Patches - Hyrule Total War

    Don't Mazura Cause CTDs? If so, Please don't add them back in. That is why they and a certain deku unit was taken out any ways.

  13. #13

    Default Re: Community Patches - Hyrule Total War

    It's a weird crash some people (like me) never experience it, it only effects some factions too, all we knew is that it was linked to the Zola. So it should be the game in general. I believe the mazura were fixed as we're that Deku unit?
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  14. #14
    warl0rd13's Avatar Semisalis
    Join Date
    Aug 2015
    Location
    San Jose, California
    Posts
    485

    Default Re: Community Patches - Hyrule Total War

    Does 7zip work for the file? If not then what will?

  15. #15

    Default Re: Community Patches - Hyrule Total War

    No turn 15 CTD for me when playing the Darknuts, and as for the Mazura I have no problem with them in skirmish at all. Also, been trying the other faction's abilities in skirmish; while none of them work only the Darknut's cause instant morale breaks.

  16. #16

    Default Re: Community Patches - Hyrule Total War

    Anything that opens zip files should work
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  17. #17

    Default Re: Community Patches - Hyrule Total War

    How would I alter the files to enable the mazura? The Darknuts suffer pretty badly without ranged units and cav lol.

  18. #18

    Default Re: Community Patches - Hyrule Total War

    Quote Originally Posted by PerfectJayDread View Post
    How would I alter the files to enable the mazura? The Darknuts suffer pretty badly without ranged units and cav lol.
    If you go into mods>hyrule>data export_descr_buildings and search Mazura ther should be a line of text with a ; in front of it delete the semicolon and they will work, but it will ruin your save game though
    Sign the petition to remove the hardcoded limits from M2TW
    https://www.change.org/p/creative-as...t_created=true

  19. #19
    DarkInterloper's Avatar Campidoctor
    Join Date
    Oct 2014
    Location
    California
    Posts
    1,627

    Default Re: Community Patches - Hyrule Total War

    I've been trying to get online custom battles to work to no avail. I can play vanilla games just fine, and hotseat works. Looking up the issue, it doesn't seem this specific crash (CTD as the game transitions from the map selection screen to the faction select) is a problem of the vanilla game or other mods at least from what i could find. anyone have any ideas as to what is causing this issue?
    Balres Resdak, Balres Nofok.

  20. #20

    Default Re: Community Patches - Hyrule Total War

    Can I suggest a change to the Vendetta goals of the Wizzrobes (and any other faction that targets the Sheikah)? It's especially bad for the Wizzrobes though. Hyrule is so incredibly hyper aggressive it's likely to go to war with a Wizzrobe player immediately, which is fine and dandy, but defeating them prevents the Sheikah from ever entering Death Stance, and makes the game unwinnable.

    I think it'd make more sense to make their other target Ordona, which is technically part of Hyrule anyway, but an argument could be made for several other factions too. Either way, it's rather stupid to have any faction's win condition be the defeat of another faction which might never spawn at all.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •