My game crashed on start after installing the new patch.
My game crashed on start after installing the new patch.
My fault I accidentally deleted the Bigocto mount gonna upload the fix now :/
Right download it again and it should work
Last edited by tedster1995; October 14, 2015 at 06:23 PM.
Sign the petition to remove the hardcoded limits from M2TW
https://www.change.org/p/creative-as...t_created=true
Cool, thanks.
Thank you for the patch, I will test it as soon as I can. A special thanks for fixing the multiple-army crash, now I can finally play a campaign for longer than 25 turns.
I do have few questions:
1. Have you fixed that thing where multiple Subrosia entrances spawn over time?
2. Didn't the mazura unit crash the game when encountered as a captain or was that fixed and I just missed it?
3. Not a single unit in the game can receive an armor upgrade from any level of blacksmith (weapons upgrades do work). Will that be added at some point?
The multipe subrosia entrance cant really be fixed, but the next version probably will
Mazura and Manhandlites were fixed in this version
Armour upgrades havent been inplemented yet, probably further down the lin
Sign the petition to remove the hardcoded limits from M2TW
https://www.change.org/p/creative-as...t_created=true
Thanks for the swift answers. Keep up the good work![]()
First post has been updated with the latest patch. Keep up the good work.
Also, quick question regarding community patches, does the latest patch also include the previous one or do both need to be downloaded?
Hibernation State: Playing Nintendo games and working on personal projects.
Crash in turn 12 with Hyrule kingdom with the new patch. If I can help to find why don't hesitate to tell me how!
Do you mean ending turn 11 to enter turn 12, or ending turn 12? Because I got a crash after ending turn 11 as Lanayru and had dismissed it as just a random issue, but if you're getting the same thing...
http://steamcommunity.com/sharedfile.../?id=535574857 it's crash exactly when a goron army go at the feet of Death Mountain Crater
http://steamcommunity.com/sharedfile.../?id=535581438 exactly at this moment when this army finish is move (sorry for the double post I don't know how to edit a post)
Hah! I thought it was the Gorons. It always happened the moment the Gerudo tried to end their turn, but I didn't think to try ending my turn with the fog of war toggled off to see for sure.
The move of this army are really weird I mean why he go to this place ? I think it's related with the crash for sure
@ yienyien
Can you play as the Gorons to turn 12 and see if it is really their fault. If it don't crash by then. Then test out a few things. Like build a dodongo den. and if that's not the cause, try to build a Dodongo units. then a Mounted fire warrior. And keep testing as you see fit.
Edit:
Where does he go when he Makes the Crash? Or does he not get a chance to more?
Last edited by Eldren; October 15, 2015 at 12:38 PM.
Yea all the previous version is included.
I think I know why it crashes, does the Goron army include mounted Fire warriors?
Sign the petition to remove the hardcoded limits from M2TW
https://www.change.org/p/creative-as...t_created=true
I go to check that Tedster ^o^
((sorry for the triple post but it's always the general's army when he finish to move make the game crash, and it's for sure Darunia
http://steamcommunity.com/sharedfile.../?id=535587967 they don't have Mounted fire warriors but they can train them. (and maybe at their turn the fire warrior are ready)
http://steamcommunity.com/sharedfile.../?id=535589813 I declare war to them and disband my unit and they rush to the same place all of them.
@ tedster1995
I have some thoughts on this. And I also edited my statement from what I posted on the "General Discussion, Announcements" thread.
Instead of having one tech tree slot for each NPC barracks. Why not have just one that they all can get, with 2 tiers. The Second tier would have a barracks for each NPC faction, that only they can build. It would look like the Gohma barracks at first site. Because of how it would be structured.
I quite like that idea actually, it would perfectly fit the ones we have now, plus the 3 extra, as well as freeing up 4 more slots ill ask Neph
On another note, looking at the mounted fire warriors they are still written like the Dodongos are horses, but they aren't so I have a feeling that might be the case, Eldren could you perhaps see if you could take your Dodngo code and try and incorporate it into the mounted one in the export_unit that might be what's causing the problems
Sign the petition to remove the hardcoded limits from M2TW
https://www.change.org/p/creative-as...t_created=true