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Thread: Total War: ATTILA - Army Management Feature Spotlight

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  1. #1

    CA Developer Icon Total War: ATTILA - Army Management Feature Spotlight

    Hey All,

    Before we all head off for the festive season we thought we’d share an exclusive look at Total War: ATTILA’s Army Management capabilities in this first feature spotlight.

    https://www.youtube.com/watch?v=URYYJfW0sPI

    Learn how to craft the perfect war machine to complement your campaign strategy. There’s more depth, greater control and extreme measures to help keep your units in line!

    Hope you enjoy

    Joey
    Last edited by Joey CA; December 23, 2014 at 09:10 AM.
    The formal disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

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  2. #2

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    All of this looks great.

    "Some units can move stealthy on the campaign map."

    Does that mean these units wont just show up in the enemie's uhm "army overview card"? Or does that actually mean we can move units around without generals?

  3. #3
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by Orkfaeller View Post
    All of this looks great.

    "Some units can move stealthy on the campaign map."

    Does that mean these units wont just show up in the enemie's uhm "army overview card"? Or does that actually mean we can move units around without generals?
    Literally as they say "Some units can move stealthy on the campaign map." they show its a trait certain units have that hide them in the army view.

  4. #4

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    It looked to me like you just couldn't see that they are in the enemy army.
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  5. #5

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    and generals still give exp bonus only to newly recruited units... so if you have some 2exp units that gained it in previous battles, just because general gained ability that allows him to recruit exp 3 units, player will disband those units he actually used in battles for plain new "more experienced" units... yeah, that makes sense, right?


    WHY dont you make it so that ability improved experience gain for all units? new and old ones? that way every unit would benefit from it, and not just fresh rookies which didnt fought any battle yet...

  6. #6

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    doesnt look bad but was wondering when your army/general want to rebel does this always trigger a civil war immediately? perhaps there should be some time for you buy him off or improve things and why would he necessarily just cause a civil war?

    maybe there should be a chance he defects to another nation and for a period his units are lower upkeep for that nation...etc etc...

    and decimation applies to barbarians as well? perhaps a bit of a stretch this...

  7. #7
    Brivime's Avatar Ordinarius
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Looks great, but the "desert raiders" units still has the same generic look as Arab Cavalry from Rome II. I was hoping with the addition of the Ghassanids there would be better looking Arab units.

    Oh well, gives me something to do.

  8. #8

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    good impressions did me this video.
    the depth,immersion and the role with historical events and dilemmas is what will make a good campaign,so far the campaigns of totalwar games are boring,simplistic,arcade and repetitive,included rome II totalwar.
    this video has given me hope that finally CA, after so many years has understood what the whole total war community wants in the campaigns.
    hopefully in other aspects of the campaign as the construction,politics,economy,the recruitment system with a manpower and population realistic,supply lines and other aspects have depth and immersion,with objectives of victory for each faction realistic and historical and nothing to invade the whole map, let the player decide,that style of game wants to play to win the campaign,there are players who like to play of form historical without having to invade all the territories as objective of victory for win the campaign and other players playing with arcade style.
    i give congratulations to CA as is implementing immersive aspects and give depth and realism to the campaign.
    Last edited by Anibal at portas; December 23, 2014 at 11:13 AM.

  9. #9
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Brought traits back, reworked the skill tree so it affects more technical skills like logistics (which are more appropriate for linear/RPG-esque progression), and distinguished between possessions and companions (which is something that irritated us in the days of the 8 ancillary max in Rome I/Medieval II). There's a good chance you guys read my rant and that you played some BBB I busted my ass implementing those Healthy traits.

    However, your game is still built on the Warscape engine. If you gave us a way to disable locked-animations for cavalry chasing routing infantry and tinkered with unit collisions so it felt like there was real force behind them (mainly cavalry charges), I'd be excited to play Attila (and maybe I'd forget that I wasted $50 on Rome II).
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  10. #10
    eXistenZ's Avatar Praeses
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Isnt it a bit overdone to have one low integrity/low loyalty army/general immediatly lead to a civil war? Or have I understood that wrong?

  11. #11

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by eXistenZ View Post
    Isnt it a bit overdone to have one low integrity/low loyalty army/general immediatly lead to a civil war? Or have I understood that wrong?
    Perhaps they are saying that individual general might rebel not lead to a full scale civil war?

    I can't hear it very well, watching on lunch break from work.
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  12. #12
    Linke's Avatar Hazarapatish
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by eXistenZ View Post
    Isnt it a bit overdone to have one low integrity/low loyalty army/general immediatly lead to a civil war? Or have I understood that wrong?
    The civil war involves only the army rebelling as far as I understand.
    That is how Roman civil wars all the way from Caesars time generaly worked.
    There are some things with Attila that dont look to good but the stuff that does outweighs them quite a lot.

  13. #13
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by Linke View Post
    The civil war involves only the army rebelling as far as I understand.
    That is how Roman civil wars all the way from Caesars time generaly worked.
    There are some things with Attila that dont look to good but the stuff that does outweighs them quite a lot.
    I was thinking that too at first, but why dont they call it rebellion? If someone says Civil war to me in TW context, for me it means half of your provinces are gone

  14. #14
    Linke's Avatar Hazarapatish
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by eXistenZ View Post
    I was thinking that too at first, but why dont they call it rebellion? If someone says Civil war to me in TW context, for me it means half of your provinces are gone
    Seing how it did not work very well in Rome II I think they ditched you losing half your Empire and made Civil wars more common but smaller. They have implied that before aswell.

  15. #15

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by Linke View Post
    Seing how it did not work very well in Rome II I think they ditched you losing half your Empire and made Civil wars more common but smaller. They have implied that before aswell.
    Indeed. This will hopefully also lead to a more interesting endgame seeing as the more armies you have the bigger the chance of having one defecting and thus leaving a vital gap in your border defences for your enemies to exploit. Seeing as it seems that we will be able to conduct diplomacy with rebel factions I highly hope that the AI will be competent enough to make alliances between your rebelled armies and factions looking to invade your empire and there after carry out said invasion in a reasonably coordinated fashion.

  16. #16
    Sherm's Avatar Ordinarius
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Relase a game without features, after all relase a game with all the feature that people wanted, so even if they wanted to boycott you, the buy the new game becouse they will find the natural features that they expected in the previous game, infact that was the reason people buy the first game when was relased.

    Diabolic..
    Last edited by Sherm; December 23, 2014 at 05:30 PM.

  17. #17

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Nice video, with nice features
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  18. #18

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    The more I see, the more I feel upset as those features should have been already in Rome II or, at least, they MUST be added to the main game.

  19. #19

    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    Quote Originally Posted by Anibal at portas View Post
    good impressions did me this video.
    the depth,immersion and the role with historical events and dilemmas is what will make a good campaign,so far the campaigns of totalwar games are boring,simplistic,arcade and repetitive,included rome II totalwar.
    this video has given me hope that finally CA, after so many years has understood what the whole total war community wants in the campaigns.
    hopefully in other aspects of the campaign as the construction,politics,economy,the recruitment system with a manpower and population realistic,supply lines and other aspects have depth and immersion,with objectives of victory for each faction realistic and historical and nothing to invade the whole map, let the player decide,that style of game wants to play to win the campaign,there are players who like to play of form historical without having to invade all the territories as objective of victory for win the campaign and other players playing with arcade style.
    i give congratulations to CA as is implementing immersive aspects and give depth and realism to the campaign.
    total war campaigns exist for the battles, the campaign portion of the game does not exist for its own sake, which is why they aren't intricate as you want, otherwise there are plenty of paradox grand strategy titles that are likely more satisfying instead.
    Last edited by Maximinus Thrax; December 24, 2014 at 01:17 AM. Reason: off-topic reference removed

  20. #20
    craziii's Avatar Protector Domesticus
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    Default Re: Total War: ATTILA - Army Management Feature Spotlight

    damn, the Ui looks awesome.
    fear is helluva drug
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