I also have a couple new traits and ancillaries too
-Hunted: This is a marked man. He doesn't trust bodyguards, or food tasters (such men can be bought). He moves from place to place, sleeping lightly and with a knife under his pillow. -1 to personal security.
-Doomed: At some point one of the wise foresaw that this man would fall before his time. -1 to hitpoints. -1 to personal security
-Overly Cautious: This man has been unnerved by an assassination attempt. He sees plots to kill him everywhere and considers it a morning wasted if he hasn't found three plots to kill him before lunchtime. +1 to personal security. -1 to influence.
-Obsessed with linage: This man is a noble of old Numenorian stock and looks down on the lesser peoples of Middle Earth. -1 influence.+1 to unrest.
-Hates the sea: This man has a distinct dislike for Ulmo and all his works. Ulmo it seems shares the sentiment. -1 to trade.
-Dune Man: Years of hard desert living make hard men. +1 command in the desert.
-Craven Councilor: This treacherous man has the Lord's ear and though he lacks courage is dangerous. -1 influence. +1 unrest.
-Dwarvish Craftsmen: Dwarves are renown throughout Middle Earth for their skill in building. 20% discount to building costs. +15 build points during a siege.
-Dwarvish Merchant: The Dwarves make many beautiful, useful, and sometimes magical items that are highly sought across Middle Earth.
-Elvish Tutor: Though most of the First-born have departed from these shores some still linger, determined to preserve the lessons of the past in the minds of Men. +1 influence. +1 management. -1 from squalor.