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Thread: Any plans about hoplite phalanx animations in DEI 1.0?

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  1. #1

    Default Any plans about hoplite phalanx animations in DEI 1.0?

    Well as i said guys. Do you have any plans about improving hoplite phalanx animations on DEI 1.0? Moon hoplite may retire but phalangitis have made wonderfull work on the subject if it helps.. :
    http://www.twcenter.net/forums/showt...Polemos-(P-P-)
    See post #15
    Thanks in advance a DEI fan
    Last edited by M@x1mus; December 23, 2014 at 07:52 AM.

  2. #2
    Rafkos's Avatar Senator
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    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Looks awesome, really Gonna ask Team what they think about this.

  3. #3
    KAM 2150's Avatar Artifex
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    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    This sure looks great and it works like pike phalanx so AI would actually use it in combat like our hoplites do, but without infinite chargé bug
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  4. #4

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Indeed, and most of all, we will get rid of the formation breaking for sake of individual combat(like barbarian spearmen)!
    Last edited by M@x1mus; December 23, 2014 at 07:51 AM.

  5. #5

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    It really looks awesome. I wonder if it affects balance though, as he mentioned something about that it #21. Maybe something for Release 1.1, as the guy himself has not released this mod yet.

    The fans are waiting for 1.0, and a delay would be kind of sad. It certainly looks very good imo!

  6. #6

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by Ritterlichvon86 View Post
    It really looks awesome. I wonder if it affects balance though, as he mentioned something about that it #21. Maybe something for Release 1.1, as the guy himself has not released this mod yet.

    The fans are waiting for 1.0, and a delay would be kind of sad. It certainly looks very good imo!
    In post #21 the creator said that if someone want to make a unit submod, he should fix the units stats according to his mod because obviously the stats are not vanilla. He didn't refer to animations..
    Anyway i don't want to delay DEI 1.0 i just want to saw you that hoplite phalanx is possible in rome2, Just a thought for the Devs..
    Last edited by M@x1mus; December 23, 2014 at 08:07 AM.

  7. #7

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by M@x1mus View Post
    In post #21 the creator said that if someone want to make a unit submod, he should fix the units stats according to his mod because obviously the stats are not vanilla. He didn't refer to animations..
    Anyway i don't want to delay DEI 1.0 i just want to saw you that hoplite phalanx is possible in rome2, Just a thought for the Devs..
    Oh Engrish, shamefur dispray!

    Yes, you're right. I also want that Hoplite Phalanx, and the Devs seem to love it too!

  8. #8

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by Ritterlichvon86 View Post
    Oh Engrish, shamefur dispray!

    Yes, you're right. I also want that Hoplite Phalanx, and the Devs seem to love it too!
    No prob mate! Im the worst english speaker than all of you!!

  9. #9

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Looks good, And when its done and possible to add it sould be added for sure.
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  10. #10

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    I agree, imo it would be nice to see this in v1.0, might as well include it along with the battle re balance imo.

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  11. #11
    Bongfu's Avatar Senator
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    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    I will probably do this for my submod for DEI. So atleast they will be in the WoS campaign.
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  12. #12

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by Bongfu View Post
    I will probably do this for my submod for DEI. So atleast they will be in the WoS campaign.
    Very nice to hear! WoS need it most. In a campaign where hoplite phalanx dominates the battlefield the absense of proper animation is a game killer. (not to mention that the AI never use the existing one)

  13. #13

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Have you tested it? If he uses the pike animation then the hoplites will not engage properly. We tried this a long time ago. They will move very, very slow, engage poorly and never charge.

    If he has used something different then it definitely seem promising

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  14. #14

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by Dresden View Post
    Have you tested it? If he uses the pike animation then the hoplites will not engage properly. We tried this a long time ago. They will move very, very slow, engage poorly and never charge.

    If he has used something different then it definitely seem promising
    No i didn't. I don't know about proper engagement but what i saw was a hoplite phalanx holding the line as a phalanx, no individual fighting but fighting as a group. With existing animation i don't see any difference between hoplites and barbarian spearmen. Concerning the charge i don't know many cases about hoplites charge (of course maybe im wrong) actually only one when the Athenians charge the Persians in Marathon (according to Herodotus) to avoid their arrows.. Nevertheless i think pikemen in formation (if this animation is used) charge the last few meters(ok they move faster)..
    But as i said i didn't tested it, im not an expert, you know the advantages and disadvantages and of course you are the bosses and you dicide!
    Best regards!
    Last edited by M@x1mus; December 23, 2014 at 05:02 PM.

  15. #15

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by Dresden View Post
    Have you tested it? If he uses the pike animation then the hoplites will not engage properly. We tried this a long time ago. They will move very, very slow, engage poorly and never charge.

    If he has used something different then it definitely seem promising
    I remember this since I helped beta test DeI at that time. It was the version of the Moon's mod which I think he provided and was about to join the team. This should be seriously tested before it gets included in.

  16. #16

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Maybe the evil about hoplites are the ridiculous small shield they carry? Have a look at those pictures:

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Animations has been edited to match the size of the shield, looks like quite a step forward to me!
    From http://www.mundusbellicus.fr/forum/s...l=1#post247009

  17. #17

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Wow those animations are looking good. I wonder, is there a way that we could make the spears longer? the spear heads seems way too close to the unit considering they held the dory spear nearly all the way at the way to the back of the spear. I guess sort of like a short pike would work if we have anything like that

  18. #18
    KAM 2150's Avatar Artifex
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    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Accoring to current research, main strength of the hoplites was their chargé, since they couched spears like medieval knights would do to ensure maximum impact.

    Also I did testing with pack from Dresden which allowed hoplites to fight like phalanx and is was broken badly, for example, my hoplites were attack from flank by other superior hoplites that were also in this new phalanx and my hoplites were beating them. Plus AI could not handle it, it was marching through my lines to get to the back etc. In the end, eventhough my only order for my 3 hoplites was to attack unit in front of them (5 AI hoplites with superior and units), after losing 3 men I already killed 80 enemies, which made no sense.


    If author will make it work better then cool
    Last edited by KAM 2150; December 23, 2014 at 05:09 PM.
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  19. #19

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Quote Originally Posted by KAM 2150 View Post
    Accoring to current research, main strength of the hoplites was their chargé, since they couched spears like medieval knights would do to ensure maximum impact.

    Also I did testing with pack from Dresden which allowed hoplites to fight like phalanx and is was broken badly, for example, my hoplites were attack from flank by other superior hoplites that were also in this new phalanx and my hoplites were beating them. Plus AI could not handle it, it was marching through my lines to get to the back etc. In the end, eventhough my only order for my 3 hoplites was to attack unit in front of them (5 AI hoplites with superior and units), after losing 3 men I already killed 80 enemies, which made no sense.


    If author will make it work better then cool
    I don't know what the author has made KAM, he has not releases it yet.. I just saw the pictures you saw and i fell in love with them. We shall see in release if it works well or not. (I think in a week)
    Again I don't want to disrupt you from your work just food for thought for the future.
    Last edited by M@x1mus; December 23, 2014 at 05:18 PM.

  20. #20

    Default Re: Any plans about hoplite phalanx animations in DEI 1.0?

    Yes indeed. If he has a different method and it works well we will certainly contact him about permission.

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