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Thread: Patch 1.6 beta test

  1. #41

    Default Re: Patch 1.6 beta test

    skaven please

  2. #42

    Default Re: Patch 1.6 beta test

    Guys, there is already a thread for picking races to test. http://www.twcenter.net/forums/showt...-Beta-Testers)


    (And yes, skaven are taken)

  3. #43

    Default Re: Patch 1.6 beta test

    Quote Originally Posted by Isdanil View Post
    Guys, there is already a thread for picking races to test. http://www.twcenter.net/forums/showt...-Beta-Testers)


    (And yes, skaven are taken)
    Everyone can pick whatever he wants Race and nations pick is a matter of choice not an order

  4. #44

    Default Re: Patch 1.6 beta test

    I would also love to test it.

  5. #45

    Default Re: Patch 1.6 beta test

    I have the next two weeks free, therefor I offer my service as tester.

  6. #46

    Default Re: Patch 1.6 beta test

    Hmm testing it out but it will not let me change my resolution for the game, it stays in the top right 60% of my screen fairly annoying. Do I have to modify a file to fix that?

  7. #47
    Lord Baal's Avatar Praefectus
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    Default Re: Patch 1.6 beta test

    But, but... but I.. I wasn't contacted by pm...

    Anyway, I would love to play either Dwarves or Wissenland. I'll probably play both of them.
    Last edited by Lord Baal; December 25, 2014 at 02:43 PM.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  8. #48
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Patch 1.6 beta test

    Quote Originally Posted by AllianceDeath View Post
    Hmm testing it out but it will not let me change my resolution for the game, it stays in the top right 60% of my screen fairly annoying. Do I have to modify a file to fix that?
    Check configuration cfg file, you can edit it with note-pad or similar program. From the mod folder, and if needs, in M2 folder.

  9. #49

    Default Re: Patch 1.6 beta test

    Thanks Kahvipannu now I can actually see the game.

  10. #50
    oelewapper's Avatar Libertus
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    Default Re: Patch 1.6 beta test

    wow, it has been a long time since I last visited these forums. But I started playing RoDG again lately, and I still find it an amazing mod! I'd be happy to test some for you, although I'll be having exams in January. But I can play some now and then, and I'll try to post any bugs I encounter

  11. #51

    Default Re: Patch 1.6 beta test

    please post some pics guys, im dying to see greater daemons in action

  12. #52
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Patch 1.6 beta test

    Bug-hunting first, teaser pics later

  13. #53

    Default Re: Patch 1.6 beta test

    I would love to test, i beta tested Rise of three kingdoms , rising sun mod and a bunch others

  14. #54
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Patch 1.6 beta test

    Giant units and "dog"-units making comeback is pretty awesome. Also scarabs, swarms of rats, flails for Nigh-gobbos, and so on... So much new content. It has been over two years since last update, but this is huge update once it comes out. Well done guys!

  15. #55

    Default Re: Patch 1.6 beta test

    I've had a go with everything and will share my feedback with either you guys or the team (depending on which they'd prefer) all im going to say is most of the new stuff = ing amazing.

  16. #56

    Default Re: Patch 1.6 beta test

    I'm sort of confused on the Skaven, was just looking at what they had and could do and stuff. As the player for reclaiming your lost lairs in the Empire Lands do you have to run armies way out there to capture them or is there a tunnel system.

  17. #57
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Patch 1.6 beta test

    I'm not sure. I don't think that there will be a tunnel system just for how complicated that would be to implement, but I would absolutely LOVE to be proven wrong

  18. #58

    Default Re: Patch 1.6 beta test

    lol tunnel system in medieval 2
    i would love to see that

    maybe they could script it
    like build some building called tunnels to specific lair and script an army to appear in the lair
    it can be done that way i think

  19. #59

    Default Re: Patch 1.6 beta test

    Just confused how Skaven would work without a tunnel system as the player because you dont start with any of your Empire lairs, so you would have to trek an army all the way across the empire just to reach a city that you would then have to take a hold throughout all of the actual Storm of Chaos later on.

  20. #60
    Lord Baal's Avatar Praefectus
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    Default Re: Patch 1.6 beta test

    Quote Originally Posted by mr.playa View Post
    lol tunnel system in medieval 2
    i would love to see that

    maybe they could script it
    like build some building called tunnels to specific lair and script an army to appear in the lair
    it can be done that way i think
    Well, lol, here is one!
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

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