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  1. #1

    Default Patch 1.6 beta test

    Good day kind sirs and pretty ladies( i hope) This is it, we are ready to give you our half maded piece of... masterpiece For test purposes ofc, but mod is fair playable right now, even despite its not complete
    First thing we need to know is to wich fileshare we should upload the patch, post here propositions, and later this day we will give a link to all who will show the strength to work not to play and can begin a test issues, cheers!

    PS Find a translator too

    Download BETA patch 1.6 (20/10/2015)
    Last edited by SHREDDER; December 06, 2015 at 04:31 AM.

  2. #2

    Default Re: Patch 1.6 beta test

    I would recommend http://www.mediafire.com/ and/or mega.co.nz they seem to work fine on the moment, at least for some of the TATW mods. So I would assume they should work for you guys also.

    Can you provide a change list for 1.6?

  3. #3

    Default Re: Patch 1.6 beta test

    Quote Originally Posted by Davek View Post
    I would recommend http://www.mediafire.com/ and/or mega.co.nz they seem to work fine on the moment, at least for some of the TATW mods. So I would assume they should work for you guys also.

    Can you provide a change list for 1.6?
    Well, i think the whole "Something new" thread is one big change list and i posted it separately over 9000 times... but i think it wont do any harm if i do it again

    Here it is:
    List of changes to patch 1.6 (from what is done).
    1.New fractions: Tomb Kings, Skavens, Norsca(still under construction).
    2.New scripts:
    - Storm of Chaos. Now Archaon with his horde moving from chaos wastes, across the entire Kislev (by the way attacking all major Kislev cities), through Ostland and Hohland, to the Middenheim;
    - Grimgor's WAAAAGH!!!. Now, if you playing for other fractions and let him capture Middenheim, a huge amount of orc stacks will be spawned and they will tear you apart for sure(game over of some sort, but if you Alexander the Macedonian you can try to deal with them);
    - Unification of Chaos when you playing chaos. Now if player cant manage to unite chaos to a certain turn, or after unification aint capture targeted settlements, Chaos Gods abandon him and will choose anothr champion( not player) United chaos will became your enemy after thet;
    - Northen Hordes invasion led by Suort Lenk and Elfric Cinwolf;
    - New garrison script. Now it would be harder to cheat it. This script also works when AI vs AI;
    - Rewards after battles when you play as evil fractions;
    - If bright alliance lost battle after battle they will start to loose money as penalty;
    - Now if you repatriate settlements back to allies, you will recieve a reward. At the same time if you keep this settlements to yourself you will recieve penalties, riots will enlarged, benefits will be cut, and you will loose ability to hire troops there;
    - Scaven lairs will be difficult to hold because of tunnel network from wich scavens will attack randomly and without warning.;
    - Hystorical popup events about all major landsights in the Old World.
    3.New Units:
    Mercenaries - Vespero's Vendetta Duelants, Ramon's Black Avengers, Kislev Rangers;
    Empire - Sigmar's Hunters;
    Dwarfes - Troll Killers;
    Chaos Dwarfs - Infernal Guard and Infernal Guard with fire glefs, Burners, Mage-Priests;
    Kislev - Vagons;
    Dark Elves - Cauldron of Blood;
    Border Princes - Carlson's Cavalery, Carlson's Guard.
    Units based on elefants are BACK!!(crashes no more) (Great Deamons, Deamon-Lord, Giants, Dire Wolfs, Chaos Hounds).
    4. New concept of hire captains. Now mercenaries will come without any cost(except Ricco), but containment will be expensive. Number of squads is increased all with maximum exp. You cannot hire new sqads but you can retrain them each turn.
    5.New portraits for dwarfes and Kislev.
    6.Population growth is removed. Now big cities and capitals became much more valuable..
    7.. For most of bright allianse fractions removed ability to build their buildings in most of native evil settlements(example: scaven lairs, orc camps, chaos citadels etc.)
    8. Night Goblins are playable now. Trolls, Ogres and all "green" mercenaries are added to them.
    9.Beastmen will no longer spawn near lairs that do not belong to them.
    10. Dwarves have their own priests now.
    11. When playing dwarves you will own from start one of norsca karaks.
    12. New provinces and landscape on stratmap.
    13. New icons and infopictures for Kislev buildings.
    14. New icons and infopictures for fractions in general.
    15. New stratmodels of ships.
    16. New stratmodels of settlements, watchtowers (Dark Elves, Chaos, Orcs, Night Goblins, Norsca, Skavens, Kislev, Tomb Kings).
    17. Navigable rivers (Liensk, Reik, Talabeck, Ursk, Steer, Aver).
    18. New unic generals (Druchii, Silvans).
    19. New recource - village.(gains small amount of gold and used mostly to represen higly densed population area)
    20. New load screens and new loading bar.
    21. New Version of Battle AI - G5 ReallyBadAI v5.7.
    22. Renewed old and added new loading quotes.

    PS This is old version, it will be also updated later today
    Last edited by Lord Necromancer; December 23, 2014 at 05:35 AM.

  4. #4

    Default Re: Patch 1.6 beta test

    Quote Originally Posted by Lord Necromancer View Post
    - Now if you repatriate settlements back to allies, you will recieve a reward. At the same time if you keep this settlements to yourself you will recieve penalties, riots will enlarged, benefits will be cut, and you will loose ability to hire troops there;

    6.Population growth is removed. Now big cities and capitals became much more valuable..
    I. Why? The friendly AI seems to be really bad (I had see they lose a full stack army to one army of beastmen). Isn't it enough difficulty already to face massive hordes?

    II. Why remove population growth?

  5. #5
    Libertus
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    Default Re: Patch 1.6 beta test

    Quote Originally Posted by john_peter View Post
    I. Why? The friendly AI seems to be really bad (I had see they lose a full stack army to one army of beastmen). Isn't it enough difficulty already to face massive hordes?

    II. Why remove population growth?
    Whenever AI goes to battle they always autoresolve unless there is a player (you) involved. Autoresolve in this mod is skewed into defenders anvantage heavily unless your army is far stronger or has a lot of units that have more then 1 hp. This makes AI struggle really hard with Beastmen.
    The introduction of this script is probably based on fact that you as player can "abuse" your friendly AI poor behaviour/results and capture their settlements as soon as they lose them either to attacking stacks spawned from scripts or rabelion, etc. To limit your rapid expansion this script forces you to give them those settlements back.
    When i play as Reikland i like to feed my extra income to AI and then enjoy as the they actually manage to create a ton of new units/stacks and start to fight Beastmen back. I believe that the biggest issue the AI has right now is that they go bankrupt instantly at start and they can almost never recover.

    Population growth was removed from several reasons, one of which is the fact that this mod doesnt last too many ingame years, i believe its 12 turns per year during which population generaly doesnt change rapidly as it was previously. So to slow it down the team decided to remove it i guess. Also i believe that the plagues were removed too.

  6. #6

    Default Re: Patch 1.6 beta test

    Quote Originally Posted by Yogimanz View Post
    Whenever AI goes to battle they always autoresolve unless there is a player (you) involved. Autoresolve in this mod is skewed into defenders anvantage heavily unless your army is far stronger or has a lot of units that have more then 1 hp. This makes AI struggle really hard with Beastmen.
    The introduction of this script is probably based on fact that you as player can "abuse" your friendly AI poor behaviour/results and capture their settlements as soon as they lose them either to attacking stacks spawned from scripts or rabelion, etc. To limit your rapid expansion this script forces you to give them those settlements back.
    When i play as Reikland i like to feed my extra income to AI and then enjoy as the they actually manage to create a ton of new units/stacks and start to fight Beastmen back. I believe that the biggest issue the AI has right now is that they go bankrupt instantly at start and they can almost never recover.

    Population growth was removed from several reasons, one of which is the fact that this mod doesnt last too many ingame years, i believe its 12 turns per year during which population generaly doesnt change rapidly as it was previously. So to slow it down the team decided to remove it i guess. Also i believe that the plagues were removed too.
    I don't play Medieval 2 Total War...yet. But I saw in a video towns increasing and the player upgrading the walls.

    Also, is Chaos really that strong? I am not sure if the wiki is trustable but it says that Chaos had a bad time trying to take cities like Wolfenburg, Kislev...

  7. #7
    Vossie's Avatar Decanus
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    Default Re: Patch 1.6 beta test

    Great news indeed! Would love to help out with the testing!
    Imperium Romanum

  8. #8
    Semisalis
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    Default Re: Patch 1.6 beta test

    think megaco.nz is the best way

  9. #9
    Grimaldus's Avatar Libertus
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    Default Re: Patch 1.6 beta test

    Yeah, me too. Dont know how much time there will be on the christmas days though.

  10. #10
    Semisalis
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    Default Re: Patch 1.6 beta test

    For the translators..will be hard, i think that old ones which translated everything years ago arent there anymore
    Last edited by Tyraels; December 23, 2014 at 10:32 AM.

  11. #11

    Default Re: Patch 1.6 beta test

    is there a link to download ?

  12. #12
    Lord Baal's Avatar Praefectus
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    Default Re: Patch 1.6 beta test

    ME WANT NAOOOOWWW!!!

    I would recommend mega and mediafire, also of course a torrent, which I would wholeheartedly host until 1.7 is out!
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  13. #13
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Patch 1.6 beta test

    I can help a bit on the translation, mainly the menu and moving already translated items from the old version to the new (I can't write or speak Russian to save my life ). Anything else that I try will be very rough.

    I will also try to help out with any bugs that might rear their ugly little heads upon the first few weeks of release.

    And yes, I would have to agree with Davek. MediaFire and/or Mega are great file-hosting sites, with Mediafire being my preferred method of the two.

  14. #14
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Patch 1.6 beta test

    Oh this is great news!

    ...and I would suggest Mediafire too, no hassle with anything, it's just great.

  15. #15

    Default Re: Patch 1.6 beta test

    Okay, link is ready. Type here all the people who want to begin TEST, fully understanding that this is not READY product, only beta build. I will add a form of test results here lately(tomorrow actually) and will provide a link via PM.

  16. #16
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Patch 1.6 beta test

    I would love to volunteer for testing, though I might be a few days before I can jump into it and get to bug hunting.

  17. #17
    Lord Baal's Avatar Praefectus
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    Default Re: Patch 1.6 beta test

    MEEEEEEEEEEEEE!!! I want, pretty please! I just got out in vacations until january 5th and have lots free time.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  18. #18

    Default Re: Patch 1.6 beta test

    Hello guys, I'm volunteer to test it too ! I have good free time for two weeks and a half

  19. #19
    Semisalis
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    Default Re: Patch 1.6 beta test

    Same for me..and i have 14 days for doing it.

  20. #20

    Default Re: Patch 1.6 beta test

    Hello guys, I'm volunteer to test it too

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