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  1. #1

    Default Too big cities!

    Ehi!
    Great work team!
    I only want to ask if (in future or right now... ), you think you can reduce territory occupied by cities!
    I really hate to see Rome big like all Lazio!


  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Too big cities!

    Quote Originally Posted by Emasparrow View Post
    Ehi!
    Great work team!
    I only want to ask if (in future or right now... ), you think you can reduce territory occupied by cities!
    I really hate to see Rome big like all Lazio!

    I believe that would require special modding tools to be able to mod the campaign map and this is not possible as CA have not released such tools for the community. Though I might be mistaken.

  3. #3
    romanlegion13th's Avatar Semisalis
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    Default Re: Too big cities!

    Its up to the mod devs to decide what that want to with the mod.
    I dont see a problem with the sizes looks good tbh.

  4. #4
    suras333's Avatar Semisalis
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    Default Re: Too big cities!

    Me too, I think the cities are ok!

  5. #5
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    Default Re: Too big cities!

    In my opinion they are not ok at all. It was a very bad idea by CA to bow to graphics and forget practical aspects of the campaign map. Firstly there is a huge flaw in relation between the space occupied by the city and the rest of the region. Really unrealistic and plain ugly. It's an agrarian world, not the 22nd century AD with mega-monster-cities. Secondly I couldn't care less wether there are small cranes working and buildings growing etc. (in the next TW I demand small people wandering in the campaign map cities waving greetings to the player) but I'm annoyed by the big detours my stacks have to make to circumvent the cities. If possible stopping the city growth would be my first wish concerning the campaign map. However I get the feeling that it would be really difficult to change that.

  6. #6

    Default Re: Too big cities!

    Quote Originally Posted by geala View Post
    In my opinion they are not ok at all. It was a very bad idea by CA to bow to graphics and forget practical aspects of the campaign map. Firstly there is a huge flaw in relation between the space occupied by the city and the rest of the region. Really unrealistic and plain ugly. It's an agrarian world, not the 22nd century AD with mega-monster-cities. Secondly I couldn't care less wether there are small cranes working and buildings growing etc. (in the next TW I demand small people wandering in the campaign map cities waving greetings to the player) but I'm annoyed by the big detours my stacks have to make to circumvent the cities. If possible stopping the city growth would be my first wish concerning the campaign map. However I get the feeling that it would be really difficult to change that.
    +1

  7. #7

    Default Re: Too big cities!

    Quote Originally Posted by geala View Post
    In my opinion they are not ok at all. It was a very bad idea by CA to bow to graphics and forget practical aspects of the campaign map. Firstly there is a huge flaw in relation between the space occupied by the city and the rest of the region. Really unrealistic and plain ugly. It's an agrarian world, not the 22nd century AD with mega-monster-cities. Secondly I couldn't care less wether there are small cranes working and buildings growing etc. (in the next TW I demand small people wandering in the campaign map cities waving greetings to the player) but I'm annoyed by the big detours my stacks have to make to circumvent the cities. If possible stopping the city growth would be my first wish concerning the campaign map. However I get the feeling that it would be really difficult to change that.
    Remember how giddy the CA Devs were about this "feature" in that rally point episode? It's a stark reminder about who we are dealing with making our game now.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  8. #8

    Default Re: Too big cities!

    Quote Originally Posted by geala View Post
    In my opinion they are not ok at all. It was a very bad idea by CA to bow to graphics and forget practical aspects of the campaign map. Firstly there is a huge flaw in relation between the space occupied by the city and the rest of the region. Really unrealistic and plain ugly. It's an agrarian world, not the 22nd century AD with mega-monster-cities. Secondly I couldn't care less wether there are small cranes working and buildings growing etc. (in the next TW I demand small people wandering in the campaign map cities waving greetings to the player) but I'm annoyed by the big detours my stacks have to make to circumvent the cities. If possible stopping the city growth would be my first wish concerning the campaign map. However I get the feeling that it would be really difficult to change that.
    I really think the same thing!
    I loved the way Rome: Total War was modded, hope same thing could be possible here!
    In past I heard criticism for cities placement and now we have, summarizing, the same mistake because villages occupy a huge amount of territory.
    Rome, for example, overlaps Veio, Ostia, Cerveteri and other important urban centers: this is unhistorical.
    I know I am pedantic!


  9. #9

    Default Re: Too big cities!

    Quote Originally Posted by geala View Post
    In my opinion they are not ok at all. It was a very bad idea by CA to bow to graphics and forget practical aspects of the campaign map. Firstly there is a huge flaw in relation between the space occupied by the city and the rest of the region. Really unrealistic and plain ugly. It's an agrarian world, not the 22nd century AD with mega-monster-cities. Secondly I couldn't care less wether there are small cranes working and buildings growing etc. (in the next TW I demand small people wandering in the campaign map cities waving greetings to the player) but I'm annoyed by the big detours my stacks have to make to circumvent the cities. If possible stopping the city growth would be my first wish concerning the campaign map. However I get the feeling that it would be really difficult to change that.
    +1 !!
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  10. #10
    Linke's Avatar Hazarapatish
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    Default Re: Too big cities!

    I dont like the large cities but they arent gamebreaking.

  11. #11
    romanlegion13th's Avatar Semisalis
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    Default Re: Too big cities!

    True but if it's a lot of work then it's not game breaking,
    So not worth the time it will take for the devs to fix it

    We need proper mod tools

  12. #12

    Default Re: Too big cities!

    Quote Originally Posted by romanlegion13th View Post
    True but if it's a lot of work then it's not game breaking,
    So not worth the time it will take for the devs to fix it

    We need proper mod tools
    Understanded!
    I only am a dreamer and considering the excellent work of DeI team I hope CA will release the proper tools to edit campaign map!


  13. #13

    Default Re: Too big cities!

    Cities are oversize, for example Athens are bigger than entire Attica region. What is the point for regions then, if entire province is one big city? There is no place for using tactical movement, using natural barriers and strategic location (rivers, mountains).

  14. #14

    Default Re: Too big cities!

    Quote Originally Posted by Lanciarius_90 View Post
    Cities are oversize, for example Athens are bigger than entire Attica region. What is the point for regions then, if entire province is one big city? There is no place for using tactical movement, using natural barriers and strategic location (rivers, mountains).
    If CA's plan was to have less sieges and more land battles, why did they do this? The bloating city element seems to have the opposite effect. Just another example of incongruent ideas racked with limited vision. Thank God for DEI, or I would never play this game.

    Modding tools....
    Last edited by stevehoos; December 24, 2014 at 11:34 AM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  15. #15
    Dynamo11's Avatar Domesticus
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    Default Re: Too big cities!

    The big cities are seriously stupid, I'm all for campaign representations of our cities expanding and having the actual buildings show up but, like others have said, having cities such as Rome be so disproportionately large that it affects gameplay is insanity.


  16. #16

    Default Re: Too big cities!

    You might want to post this concern on the official totalwar forums hosted by CA. If you want any effect about it, the only right place to get any change could be there.

    On a personal note, I like the cities, and think they should have more custom little buildings designed with them. Regarding gameplay, they are indeed quite huge, but if it is your city moving across it will take zero movement points, ​the armies march right through them.

  17. #17

    Default Re: Too big cities!

    I know the gameplay aspects aren't ideal but I actually like the larger cities. Just a preference of mine

    But I understand how many hate it and also want it changed.

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