Some "Dilemmas" are pretty good, even with extended decision making over 2 turns. If it was possible for the DeI Devs to make more and better Dilemmas, it would make for good atmosphere ingame. At the moment, some Dilemmas are pretty unlogical: a woman claims that one family member has a child with her, now when you make him a family member, he possibly is older than the father (it shows who is meant). Overall the dilemma created generals most of the time are 35 years old, too old to be logical for most random dilemmas. A simple "fix" (even though not a 100% fix) would be to make them younger (16 for example). It would also encourage taking them because they would live way longer than most other family members and you could make up some good story. I wished there would be a proper system, where it records who the father is etc.
One good way to make the game hard later in game would be to create dilemmas that cause quite some public order penalties in random provinces (like with slave unrest, the vanilla dilemma).
So, do the devs have eye on dilemmas, like they have eyes on missions and trait overhaul?




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