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Thread: Scripting some family tree elements?

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  1. #1

    Default Scripting some family tree elements?

    Even if we never really have a family tree in this game, is it feasible to script some semblance of a notion of it without actually having one?
    Shogun 2, no thanks I will stick with Kingdoms SS.

  2. #2
    Rafkos's Avatar Senator
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    Default Re: Scripting some family tree elements?

    Hmm, maybe it would be possible to store generals' names and their age and then show it as an advisor message or something, but I don't know about the rest, you know, marriages and childrens are not included in this game.

  3. #3

    Default Re: Scripting some family tree elements?

    I don't think it would be possible..
    Unfortunately I have a strong feeling that 90% of the modding community will abandon R2TW once Attila is released because of the re-implemented features

  4. #4
    Linke's Avatar Hazarapatish
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    Default Re: Scripting some family tree elements?

    Quote Originally Posted by Muffin Top View Post
    I don't think it would be possible..
    Unfortunately I have a strong feeling that 90% of the modding community will abandon R2TW once Attila is released because of the re-implemented features
    We have no confirmed mod tools for Attila, there are still many Rome II Mods in progress and as said Rome II is way mode suited to Ancient mods.

  5. #5
    Rafkos's Avatar Senator
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    Default Re: Scripting some family tree elements?

    Unfortunately I have a strong feeling that 90% of the modding community will abandon R2TW once Attila is released because of the re-implemented features
    I don't think so, Rome 2 fits perfectly into ancient era mods. If we're talking about medieval mods etc. then of course. In Attila you don't have a lot of important ancient cities on the campaign map.

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