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Thread: Garrison Forces?

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  1. #1
    LeicsFox's Avatar Tiro
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    Default Garrison Forces?

    1) are they included?
    2) if they are included do they work in the same way as in Rome 2?
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  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Garrison Forces?

    Quote Originally Posted by johncm49 View Post
    1) are they included?
    2) if they are included do they work in the same way as in Rome 2?
    1: it seems
    2: it seems they work the same way as rome 2 after patch 15

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  3. #3
    LeicsFox's Avatar Tiro
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    Default Re: Garrison Forces?

    cheers, someone mentioned to me you'd have to buy them, but I assume that is made up then, ah well.
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  4. #4
    Sebidee's Avatar Artifex
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    Default Re: Garrison Forces?

    The diplomacy and politics spot light said that "Governors will lead the garrison troops in battle" so I guess they are.
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  5. #5

    Default Re: Garrison Forces?

    I wish that you could, hypothetically, adjust the garrison in a more meaningful way that just building buildings. I mean if you could, for example build a Tier 2 Capital and then choose units to train from a "City Garrison Recruitment" tab. These troops couldn't move and would have slightly reduced upkeep but were limited to the 2nd best troops that you could recruit in the province and it's neighbors, sort of like a national guard. If it wasn't balanced enough you could even limit it to 10 units maximum.

    Even if all this was too overpowered perhaps an edict such as "Man the Defenses" that would say give you 4 Units of your rear echelon troops.

    Just to be clear though, this isn't in the game, it's just something I would like to see.

  6. #6

    Default Re: Garrison Forces?

    We don't know yet how exactly garrisons will work, but now you can preview* and probably somehow interact with them, which can lead some option to maybe customize them to so extent?

    *As seen in some Attilla videos.
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