Whats the go with the War Horse building? I have horses in the province but the description is say that I don't have the resources to build it. And do I need it for specific units?
Whats the go with the War Horse building? I have horses in the province but the description is say that I don't have the resources to build it. And do I need it for specific units?
'Where the Metal Meets the Meat'. LtCol Moore (We Were Soldiers)
'To function as a true soldier is surpose to function then he must accept the fact that he is already dead'. Lt Spiers (Band of Brothers)
Not entirely sure what you mean by "I have horses in the province" but in case you mean cavlary units, thats not enough. You need to aquire the war horse ressource by either conquest or trade. One of the only two provinces with that ressource is Aquitania (in Gaul). The other I don't know atm.
Also make sure you started your game with our startpos and not another mods (or the custom resources won't be there).
The horse resource (like salt and slaves) can be produced once you have traded for it or conquered the region with the resource. So you may find some factions that have it for trade that aren't in Aquitania or the Dahae lands.
See our resource guide for more information: http://www.twcenter.net/forums/showt...criptorium#R02
Thanks I just saw horses in Italica and thought it was a resource for cavalry and needed the war horse building for cavalry.
'Where the Metal Meets the Meat'. LtCol Moore (We Were Soldiers)
'To function as a true soldier is surpose to function then he must accept the fact that he is already dead'. Lt Spiers (Band of Brothers)
I think he's talking about the models as part of the "living" campaign map... Elephants, Boars, Wolves, and Horses, etc.
But yeah, seeing them doesn't give you the resource required to complete buildings. Follow Dresden's link!
P.S OFF TOPIC: Dresden, is the design of the "Public Land" (Yellow Square) supposed to be that the trader/market/etc chain can only be built by converting an equal level entertainment tree?
"Good Men Don't Need Rules."
"Good Men Don't Need Rules."
Greek
It is this, I posted in the bug reports thread some time ago. must be overlooked
Hi!
I just recognized that there are some strange things about the minor settlement public field building chains (the ones with yellow background from vanilla). This goes at least for the greek building chain (don't know about other cultures):
1. the Tier 2 stadium consumes 3 food while the Tier 3 only consumes 2 food (Tier 3 still has better boni)
2. the trading equivalent to the stadium (Tier 2 is named Kapeloi I think) is not buildable after I build the agora (Tier 1). But when I build a stadium I can convert it into a Kapeloi afterwards
3. the vanilla buildings and your custom buildings are not convertable into each other (not a big deal though)
Hope its clear what I am talking about
Thx
Last edited by Hoplitus; December 21, 2014 at 01:22 AM.
Trader is available, you just need to research technology for it. But the shops and market that requires silk are only available through converting theater/stadium.
I personally would like to see those available Dresden, they help add variance to provincial development! But I can understand why you and the team might not include them. Either way, keep up the good work!![]()
Also, another random question: Does DeI cause the blood and gore DLC to "appear" more because DeI modifies when a unit technically 'dies'? (changing hit points, etc.) Or is it normal for blood to be coming from non fatal wounds? It seems a little excessive to me.
"Good Men Don't Need Rules."