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  1. #1
    Libertus
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    Sep 2007
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    Default War Horse Building

    Whats the go with the War Horse building? I have horses in the province but the description is say that I don't have the resources to build it. And do I need it for specific units?
    'Where the Metal Meets the Meat'. LtCol Moore (We Were Soldiers)
    'To function as a true soldier is surpose to function then he must accept the fact that he is already dead'. Lt Spiers (Band of Brothers)

  2. #2

    Default Re: War Horse Building

    Not entirely sure what you mean by "I have horses in the province" but in case you mean cavlary units, thats not enough . You need to aquire the war horse ressource by either conquest or trade. One of the only two provinces with that ressource is Aquitania (in Gaul). The other I don't know atm.

  3. #3

    Default Re: War Horse Building

    Also make sure you started your game with our startpos and not another mods (or the custom resources won't be there).

    The horse resource (like salt and slaves) can be produced once you have traded for it or conquered the region with the resource. So you may find some factions that have it for trade that aren't in Aquitania or the Dahae lands.

    See our resource guide for more information: http://www.twcenter.net/forums/showt...criptorium#R02

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  4. #4
    Libertus
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    Default Re: War Horse Building

    Thanks I just saw horses in Italica and thought it was a resource for cavalry and needed the war horse building for cavalry.
    'Where the Metal Meets the Meat'. LtCol Moore (We Were Soldiers)
    'To function as a true soldier is surpose to function then he must accept the fact that he is already dead'. Lt Spiers (Band of Brothers)

  5. #5
    Richard III's Avatar Tiro
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    New Jersey, USA
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    Default Re: War Horse Building

    I think he's talking about the models as part of the "living" campaign map... Elephants, Boars, Wolves, and Horses, etc.

    But yeah, seeing them doesn't give you the resource required to complete buildings. Follow Dresden's link!

    P.S OFF TOPIC: Dresden, is the design of the "Public Land" (Yellow Square) supposed to be that the trader/market/etc chain can only be built by converting an equal level entertainment tree?
    "Good Men Don't Need Rules."

  6. #6

    Default Re: War Horse Building

    No, the trader should be something you can build from the first level public land. Which culture has the issue?

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  7. #7
    Richard III's Avatar Tiro
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    Default Re: War Horse Building

    Quote Originally Posted by Dresden View Post
    No, the trader should be something you can build from the first level public land. Which culture has the issue?

    Octavian's Rome in the Augustus Campaign. Speaking of which, oftentimes with the Public Forum (Yellow Tile, Capitals) some options won't appear. The Farming chain also has this issue (Horse Corrals often don't show) for minor cities.
    "Good Men Don't Need Rules."

  8. #8

    Default Re: War Horse Building

    Greek

    It is this, I posted in the bug reports thread some time ago. must be overlooked

    Hi!

    I just recognized that there are some strange things about the minor settlement public field building chains (the ones with yellow background from vanilla). This goes at least for the greek building chain (don't know about other cultures):

    1. the Tier 2 stadium consumes 3 food while the Tier 3 only consumes 2 food (Tier 3 still has better boni)
    2. the trading equivalent to the stadium (Tier 2 is named Kapeloi I think) is not buildable after I build the agora (Tier 1). But when I build a stadium I can convert it into a Kapeloi afterwards
    3. the vanilla buildings and your custom buildings are not convertable into each other (not a big deal though)

    Hope its clear what I am talking about

    Thx
    Last edited by Hoplitus; December 21, 2014 at 01:22 AM.

  9. #9

    Default Re: War Horse Building

    Hmm I can't seem to replicate not having the trader available but I will keep testing.

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  10. #10

    Default Re: War Horse Building

    Trader is available, you just need to research technology for it. But the shops and market that requires silk are only available through converting theater/stadium.

  11. #11

    Default Re: War Horse Building

    Oooh, actually I didn't intend for those to be available since the trader is sort of those from our custom system. But...hrm. I see now what you guys are talking about.

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  12. #12
    Richard III's Avatar Tiro
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    Default Re: War Horse Building

    Quote Originally Posted by Dresden View Post
    Oooh, actually I didn't intend for those to be available since the trader is sort of those from our custom system. But...hrm. I see now what you guys are talking about.
    I personally would like to see those available Dresden, they help add variance to provincial development! But I can understand why you and the team might not include them. Either way, keep up the good work!

    Also, another random question: Does DeI cause the blood and gore DLC to "appear" more because DeI modifies when a unit technically 'dies'? (changing hit points, etc.) Or is it normal for blood to be coming from non fatal wounds? It seems a little excessive to me.
    "Good Men Don't Need Rules."

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