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Thread: request: anyway to add walls to minor cities that are faction capitals?

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  1. #1
    craziii's Avatar Protector Domesticus
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    Default request: anyway to add walls to minor cities that are faction capitals?

    I was wondering how hard it is to add walls to faction capitals that aren't provincial capitals on the grand campaign map? please ignore this if the amount of work needed is huge. I would still appreciate any info on how to add walls if possible.
    fear is helluva drug
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    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

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  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    It is pretty difficult. You need the correct coordinates for the city which can be pretty hard to get and then edit the startpos files with a special program. As far as I know. It is doable but difficult

  3. #3
    craziii's Avatar Protector Domesticus
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    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    Quote Originally Posted by FlashHeart07 View Post
    It is pretty difficult. You need the correct coordinates for the city which can be pretty hard to get and then edit the startpos files with a special program. As far as I know. It is doable but difficult
    this is when ca community reps can step up and provide them! goddamn it. they really should provide the correct coordinates for all the cities for the modders
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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  4. #4
    FlashHeart07's Avatar Praepositus
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    Default request: anyway to add walls to minor cities that are faction capitals?

    Quote Originally Posted by craziii View Post
    this is when ca community reps can step up and provide them! goddamn it. they really should provide the correct coordinates for all the cities for the modders
    Some has done it and you might be lucky that more will do so in the future

  5. #5
    Litharion's Avatar Artifex
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    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    I am trying to add walls, but simply adding a wall array to a settlement is not enough, I was able to remove walls like mitch has shown us. We will continue to work on it.

  6. #6
    craziii's Avatar Protector Domesticus
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    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    Quote Originally Posted by Litharion View Post
    I am trying to add walls, but simply adding a wall array to a settlement is not enough, I was able to remove walls like mitch has shown us. We will continue to work on it.
    I honestly don't expect modders to shift through random numbers in code just to find the codes for walls that isn't just too much work, that is kinda insane. on the same level of insanity as the campaign map modding where every tree needs it's own coordinates. I wonder why ca is actively hiding the codes though, it isn't like adding walls to minor settlements can ruin the dlc sales.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  7. #7
    Dynamo11's Avatar Domesticus
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    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    Quote Originally Posted by craziii View Post
    wonder why ca is actively hiding the codes though, it isn't like adding walls to minor settlements can ruin the dlc sales.
    You've just asked the question every modder's been asking since the first Warscape Total War. CA is happy giving us information we've already worked out though


  8. #8

    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    Quote Originally Posted by craziii View Post
    I honestly don't expect modders to shift through random numbers in code just to find the codes for walls that isn't just too much work, that is kinda insane. on the same level of insanity as the campaign map modding where every tree needs it's own coordinates. I wonder why ca is actively hiding the codes though, it isn't like adding walls to minor settlements can ruin the dlc sales.
    I think in part it reflects CA's new policy, they are now becoming the new "modders" via DLC trying to milk $ off that via the fiat steam network. It makes monetary sense for them I suppose; if you are a giant leach like industry. Much of CA's DLC is of sub standard quality and actually borrows from content already released in the game at launch. Their new fan base does not know the difference between this game and the games of old. They go crazy over some feature present 10 years ago. All this reminds of EA's college football series when it went next gen; they stripped all the features out, then slowly added them back in over a few years piecemeal. Could you imagine an actual worthwhile DLC like upgradable -besides that in game rose garden terrace- permanent forts, Or a real politics system? When the emperor edition was released, I hardly noticed anything except a new graph and- Whoopie, new faction icons!

    I am wondering what the point of the modding summit was exactly? I remember quite candidly a DEV saying this was the most moddable TW game ever, that was and is certified nonsense, at least at this point. I bet they don't release any modding tools. I would pay 40$ for modding tools for the map and AI in battles!

    Just got the new Talewords DLC "Viking Conquest" not the greatest release ever, but this is not fluff DLC, it actually has some some heart to it. Also an entirely different feel to the DEVs responses in that forum I must say. None of this Wizard of Oz jargon. I don't know why the executives at SEGA think that they have make things dumb and I phone app like in order to sell it?

    Here is my favorite Rome 2 bug:

    --build a fort by a river, get fort deployables without the fort but with the river!
    Last edited by stevehoos; December 20, 2014 at 02:52 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  9. #9

    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    Villages dont even necessarily need to have the same walls as faction capitals; just some kind of physical barrier to prevent getting bum-rushed right after taking a village - something to increase their holdout time rather than an immediate assault. I'd be just as content as with some wooden palisades or walls as with full stone walls.

    Perhaps implementing a village hold out time, so attackers have to wait atleast a turn before being able to assault a village?

  10. #10

    Default Re: request: anyway to add walls to minor cities that are faction capitals?

    Quote Originally Posted by The Guy With No Imagination View Post
    Villages dont even necessarily need to have the same walls as faction capitals; just some kind of physical barrier to prevent getting bum-rushed right after taking a village - something to increase their holdout time rather than an immediate assault. I'd be just as content as with some wooden palisades or walls as with full stone walls.

    Perhaps implementing a village hold out time, so attackers have to wait atleast a turn before being able to assault a village?
    Absolutely correct. By my (credited) archaeological knowledge, all settlements big enough to be classified as villages in my field territory were fortified. Even the smallest village got some all-around wooden palisades and a few watch towers.....Here CA done a huge mistake.....

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