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Thread: Feature Feasibility: Can Faction Leader Traits Affect CAI?

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  1. #1
    Manningham's Avatar Civitate
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    Default Feature Feasibility: Can Faction Leader Traits Affect CAI?

    I imagine the game would be a lot more immersive if the behavior of AI factions was determined/influenced by the personality of the faction leader. Even more so if, dare I mention it, battle AI could be likewise affected?

    Is this abomination of an idea something that one of our mad scientist scripters could cook up?
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  2. #2
    Semisalis
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    it would be nice if the generals skill affect the AI behaviour, a commander makes decisions for example. Though they have to add a nice BAI for that to represent good commanders :0 .. Overall i would like to see more immersive generals, more trait variety for generals like coward and not always shieldbiter and that stuff. I want to be able to tell a story by what there is, not by what i imagine.
    Last edited by Alu10; December 18, 2014 at 06:35 AM.

  3. #3
    KAM 2150's Avatar Artifex
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Battle AI is unmoddable since ETW.
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  4. #4
    Manningham's Avatar Civitate
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by KAM 2150 View Post
    Battle AI is unmoddable since ETW.
    I figured that one was a bit too much. CAI though?


    Overall i would like to see more immersive generals, more trait variety for generals like coward and not always shieldbiter and that stuff. I want to be able to tell a story by what there is, not by what i imagine.
    Yes!
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  5. #5

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    I think faction behaviour on the campaign map are influenced by the faction traits that you can see on the diplomacy screen (e.g. confident / unreliable).

    If this could be tied to faction leader then then it would be far more interesting as your "reliable" neighbour could suddenly become a threat overnight when the original faction leader is replaced by someone completely different.

  6. #6

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by rjacko10 View Post
    I think faction behaviour on the campaign map are influenced by the faction traits that you can see on the diplomacy screen (e.g. confident / unreliable).

    If this could be tied to faction leader then then it would be far more interesting as your "reliable" neighbour could suddenly become a threat overnight when the original faction leader is replaced by someone completely different.
    I'm almost positive they've said that this will be the case in Atilla.

  7. #7
    Litharion's Avatar Artifex
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    it should be possible to change CAI personalities during a campaign.

  8. #8

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by Litharion View Post
    it should be possible to change CAI personalities during a campaign.

  9. #9

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Also in 1.0 I believe we have implemented scripts that give various bonuses or negatives to the faction based on the traits of the faction leader if he is stationed in the capital.

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  10. #10

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by Dresden View Post
    Also in 1.0 I believe we have implemented scripts that give various bonuses or negatives to the faction based on the traits of the faction leader if he is stationed in the capital.
    I guess this is to simulate that the leader is acting as head of state when in the capital, exerting influence across the territories. When not in the capital the leader is 'on tour' and the character traits are not influencing political decisions...

  11. #11
    Litharion's Avatar Artifex
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by rjacko10 View Post
    I guess this is to simulate that the leader is acting as head of state when in the capital, exerting influence across the territories. When not in the capital the leader is 'on tour' and the character traits are not influencing political decisions...
    yup

  12. #12

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    On another note we have an entire custom character trait system planned for 1.1 that will involve a much more RPG/immersive aspect to the traits rather than the seemingly random ones currently.

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  13. #13
    Semisalis
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by Dresden View Post
    On another note we have an entire custom character trait system planned for 1.1 that will involve a much more RPG/immersive aspect to the traits rather than the seemingly random ones currently.
    happy daaaaays *sing*

    would be nice to see a general becoming a sissy, then you would have to transform him into a politician, really nice playing around.
    Last edited by Alu10; December 18, 2014 at 02:04 PM.

  14. #14
    Manningham's Avatar Civitate
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Quote Originally Posted by Dresden View Post
    On another note we have an entire custom character trait system planned for 1.1 that will involve a much more RPG/immersive aspect to the traits rather than the seemingly random ones currently.
    Oh that's great.. if you could get the characters to have RPGish traits and then have the CAI reflect those traits.. that's a whole new dimension for the game!
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  15. #15
    Zonac's Avatar Miles
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    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    wow that ia nice to hear! damn I can not wait any longer for DeI 1.XXX haha! I hope that with all that modding work you do you that you do not forget your beloved ones at home! you know xmas is coming next week if you didnt take a look
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
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  16. #16

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    I don't know if it is possible but I think it would be exceedingly cool if characters would acquire more traits at random. I was thinking about it and I found that I liked the system in place before Shogun 2 much better. It made you feel like you were dealing with people rather than automatons. The way it is now you can develop a general into a perfect commander every time. I think it would be much more entertaining if you could influence their development but ultimately there was a chance that someone would just become bad at life. CK2 dose this very well, but it might be wishful thinking that something as in depth as that could be implemented into the framework of Rome 2.

  17. #17

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    I think you are confusing skills and traits. The skills are chosen, the traits are gained at "random" based on certain factors/actions in game.

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  18. #18

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Can the something similar be done with skills? Or could traits be made to effect skills? It would seem strange to have a character who has a trait that makes him a coward all the sudden be given a skill that makes them a feared battle commander after one good fight, but it can be done in the game.

  19. #19

    Default Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    One thing I think would be cool -if it is possible- would be showing the name of the character that you are engaging in diplomacy with. Be nice to know who the factions leaders are.
    Shogun 2, no thanks I will stick with Kingdoms SS.

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