I really like Divide et Impera.
I've been comparing DeI and Vae Victis for the last couple days now. Both are exceptionally well done. I must say as much as I like the combat mechanics in VV (which I know DeI will over-hall in the next release), I prefer the more immersive campaign. Hence I'd prefer to use DeI.
One thing I've fund though is that in DeI because units are quick and cheap to produce, the campaign becomes a grinding of opposing armies. This is a deal breaker for me, as I have a hard time appreciating the campaign features when every turn I'm slogging it out with full stack armies. Slowing down the production of armies, like in VV, would make battles and armies more meaningful.
So my question is this. Are you planning on increasing the cost or time to produce units in future releases?
VV are planning to work on their campaign in the next release, while DeI are doing the same for their combat. I am still torn between which mod as both in the next releases look like being very similar. So the grinding of armies I think will be my deciding factor.




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