Is it possible to get the 40 unit armies without the rest?
NEW:BATTLE TERRIAN MOD by Sirloin and Live2Sculpt: Enlarges battlefields to maximum sizes and adds more varied terrian features. PLACE INTO YOUR NAPOLEON DATA FOLDER. Post #1
No, it is in movie format so just put it into your data folder.
New Campaign AI and BAI settings for NTW3 v5.1 Single Player Campaign.
Battle AI new formations, longer range for muskets and artillery- but less accurate,better flanking behavior, less blobbing, more fire fights, new morale settings for longer battles, new fatigue settings, new spotting settings, new mass settings for men and cavalry-horses may pass through units-had to change as it caused major problems for the AI, added one extra cannon per artillery. I did what I could with lousy CA AI code and path finding. It think it works ok for what it is.
Bran what are the Data tables that affect horses passing through units?
Thanks
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Unit spacing in unit stats land and mass and radious and radi ratio and shape in battle entities tables.
Thank you Sir!
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Hey Bran, do you have plans to update the 6.0 upgrade that's coming out?
Thank you Bran! The AI is much better in single player campaign battles now. I am really grateful.
There seems to be something wrong with our bloody ships today..."
http://netjam99.blogspot.com/
Any plans on updating this for latest version of NTW?
If you do that, would be great if you also would check to see what causes some units in campaign to only fire from the first rank, even though in custom battles and MP they work just fine.
Apologies for anyone who's message i may miss or not be able to answer
Yes I do have plans to update it. Will have to wait till I get the new 7.2 files.
Any status update on the new 7.2 version, also love your guys work but what's a killer for me is your morale system and fatigue is geared more towards medium unit sizes like mp and hb but I play SP campaign a lot with ultra unit sizes so is there a possibility you guys can make a different .pack file for ultra unit sizes, I do love your type of morale fatigue/combat system but just want an extra .pack with the edited kv_morale tables etc geared towards ultra unit sizes for SP campaign?
Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz
warboy the morale is changed is this submod-have you played the submod?
I do use your mod and NTW3 5.1, your post 15 version for 40 unit armies and just did a custom battle with 1 unit of Austrian line 326 men on ultra unit size against 1 French line unit 246 men and both shot it out down to almost 70 percent casualties, this is exactly what I'm talking about NTW3 is geared towards medium unit sizes, I want them to retreat around 15 percent casualties (Austrian line 275 men) and reform after routing for a minute like how it is in NTW3 hb and mp battles, the units would break and rout but reform 2-3 times which makes the battle interesting(spreads the battle out on the map) and more tactical instead of 1 long line of corpses after the battle. I don't know if you ever played NER mod, but kinda like that in how they retreat and reform a few times not dump casualties all at once.
Maybe it has something to do with morale_base in kv_morale table being so high at 38, what if I lowered this is that a simple fix?
Last edited by warboy; January 16, 2017 at 07:45 AM.
Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz
I will be doing a new morale version when 7.2 version is released.
UPDATE: 7.1 version is now available on post #1, Total War Slaughter Version post #9 AND 40 Unit army Version post #15
Feedback is welcome
Last edited by Bran Mac Born; January 23, 2017 at 04:23 PM.
warboy-New 40 unit 7.1 version has morale tweak so units will route with 35-40% casualties and come back to fight.
UPDATE: tweaked campaign expansion and difficulties. All versions updated.