Let's talk about upgrades: first of all, what they do is to increase a unit's armour points by roughly 2 (althought the stats will only show an improvement of 1), they cannot add nor change anything else. So unfortunatedly Neph's idea of adding shields or gilding with upgrades is not going to work.
It also means that they must follow a order which accomodates the approximate +2 increase by upgrade: for example unarmed 0 -> leather 2 -> light brigandine 4 -> lamellar 7.
I also think it's obvious that more heavily armored units should require better infrastructure, be it higher level smiths or barracks.
This said, here are my proposals for Town Guards:
Partial light mail 4 -> partial heavy mail -> 6 -> coat of plates 8 -> partial plate 11 OR partial plate 11 -> full plate 13 -> improved metallurgy +2 -> advanced metallurgy +2
What they would look like:
Partial light mail: like this, minus the chestplate: http://www.zeldawiki.org/images/b/bf/MM_Soldier.png
Partial heavy mail: heavier looking or longer chainmail, like this: http://zeldawiki.org/images/7/7b/Soldier.png
Coat of plates: Chainmail as before, but plated like this: http://www.zeldawiki.org/images/b/bf/MM_Soldier.png
Partial plate: As they currently are, plus a chainmail.
A full plate is self explanatory, whilst improved metallurgy would need no visual change.





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