
Originally Posted by
TheMightyAltroll
Okay, so, from what I've gathered through experimentation
bracing_calibration_ranks This is how many men deep the unit has to be to *start* receiving the bracing bonus.
bracing_calibration_ranks_multiplier This is by how much each additional column of men will multiply the bracing factor.
bracing_immovable_by_small_entity_mass This is the mass (found in battle entities) of a unit that a braced unit will ignore, for instance, if a horse's mass is 400, and the bracing_immovable_by_small_entity_mass is set to 400, then the horse with a mass of 400, will do very little to the unit when braced.
bracing_max_multiplier_clamp This is what the MAXIMUM bracing multiplier your braced unit can have, so it cannot stop elephants just by having 200 deep columns.
break_off_ignore_collision_time This refers to units that are routing, or horses that are attempting to retreat from engagements, it means that during this time, a unit will phase through another, to avoid being caught.
break_off_speed_and_direction_checks I'm not positive what this one is, but I assume it has to do with escaping entanglement from another unit when routing.
Hope that helps.