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Thread: What about the Alemanni, Lombards, and Burgundians?

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  1. #1
    EmperorBatman999's Avatar I say, what, what?
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    Default What about the Alemanni, Lombards, and Burgundians?

    I'm actually surprised CA hasn't considering visiting these factions, at least for the release. I feel rather disappointed actually that the prerelease DLC were Viking predecessors instead of additional Germanic tribes. I think it would have been very cool to play any of these factions. Considering how CA went along the path of bringing back most of the BI playable factions, I'm wondering why they didn't decide to have the Alemanni playable. And it would've been absolutely great to storm Rome with my Lombard archers or my Burgundian cavalry! Plus the Lombards and Burgundians would both carve out significant kingdoms after the fall of Rome, with the Lombards even eventually taking over Italy from the Ostrogoths until they were replaced by the Franks. I would've much rather had these factions rather than Vikings.

  2. #2
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    I know, I was surprised that they weren't in there too. And don't forget all the others: Thuringii, Gepidae, Scirii, Heruli, and Rugii just to name some notable ones.

  3. #3

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    I know, I was surprised that they weren't in there too. And don't forget all the others: Thuringii, Gepidae, Scirii, Heruli, and Rugii just to name some notable ones.
    It's quite interesting that the Scirii weren't included - after all, Edeco, one of Attila's entourage and also one of his closest advisors was a Scirian. Edeco's son was Odovacer, the man who brought down the Western Roman Empire.

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    EmperorBatman999's Avatar I say, what, what?
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    I know, I was surprised that they weren't in there too. And don't forget all the others: Thuringii, Gepidae, Scirii, Heruli, and Rugii just to name some notable ones.
    How could've I possibly forgotten any of these? The Gepids were the ones who finally destroyed the Huns, and the importance of the Scirii were already mentioned. I think if any tribe made a sizable realm out of the old Roman territories, that warrants them being in and playable. Of course, I know CA can't have all the tribes be playable (or even featured), but still, they should really be reasonable and have more than our choices now.

    Has anybody noticed on the gameplay videos and the faction previews that they've switched from Latin tribal names to Anglicized one? One I caught was how the Suebi are referred to now as Suebians. What do you think of this?

  5. #5

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by EmperorBatman999 View Post
    Has anybody noticed on the gameplay videos and the faction previews that they've switched from Latin tribal names to Anglicized one? One I caught was how the Suebi are referred to now as Suebians. What do you think of this?
    I'm indifferent to it: both are not the name they would call themselves. Though the latin names have the benefit of being contemporary at least.


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    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by EmperorBatman999 View Post
    How could've I possibly forgotten any of these? The Gepids were the ones who finally destroyed the Huns, and the importance of the Scirii were already mentioned. I think if any tribe made a sizable realm out of the old Roman territories, that warrants them being in and playable. Of course, I know CA can't have all the tribes be playable (or even featured), but still, they should really be reasonable and have more than our choices now.

    Has anybody noticed on the gameplay videos and the faction previews that they've switched from Latin tribal names to Anglicized one? One I caught was how the Suebi are referred to now as Suebians. What do you think of this?
    Technically they could go all out germanic, call the Suebi suabiske, call the vandals wendiske, and so on and so forth.

    Also, I notice they failed to split the Vandals into Asdingi and Silingi Vandals.

  7. #7

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    Technically they could go all out germanic, call the Suebi suabiske, call the vandals wendiske, and so on and so forth.

    Also, I notice they failed to split the Vandals into Asdingi and Silingi Vandals.
    Not to mention they didn't split the Franks into Salian and Ripuarian Franks, as far as I know.

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    Obeseian's Avatar Civis
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    They did not even put the franks in the right place..they put them were the friesians should have been.

  9. #9

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Add either the Angles or the Suebi as Free-LC and voila, you have yourself a commercially suitable DLC pack, and I think CA knows this.

  10. #10

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    DLC....... You already know it. LOL

  11. #11
    Abdülmecid I's Avatar ¡Ay Carmela!
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    TBH they wren't playable in BI either and I'd prefer the Alans or the Vandals rather than those tribes. Anyway, I bet that the Lombards, Burgundians and Alemmani will definitely be a part of a Germanic Tribes DLC, just like the Picts, Scots and Caledonians will be a British tribes DLC. Also, OP, there was no Ostrogothic kindom when the Lombards invaded. Narses had already destroyed it.

  12. #12
    RedGuard's Avatar Protector Domesticus
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    adding these factions would actually require them to do some research rather than you know giving them Steppe heavy calvary, germanic swordsmen, etc...

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    EmperorBatman999's Avatar I say, what, what?
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by RedGuard View Post
    adding these factions would actually require them to do some research rather than you know giving them Steppe heavy calvary, germanic swordsmen, etc...
    Good point actually.

  14. #14

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by EmperorBatman999 View Post
    Good point actually.
    I don't mean to play devil's advocate but... Did the germanic tribes of the time had much military versatility from one an other.

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    RedGuard's Avatar Protector Domesticus
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by TheDeaconBosco View Post
    I don't mean to play devil's advocate but... Did the germanic tribes of the time had much military versatility from one an other.
    to be realistic no one was very different from each other in this time period. the romans were barbarians and the barbarians were romans or wanted to be at least.

  16. #16

    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by TheDeaconBosco View Post
    I don't mean to play devil's advocate but... Did the germanic tribes of the time had much military versatility from one an other.
    They didnt, but then in R2 grand campaign even very different factions are very similar to each other thanks to CA special touch, so why not add more factions to Attila since it would be justified then

  17. #17
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    If the regions are there then modders can add in extra factions but only if there are regions available without removing another faction.

  18. #18
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Quote Originally Posted by MathiasOfAthens View Post
    If the regions are there then modders can add in extra factions but only if there are regions available without removing another faction.
    I don't doubt the fact that the Lombards, Burgundians, and Alemanni are going to have regions. Even if not, they can be hordes, which we've seen can exist in this game.

  19. #19
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    Vikings are more popular and popular means selling more copy.

    Anyway, I think, Alemanni, Lombards and Burgundians will be in game but they're gonna sell those as DLC.

  20. #20
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: What about the Alemanni, Lombards, and Burgundians?

    You can have both. If they had the regions on the map you could have a faction there. But time and money.

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