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Thread: [Updated] Enhanced Particles

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  1. #1

    Default Re: (Released) Enhanced Particles

    Quote Originally Posted by Alexandre Lange View Post
    How do I make sure that this mod loads over Mech_Donald's SEEM_v1_6 (I want SEEM effects, but overwrited with the dust effects from Enhanced Particles), as both are movie packs? Alphabetic order, like mod packs?
    If you have PFM, remove the battle_entity_effects table in SEEM as well as the unit_dust_parameters under effects. Additionally, in the particle_effects table, add the two entries unit_vfx_infantry_terrain_grass and unit_vfx_infantry_terrain_desert. That's it, you're good to go. (Keep both mods enabled after that, it's like a compability update).

    There's going to be an update later today, it's on good way already. Currently working to make sure it doesn't drain on performance too much.
    Campaign modder for Ancient Empires


  2. #2

    Default Re: (Released) Enhanced Particles

    I have done it. Still, 1 conflict remain at db\particle_effects_tables\particle_effects (naturally, as you tell me to add 2 lines at this table in SEEM). As mods names begins with 'M' for SEEM and 'V' for EP, I think SEEM will load after, overwriting EP. This is the idea?

  3. #3

    Default Re: (Released) Enhanced Particles

    I love this mod. It could use a little yellow or brown as it is too white atm. Still look epic in my game.
    100% screenshot.





  4. #4

    Default Re: (Released) Enhanced Particles

    Nice screenshots! Almost looks like fog from that angle

    Might have to tweak that a bit, but awesome nevertheless.
    Campaign modder for Ancient Empires


  5. #5

    Default Re: (Released) Enhanced Particles

    Look good
    "Suffer little children," said the controller.
    -Brave New World

  6. #6

    Default Re: (Released) Enhanced Particles

    Another update launched with some hopefully welcomed adjustments!

    I don't have any good screenshots to tease you all with at this time, but it's worth checking out in game.
    Campaign modder for Ancient Empires


  7. #7

    Default Re: (Released) Enhanced Particles

    I thought it was perfect already? Looked so good tbh

  8. #8

    Default Re: (Released) Enhanced Particles

    There's always room for improvements. If you preferred the old version, you can always download it via the link provided in the comment section on the workshop page.
    Campaign modder for Ancient Empires


  9. #9

    Default Re: (Released) Enhanced Particles

    I think you should make the dust trail longer. Its currently too short imo

  10. #10
    Tired of TWC Arrogance
    Join Date
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    3,246

    Default Re: (Released) Enhanced Particles

    Great mod - a true game-changer. Thank you. +Rep.






  11. #11

    Default Re: (Released) Enhanced Particles

    The mod is great, brings another level of immersion to the battlefileds. Personal opinion: dust could be a little darker, sometimes it looks too close to white smoke.

  12. #12

    Default Re: (Released) Enhanced Particles

    Thank you very much everybody

    @Alexandre Lange

    Agreed, we're working on that. It's proving difficult to find a colour that fits in the desert environment without blending in so well to the point at which it becomes almost invisible. There will be more updates coming for it
    Campaign modder for Ancient Empires


  13. #13
    Demokritos's Avatar Domesticus
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    Default Re: (Released) Enhanced Particles

    Got screenshots of this mod in action to share. Shown with my ACR Varietas installed.

    Roman Republican army marching against rebels on Corsica...

    Spoiler Alert, click show to read: 




    Really nice effects. It looks even better in game. Thank you very much for this contribution, Philip and The Germans are coming.
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place

  14. #14

    Default Re: (Released) Enhanced Particles

    This mod is absolutely amazing! It takes the battle visuals to a whole new level :-)
    Keep it up and a Happy New Year!

  15. #15

    Default Re: (Released) Enhanced Particles

    Hats off Philip!!!

    Essential mod i say! A true game changer indeed!

    I'll post screens but mate what a show eh!


  16. #16

    Default Re: (Released) Enhanced Particles

    Thank you very much for your kind words!

    Hoping to update it with some more tweaks and additions soon, such as better smoke.

    Also Happy New Year!
    Campaign modder for Ancient Empires


  17. #17
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: (Released) Enhanced Particles

    Indeed awesome mod and a must have for all players

  18. #18

    Default Re: (Released) Enhanced Particles

    This is a great mod BUT I have a few questions:

    1) Will you add smoke, fire and blood effects aswell?

    2) If it's a No for the first question, then, will you make this compatible with SEEM mod?
    http://www.twcenter.net/forums/showt...for-Patch-9-1)

    Thanks!

  19. #19

    Default Re: (Released) Enhanced Particles

    1. Yes, smoke and fire adjustments will be added soon enough. Blood will not, though, since I don't own the DLC.

    2. Mech would have to remove a table the two mods share (the one that enables the particles in certain terrains). Unfortunately nothing can be done about that on my end, but I can provide you and anyone who pleases a custom made version of SEEM where these compability changes have been applied.
    Campaign modder for Ancient Empires


  20. #20

    Default Re: (Released) Enhanced Particles

    Yes please,I have this version :
    SEEM 1.6 Insane Edition with Vanilla flaming arrow effect: http://www.mediafire.com/download/uy...ne_afa_P9_1.7z

    This exactly version but with your particles mod

    Thanks!! =)

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