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  1. #1

    Default 30 turn spartan unit creation

    Is that right as thats what I get.
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  2. #2
    Kara Kolyo's Avatar Mikhail
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    Default Re: 30 turn spartan unit creation

    yes it's right Dime made the spartan royal guard to take this long to prevent spamming it and to represent the fact that there was limmted ammount of such spartans. you have the regular spartan phalanx that takes 2 turns to get...


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  3. #3

    Default Re: 30 turn spartan unit creation

    Gah with only two settlements in greece I need all the units I can get.
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  4. #4
    Kara Kolyo's Avatar Mikhail
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    Default Re: 30 turn spartan unit creation

    this one units is almost an entire army by itself. keep them away from archers and peltasts, retrain them from time to time and they will win many battles for you. macedon early on has nothing that can oppose them.


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  5. #5

    Default Re: 30 turn spartan unit creation

    So there really tough?
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  6. #6
    Zarax's Avatar Triple Chaosmaster
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    Default Re: 30 turn spartan unit creation

    They can beat anything on one to one combat, just cover them with something against ranged units and every enemy will melt in front of them (maybe except elephants)...
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  7. #7
    Locky's Avatar Centenarius
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    Default Re: 30 turn spartan unit creation

    Quote Originally Posted by Zarax
    They can beat anything on one to one combat, just cover them with something against ranged units and every enemy will melt in front of them (maybe except elephants)...
    Hmm, well mine came into contact with a Seleucian cataphract elephant unit, even though my royal guard was abit understrengh, it utterly obliterated the elephants, although i lost 15 men, but they were all healed at the end of the battle, so no loss.

    As for the royal guard it historically numbered 300 men. It didn't beat around the bush, and they were the best of the best. Personally i remove the requirements Sparta from the unit's build requirements, increase the units cost, and take it everywhere with me. Just my house rule that it is small enough to be requiped no matter where it is(ie shipping Spartans from Sparta, hell the unit isn't cheap). Although it is sort've abusing the unit, but i don't like to see it go to waste gathering dust in Sparta, after all it is the faction leaders body guard Although my present one has gold weapons, and 1 gold chevron. Put it this way, the section of wall it's defending from an enemy siege tower, will not fall, unless the wall is ripped apart from under them.

  8. #8
    Zarax's Avatar Triple Chaosmaster
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    Default Re: 30 turn spartan unit creation

    Quote Originally Posted by Locky
    Hmm, well mine came into contact with a Seleucian cataphract elephant unit, even though my royal guard was abit understrengh, it utterly obliterated the elephants, although i lost 15 men, but they were all healed at the end of the battle, so no loss.

    As for the royal guard it historically numbered 300 men. It didn't beat around the bush, and they were the best of the best. Personally i remove the requirements Sparta from the unit's build requirements, increase the units cost, and take it everywhere with me. Just my house rule that it is small enough to be requiped no matter where it is(ie shipping Spartans from Sparta, hell the unit isn't cheap). Although it is sort've abusing the unit, but i don't like to see it go to waste gathering dust in Sparta, after all it is the faction leaders body guard Although my present one has gold weapons, and 1 gold chevron. Put it this way, the section of wall it's defending from an enemy siege tower, will not fall, unless the wall is ripped apart from under them.
    Well, in theory you got armoured phalangites and sacred band for jobs abroad...
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  9. #9

    Default Re: 30 turn spartan unit creation

    Quote Originally Posted by Locky
    Put it this way, the section of wall it's defending from an enemy siege tower, will not fall, unless the wall is ripped apart from under them.
    Ain't no walls around Sparta in my campaign. The Macedonians tried to take advantage of it and made a suprise attack early in the game. They Spartans hacked the whole Macedonian force on their way to the central square.

    And yes, 30 turns to recruit them is all right in my opinion.

  10. #10
    Locky's Avatar Centenarius
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    Default Re: 30 turn spartan unit creation

    Quote Originally Posted by perun
    Ain't no walls around Sparta in my campaign. The Macedonians tried to take advantage of it and made a suprise attack early in the game. They Spartans hacked the whole Macedonian force on their way to the central square.

    And yes, 30 turns to recruit them is all right in my opinion.
    I never build walls around Sparta either. But They come caimpainging with me, and are often caught in seiges.

  11. #11
    Maraxus's Avatar Semisalis
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    Default Re: 30 turn spartan unit creation

    They're basically raised from birth to be the best, hence 30 turns.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  12. #12

    Default Re: 30 turn spartan unit creation

    Quote Originally Posted by Aleric
    Is that right as thats what I get.

    you can change that if you want in the export_descr_unit file
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  13. #13

    Default Re: 30 turn spartan unit creation

    I added 2 new spartan units two the excellent XGM mod firstly the CA Peloponnesian-era Spartan Hoplite, I made this unit the Neodamodeis Hoplites or "new citizens" liberated helots(2 turns). I then made the xgm regular spartan Phalangites into the Spartan Homoioi the main power of the lacedaimonian army (3 turns). Next I turned the xgm royal guard into the Spartiatai "no longer enough for a Spartan to be a superior soldier" (6 turns). finally i made the cloaked horizontal plumed or atg hp the ultimate royal guard and halfed its unit size (16 turns). Also personally i prefered the Krypteia from rise of persia so swapped it for one in xgm.
    This gave me a nice graduated lacedaimonian army both in terms of time and money. I changed the recruiting time for all opposing armies too as the germans ticked me off when i anialated 2 1600 strong armies with just 300 men and a nice few experianced onagers and it didn't even make a dent on them overall.

    p.s been trying to upload a thespian hoplite and argos faction for others to enjoy but aint got a reply from guy in charge how long does it normally take

  14. #14

    Default Re: 30 turn spartan unit creation

    I'm making some and there's like 10 turns left. What is odd tho is when you want to retrain some it does it in one turn.
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  15. #15
    Warmaster's Avatar Miles
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    Default Re: 30 turn spartan unit creation

    Yeah, retraining any unit takes one turn regardless of whether it took one or more turns to make in the first place

  16. #16

    Default Re: 30 turn spartan unit creation

    In vanilla, if you stack enough ancillaries that cut down unit costs, you can drop 2 turn units into 1 turn units.

    Is there a similar reduction for the spartan royal guard?

    Although, let's be honest, any faction with the resources to spam spartans could have won much more easily by other means.

  17. #17
    Internazionale's Avatar Campidoctor
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    Default Re: 30 turn spartan unit creation

    How can you hold a city, like Sparta without walls in 30 turns waiting for the spartan royal guard to help?

  18. #18
    RedFox's Avatar When it's done.™
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    Default Re: 30 turn spartan unit creation

    It is wise to recruit phalangites from sparta, as if there are no walls, the AI will attack immediately and if you have phalangites placed on the streets, victory should be yours

  19. #19
    Internazionale's Avatar Campidoctor
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    Default Re: 30 turn spartan unit creation

    Yeah, its easy to hold streets with phalanxes, even with the worst diciplined phalanx too can hold the street!

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