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Thread: Fam members age 2yrs/turn?

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  1. #1

    Default Fam members age 2yrs/turn?

    Please guys tell me it is not true, but I heard that your family members will age 2 years each turn. I thought that even though MTW2 had 225 turns to cover 550 years, your generals still aged by 1 years each 2 turns(just like RTW). I was really upset but then I thought that for gameplay I will not focus on the 225 turns. Now that they made generals age too fast I m seriously beginning to question buying this game. If you have a general that lives until the age of 66 that mean u can only use him for 25 turns. This is completly throwing me off.
    Please tell me that this is not true or that you can turn it off

  2. #2
    The Mongol's Avatar Primicerius
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    Default Re: Fam members age 2yrs/turn?

    I'm sure you'll be able to mod it.

  3. #3
    k_161's Avatar Miles
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    Default Re: Fam members age 2yrs/turn?

    atm that's the only thing bothering me generals dieing too fast to achieve anything .


    "No beast so fierce but knows some touch of pity. But I know none, and therefore I am no beast"

  4. #4

    Default Re: Fam members age 2yrs/turn?

    That wasm y main concern about the 2yr/ turn thing. If generals can age (and they will), we may have to artificially increase their age, and slow technological progress to realistic 'align' with the slower general ages. Either way I imagine since it's 2yrs a turn, the movement points haven't been increased. Soooo this means one man will be even less significant in the TW series than ever before. Pff.

  5. #5
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Fam members age 2yrs/turn?

    CA stated that the generals age 6 month/turn.
    Of course still waiting for any confirmation about that.
    Also waiting for confirmation that generals age 2 years/turn :hmmm:

  6. #6
    ENSAIS's Avatar Decanus
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    Default Re: Fam members age 2yrs/turn?

    Well consider it this way. Time is arbitrary anyway.

    Why should 1 turn equal 1 year? Or 1 season (2 per yr/ 4 per year). How about 12 turns for 1 year? How far in depth are we gonna go anyway?

    Im just trying to point out that a "turn" is an abstraction pretty much no matter how you do it. Really as the supra controller of your civ for a period that historically was about 500 years, you are making the BIG strategy decisions on the campaign map. And then getting to duke it out real time in the battle map, too.

    I think that the scope of the game is sooo ambitious that compromises like this are inevitable. Maybe mods that narrow the focus will have more turns/ year. Otherwise, you are looking at literally 500 - 6000 turns ( 1/yr to 12/yr) which mayber .01% of CAs market would actually finish...

  7. #7

    Default Re: Fam members age 2yrs/turn?

    I've heard time and time again that the reason for making 225 turns to cover 550 years of history was because of gameplay. Now don't you guys think that having your best general last for like 25 turns screw up the gameplay? I'm not even talking bout years at this point. For example let's say your are egypt, a good general just turned 16 you send him right away to southern france in 5 turns, he will besiege 2 big cities for 10 turns and then die. In this kind of game you wont bother anymore about electing your own pope as he will die in few turns. Why waisting time in moving retinues from one general to the other if he will be daed in 25 turns. I won't bother moving my best governors to my best cities anymore. They will die too soon and probably will die during the trip from old age. I dont think that they adressed this problem by increasing the movement points as it will screw up the game play even more and we will end up having endless sieges.
    I think they should have just limited the time frame of the game. Maybe have a game that covers only 300 years with 2t/yr =600turns.

  8. #8

    Default Re: Fam members age 2yrs/turn?

    Quote Originally Posted by ENSAIS
    Otherwise, you are looking at literally 500 - 6000 turns ( 1/yr to 12/yr) which mayber .01% of CAs market would actually finish...

    Do anyone want to finish a total war game? :hmmm:


    4 turns / year would be idealic i say, then we would be able to see all 4 seasons on the battlefield (its abit boring that half europe is snowy 50% of the gametime as it is now). And the troop movements would be way more realistic, instead they could just increase the custruction/ training time. The game would turn out in 2000 turns if you pushed it to the very end, and thats a nice lenght for a game of this epic scale.

    The game should have this mode and the current as options, im sure 90% of the hardcore total war fans and 100% of the history lovers would play with 4t/year option.
    Last edited by valero; November 06, 2006 at 03:48 PM.

  9. #9

    Default Re: Fam members age 2yrs/turn?

    225 turns is too few. Look at RTW, it's pretty hard to win the grand campaign in just a century (200 turns), especially if you to play it cool.

  10. #10

    Default Re: Fam members age 2yrs/turn?

    Quote Originally Posted by Tovi
    225 turns is too few. Look at RTW, it's pretty hard to win the grand campaign in just a century (200 turns), especially if you to play it cool.
    Ok

    Just don't buy the game if all you're going to do is complain

  11. #11

    Default Re: Fam members age 2yrs/turn?

    I agree with you that 2000 turns is too too much. But 500 turns is not 1 year/turn If the AI is as good as they say it is then 225 turns is simply not enough to fincih your objectifs if you are playing in hard or VH mode. I m playing a RTW campaign now and I'm almost in my 500 turns. But again I will say they did not have to cover over 5 centuries its simply too much. Now to make this work they altered the gameplay big time. The life of your generals, popes,Assasin, etc is simply too short now. How can you keep track of them? What's the benefits of having a pope if its just for 2 or 3 turns. Why build an assassin that will probably die before carrying any successful mission?
    I personaly dont wanna build an asassin that will just kill few unimportant captains then die. At least if it was 1t/yr you can have a general for like 50 turns or so. I personaly rather have 3 centuries with 1 or 2 turns per year and not have the aztecs they were not medieaval anyway. Maybe have a time period from the crusades untill the fall of costantinople in 1453. That will give u about 400 years (turns). And you still could be able to build cannons and at least have ur characters for lil bit more time.

  12. #12

    Default Re: Fam members age 2yrs/turn?

    1 turn = 2 years

    if the generals dont age the same way then that wouldnt be logical

  13. #13

    Default Re: Fam members age 2yrs/turn?

    Well is it logical to travel from france to italy in 4 years but beacsue of the game play it does not bother me. everyone say CA sacrifice realism and logic beacuse of gameplay. Well what were they thinking when they took the importance of having a good general in your empire thats gameplay too. The whole diplomacy improvment is pointless now. Who cares about electing a pope for 2 or 3 turns. Why not make a game that covers just 300 years and use 1 year per turn.

  14. #14

    Default Re: Fam members age 2yrs/turn?

    forget what i said lol i just checked it. they age just 1 year per turn

    doh!
    Last edited by sporkyness; November 06, 2006 at 02:06 PM.

  15. #15
    Flavius_Julius's Avatar Roman Engineer
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    Default Re: Fam members age 2yrs/turn?

    We have a right to complain because we seek perfection. What we all want is a perfect game, and nothing gets changed without action. Complaining, as much as it is annoying to listen to, is an action that can cause a change.

    Anyway, I agree that 225 turns is pretty short. But this will likely be moddable, as it was in Rome. I just hope that tech tree progression can also be moddable, so that the two aspects can be syncronized for realism.
    In patronicvm svb Publius
    "... what people call genius consists mainly of making all the mistakes faster than anybody else." - anon.

  16. #16
    The Mongol's Avatar Primicerius
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    Default Re: Fam members age 2yrs/turn?

    225 turns is short!?

    No game will ever be perfect, it just isn't possible.

  17. #17
    Flavius_Julius's Avatar Roman Engineer
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    Default Re: Fam members age 2yrs/turn?

    Of course. But no game can ever improve without input from the people who play it. If we all sat by here and said nothing, what would the game have been like? It's futile to think about it because the past is over, but still. There are varying degrees of perfection: just like the black vs white scale. It's all essentially shades of gray.

    We could, by discussing the various facets of the game, be bringing this game CLOSER to the "perfection" end of the spectrum than other games that fall towards the "imperfect" side.

    225 is pretty short if we want to encompass all player types. Personally, I play strategy games "turtle" style, be it board games or video games. I like expanding slowly, ensuring that my assets are highly secured before risking more gains.

    Increasing the turn limit wouldn't hurt fast players (since they could still finish in time), but it would include other players like me. It does much more good than harm.
    In patronicvm svb Publius
    "... what people call genius consists mainly of making all the mistakes faster than anybody else." - anon.

  18. #18
    pero's Avatar Miles
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    Default Re: Fam members age 2yrs/turn?

    it is stupid to have generals age to quickly. I want to have a good general which i will take on the campaign to conquer many provinces. Make him very experienced with many stars. If they age to quickly i dont think ill be able to use them for when i need them.
    Um caruje, Snaga klade valja!!!

  19. #19

    Default Re: Fam members age 2yrs/turn?

    Forget about your generals its not worth it to get him experience anymore. I'm just gonna use captains thats all. I wont even bother looking at the family tree anymore. What a disapointment! They should have mentioned this long ago as it is a major gameplay screw up. Yes they said 225 but every one said it wont affect generals life.
    I agree that 225 turns is too short if the AI is as good as they say it. I dont think it is possible to conquer all 50 provinces in just 100 years in vanilla RTW at least for me usinf VH/VH settings.

  20. #20

    Default Re: Fam members age 2yrs/turn?

    since there is no spring or authum in the game i think 2 turns / year is a good solution for us who want to take it easy, and not speedrun the campain to start with a new faction hehe.
    Hope the turns/aging/costruction time mods will be out short after release.

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