Hi you guys!
AFAIK the only way to properly overcome the stupid limitations of the Vanilla engine right now is through scripting, as Mitch´s Populous mod so flashily displays...
How much can we actually acchieve by scripts? What are their limitations? How much do they slow down the game?
I have so many ideas to make this game better (in my opinon), but neither the knowledge nor the time to properly implement them.
Also would scripting be the means to do so?
First of all, would it be possible to show the background information of the economy? Like how much of a certain ressource do i have, where do i get it from, how do i get to my trading partners, how much does it cost me to transport it? Also, could we implement price control over those things we trade with? If I´m the only faction providing another faction with a certain ressource, shouldn´t i be able to control how much i get per sold amount of said ressource?
Also could food properly be implemented as ressource? A surplus of food could be traded with another faction, not just by edict.
The provision of troops was a very delicate task, if not supplied properly, an army couldn´t march, siege weapons couldn´t fire, soldiers mutinied and so on.
Could this also be handled by scripts? When a food shortage happens due to a bad harvest (events?) or a sunk grain fleet, could one skirt one´s food supplies towards one´s armies,
and ignore one´s population to press one´s campaign?
Additionally, if one were dissolve an army of professional soldiers, like marian legionaries or mercenaries, in an already settled land, could this decrease puplic order and vice versa?




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