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Thread: How do you retrain warpriests and witchhunters?

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  1. #1

    Default How do you retrain warpriests and witchhunters?

    I understand why we should keep the wizzards and that uber barrelled canon precious, but these units I named are pretty reasonable and it always pissed me off that I can't find the building that retrains them, because they F-ing need them if I intend to use them, it's unrealistic to expect no losses for them.

  2. #2
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: How do you retrain warpriests and witchhunters?

    Highest level religion buildings if I recall right. There has been similar thread before, might have more accurate info.

  3. #3

    Default Re: How do you retrain warpriests and witchhunters?

    Kahvi's right. You need the highest tier Church in order to retrain them. You unlock it when you've built the highest tier walls

  4. #4

    Default Re: How do you retrain warpriests and witchhunters?

    Yeah, I forgot that, but that only goes for warpriests, what about witchhunters?

  5. #5
    Vossie's Avatar Decanus
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    Default Re: How do you retrain warpriests and witchhunters?

    You need the event first. Then they should be recruitable with the highest tier Church.
    Imperium Romanum

  6. #6
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: How do you retrain warpriests and witchhunters?

    If the replanishments aren't ready yet, that might be why one could not re-train them yet. But yes, they should be re-trainable too.
    Code:
            huge_cathedral city requires factions { southern_european, }  and not factions { hungary, kalmar_union, } 
            {
                capability
                {
                    recruit_pool "Great Cross"  1   0.1   1  9  requires factions { hre, papal_states, portugal, spain, scotland, sicily, milan, saxons, france, venice, byzantium, }
            recruit_pool "Great death"  1   0.1   1  9  requires factions { france, }
            recruit_pool "Great Wolff"  1   0.1   1  9  requires factions { scotland, } 
                    recruit_pool "Horned Hunters"  1   0.25   1  0  requires factions { spain, } and resource timber
                    recruit_pool "Horned Hunters"  0   0.13   0.99  0  requires factions { spain, }
                    recruit_pool "witch hunters"  0   0.1   1  1  requires factions { hre, portugal, spain, scotland, sicily, milan, saxons, france, venice, byzantium, } and event_counter hunter 1
                    recruit_pool "Warpriests"  0   0.1   1  1  requires factions { hre, portugal, spain, scotland, sicily, milan, saxons, france, venice, byzantium, } and event_counter Warpriest 1
                    recruit_pool "Ulrpriest"  0   0.1   1  1  requires factions { hre, portugal, spain, scotland, sicily, milan, saxons, france, venice, byzantium, } and event_counter ulrpriest 1
                    agent priest  0  requires factions { southern_european, }  and not factions { hungary, kalmar_union, }  
                    happiness_bonus bonus 3 requires factions { southern_european, }  and not factions { hungary, kalmar_union, }
                    religion_level bonus 15 requires factions { southern_european, }  and not factions { hungary, kalmar_union, }
                    agent_limit priest 2 requires factions { southern_european, }  and not factions { hungary, kalmar_union, }
                    population_health_bonus bonus 3 requires factions { southern_european, }  and not factions { hungary, kalmar_union, }
                }
                material stone
                construction  12 
                cost  12000 
                settlement_min huge_city
                upgrades

  7. #7

    Default Re: How do you retrain warpriests and witchhunters?

    OK tanks for info fellow Warhammer heretics.

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