Re: How does trade work?

Originally Posted by
Boogie Knight
So is the settlement info screen the best way to measure the benefits and progress of trade?
actually yes, it gives the most detailed info; you can also check the overall economy summary to see how you are doing with trade faction-wide

Originally Posted by
Boogie Knight
So I secure trade rights, build roads, ports, markets etc. (in that order?) and watch the results come in, and then I shouldn't really have to do anything to "maintain" it, right?
yes, you don't need to do anything in particular to maintain this, apart from repairing building that might be damaged by enemy armies or agents. In my opinion always build roads first, then markets, then ports (and merchant warfs).
If you have a special love for trading income, have a look at the guide I linked you before, in particular in the section on how to train governors with good trading skills; be aware anyway, the first source of income in TATW will always be taxation (the ratio is about 2/4 from taxes, 1/4 from trade and 1/4 from farming, approximately). It is worth to train a governor with high trade, taxation and farmig skills (all together) only for the best settlements you have in terms of money-making.
when you evaluate how worth is a region for trade, also consider:
the best trade resources are those linked to mines, because you can both mine and trade them (gold is the best ever).
an inland region can only trade with it's neighbours, therefore if you have 10 resources in that region but it borders only 2 regions, it will probably give you less income than a smaller area with 2/4 resources, but that borders 6/8 regions.
a sea region can trade via ports for a number of fleets established depending on the level of the merchant warf, therefore sea trade needs an higher investment than land trade to have it grow consistently

Originally Posted by
Boogie Knight
You guys rock! Thanks for the info!
our pleasure