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December 09, 2014, 07:43 AM
#1
Civil War and Loss of Regions
Having started Rome 2/DeI only some weeks ago and playing as the Ptolemeans I experienced a civil war the first time. It's a strange feature because it seems to come out of the blue by rolling a dice if only a small chance for the war existed. No signs of growing anger among the other families before. When the chance for civil war exists what can I do to avoid an outbreak? The game said my family had leading influence but nobody were threatened by it (67%). Putting more members of other families in command? I'm happy I had only two armies and two fleets with such generals when the war started, it almost broke me. I was lucky that I had some loyal armies nearby and not beyond the sea just by coincidence, otherwise I would have lost all core regions.
But that's ok, it is civil war and civil war isn't nice. It's also ok that I lost one region permanently which was reconquered by my beloved ally, the cunning Seleucids; I don't have the stomach to start a big war to get it back. What bugs me extremely is however that my own satrapy (Cyprus) reconquered two of my core regions after I thinned out the rebels. I don't know why two of my satrapy's armies were idling many turns in my provinces but they were there and used the chance. That's a very bad and irreal decision. Of course I'm not willing to let the regions go. I lost already three other regions during the game to "helpful" allies, it's enough. It seems impossible to get my satrapy to return the regions to me peacefully. Or? So I have to declare war and exterminate my satrapy because they wanted to help me against the rebels? That's not a well thought out game feature. Any way to solve the problem?
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December 09, 2014, 08:10 AM
#2
Civis
Re: Civil War and Loss of Regions
There's a mod out there I use that disables Civil Wars for these and many other reasons. The game mechanic is so simple and flawed that it simply is useless and just ruins your game. If they made sense of it all on a deeper level, and so many other aspects that affect it, then maybe. Civil wars should just be family vs family or class versus class, which is what the game is pretending to be, but it's so convoluted that it doesn't work that way in reality. Seriously, CA and Paradox need to team up and make a TW game. CA can make all their fancy graphics, Paradox can do the game guts and all of us gamers will rejoice.
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December 09, 2014, 08:34 AM
#3
Re: Civil War and Loss of Regions
Geala, such things are largely hardcoded by the Creative Assembly, yes it is a dice-roll. A dice with six sides can still land on #1 instead of the five others. You can avoid the civil war without any mods though. It mixes the deck of the game in the late game to create an unexpected challenge to the player, one you can avoid entirely if ou chose to do so.
If you are a Republic of various families (like Rome, Carthage), you should aim for equal distributions of actual influence of each family to around 33%.
If you are in a kingdom, or empire (Ptolemy, Seleucides, Antigonidai, etc.), your own family should have as much influence as possible at all times, aim for at least 60%.
People asked for a full year to make politics a meaningful part of the game, and now CA actually made it a part of the game that cannot be ignored anymore. Note that throughout history, bordering nations have always acted like they acted in your civil war - grabbing territories if they could, be they new or former own ones. See Russia grabbing back their old Chrimean peninsula. Or as Germany would immediately take back Eastern Prussia if Russia fell apart, or maybe even "peacefully" occupy Silesia and Western Prussia, if Poland ever fell into Civil War and thus apart. With my rough estimates, you should surf on fine. Please check the politics once every 5 or 10 turns (that should be enough to be honest), and good fun to you!
Last edited by Ritterlichvon86; December 09, 2014 at 08:40 AM.
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December 09, 2014, 09:29 AM
#4
Re: Civil War and Loss of Regions
I got the impression from the ingame description that the probability for civil war is the greater the greater your family's influence (in my case: Ptolemaioi = empire) is. Is this wrong? Is it the smaller the greater your influence?
But I'm mostly not so much upset about the civil war itself (can be fun indeed) or the stealing of my border regions by big neighbours but about the loss of my core regions/provicial features by the deeds of my own satrapy. And I fear I cannot solve this problem without war. It's this unrealistic result that will possibly make me try the mod mentioned above.
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December 09, 2014, 09:35 AM
#5
Re: Civil War and Loss of Regions
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December 09, 2014, 07:16 PM
#6
Civis
Re: Civil War and Loss of Regions
Hi Dresden. I read the politics guide and I am not sure about some things. I was playing as the Seleucids and had influence of 98%. I had my original territories + Armenia and the civil war chance bar was always full. As a result I was getting civil wars all the time and I left my game.
Playing as either Rome or Carthage I almost never get civil wars and it is actually difficult to decrease my own influence. Any thoughts as to what I might be doing wrong?
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December 09, 2014, 02:23 PM
#7
Semisalis
Re: Civil War and Loss of Regions
The only flaw is that you cant demand regions back in diplomacy. It is not bugged that the satrapies take over enemy territory, its realistic the problem clearly is the not existing diplomatic option.
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December 09, 2014, 06:16 PM
#8
Libertus
Re: Civil War and Loss of Regions
Playing as Rome i force civil war as soon as imperium is high enough to get it over with and get empire bonuses. After that, just keep your house influence below 60% or even better, below 50%, to not get any chance for another civil war and get public order bonuses. If you want you can just keep on killing generals and spreading rumors forever and not get any civil war at all. Playing as other factions its the oposite with the influence as far as i know, tho i never play anything but Rome.
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