The Karian had the 10:1 advantage in each of these runs.
That's not to say that I agree with test 1 and 2 being obvious. Parts of the Parthian core force has moved slightly backwards (as has very much the Karian troop in the second run), whereas they often have the same or even more small groups of soldiers fighting deep inside the enemy unit (a good bit further forward from their starting location). Naturally they're a bit more tricky to spot since they are less colourful compared to the Karians. This was the most extensive test so far and it's pretty telling if anything. You can also notice, if very observant, that I charged the Karian unit in the first two runs while it remained stationary. This is visible as my unit is slightly compressed compared to the stationary enemy unit. In the third test, I let it charge my stationary troop, and so naturally there's going to be a slight difference in how these turn out given that compressed troops are going to spread out more as they've each not got a full zone of integrity to begin with.
In conclusion, how it plays out is random. There is no cohesion mechanic and so it's quite rather impossible to tell if that would have made any difference. I doubt so given the nature of warscape combat, since troops always seek out individual enemy targets (which is, in combination with the long animations, what causes them to end up in such funny places after prolonged combat). Either way point remains; the game lacks collision, cohesion and pushing mechanics.















