I open a specific thread about this point because this feature is Total unreallistic (again).
Nobody is surhuman, except elephant who can receive many hits before dying. Why just don't increase the defensive stat ?
I open a specific thread about this point because this feature is Total unreallistic (again).
Nobody is surhuman, except elephant who can receive many hits before dying. Why just don't increase the defensive stat ?
you already posted this. duh why do you think people wear armor and train? because it keeps them alive. having a heavily armoured knight die like a peasant would be stupid. One sword slash or arrow isn't going to kill you.
Why would you want to overclock a celeron? It woudl only make it suck faster...
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if you hit an elephant in the right way he goes down with one shot as well.. stop using extremes to prove your point
It's not extreme. Elephant have a different constitution than humans, it just makes sense. But i only see the hitpoint system in heroic fantasy games, NEVER in a wargame.
Some people seems to justify everything CA made just because they like the game. I like it too but many things are pure fantasy IMHO.
It's just to represent better armoured or skilled units - GAMEplay balancing.
There is a specific characteristic for armour and defense skill. This stuff was not necessary. It's just to make some super heros Arcanii units, or any weird troops.
It really doesn't make units superhuman. Any of the units with 2hp in RTw were just tougher to kill, they still died, and easily if surrounded/overwhelmed. It really doesn't unbalance things.
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Never liked the over-increased defence in some mods
"And the Heavens Shall Tremble"
Resistance is futile™
"ehn sewr traih-sluyrds-lairareh"
And what's the difference between big defense and hitpoints ??
Big defense will not protect the unit from arrows and other projectiles, hitpoints will.Originally Posted by Tovi
Against arrows only armor and shield counts, the defense skill not.
Ok, stats don't need to be historically accurate. It's purely for game balance.
Do you think they gave a guy a spear back then and said "Hrmmm, your attack will be 8 and you're effective against cavalry, sorry about the defense though, it's only 12 so good luck"
First of all, never saw a mod with increased hp, maybe Artuhrian TW.
Second, i'm used to RTW stats, in certain mods the defense system made some units have some high defend ability, whilst 0 in armor etc, and some better unit had lower defend abilty, but higher armor..Why would a better trained unit have such as that?
If I would want longer battles, I would increase hp for each unit with the same amount..blablabla
Last edited by Cyrus the Virus; November 06, 2006 at 08:28 AM.
"And the Heavens Shall Tremble"
Resistance is futile™
"ehn sewr traih-sluyrds-lairareh"
^lol
And I thought that like, 90% of the units in RTW had only 1 hp?
and only 10% of the units was played because they were uber units.Originally Posted by Onizuka0513
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Légion étrangère : « Honneur et Fidélité »
It's like to say "hummm, you killed me but i have still 2 lives, just wait a second i reborn." Or is it like in Highlander movie ? Have to cut their head off ?
Do they revive ingame after being killed? No.
It's added on to the very elite units to show that they whoop ass.
Whatever, I'm not arguing anymore. I can't believe something this trivial bothers people, sigh.
even real people dont always die if they get stabbed once
so why not in a game?
an elephants constitution might be different to humans. but no two humans have the same constitution either. some are tougher some arent its just as simple as that
units that have 2 wounds are usualy units that are elite and have trained for a long long time. it just makes sense to make them tougher. armour and defence skill doesnt really come into it either as armour is an outside source of protection not natural toughness or something training can give you, and defence skill is preventing something from hitting you rather than how much damage you can negate when you do get hit
It's all in the statistics and math of how the game works. I'm sure they had plenty of people who worked on a mathematical model of how the battles work, to try to closely represent it to real-life battles as possible.
This is just part of the math. And seeing how it's worked for the previous games, I'd say they know what they're doing to create an efficient system that's still a good model.
In patronicvm svb Publius
"... what people call genius consists mainly of making all the mistakes faster than anybody else." - anon.
A note on hit points:
Many fanstasy RPGs use hitpoints, yes. In this they borrowed from the original D&D. However, D&D was derived from a game called CHAINMAIL, which was, by the way, a fantasy WAR GAME. All table top war games have hit points. True they're not in the range of dozens or hundreds that you see in heroic RPGs, but they are still there. In example, my arqubusiers have one hit point, but my dopplesoldners have 2 hitpoints.
You know, that sounds very similar to a certain game series i've played.......I think I visit some forums devoted to it.......
......what were those games called.........
No, no Total War can't be it. Those are WAR GAMES. WAR GAMES don't HAVE hitpoints! The name is on the tip of my tongue......
Last edited by Trajan; November 06, 2006 at 06:46 PM. Reason: Merged non-duplicate double post.
<Insert survival stories of the things Humans can endure, include people being stabbed 40+ times and living>
That about does it.
This is a stupid topic. You didn't notice it in Rome, and you won't notice it now.
Those units that do have 2 hit points have a smaller unit size. If you can't understand what that does in terms of game play, please get a simpler game.