I played this and had a very fun time with Athens. I can't wait to see the finished product!
I played this and had a very fun time with Athens. I can't wait to see the finished product!
I am was very busy the last few weeks so i couldnt work so much on this project but i finished the athenian roster yet and made about 30 at all
Saw it, tried it. No custom battle factions?
today I had the 1st time the chance to test the mod and I'm quite happy so far. I managed within the 1st turn as athens to persuade half of the peloponesse to join my confederation. Later I noticed that I get an expansion penalty for that
is there an estimated release date of 1.00?You said early March but it's not released yet
i just had a persian median cav on a transport vessel which sailed through the ground. Happened during the defence of karystos. The persians had 21/20 stack navy + 20/20 army. Maybe the fact that there weren't enough spots to land transports ships caused this issue?
Yep i was very bussy last two weeks so i had no time to work for the mod but now i am back
got two bugs to report:
1) Quite a few times now I had one enemy melee unit running through one of my hopite units what made them attack my unit's rear. I don't think that this ever happened in WoS vanilla.
2) When a faction joins my confederation as athens, such faction's generals will join 'the populist' party. When I assassinate such generals within the 1st turn it seems to cause my game to crash.
Edit:
Is it (technically) possible or are you guys willing to reduce AI agent spam? It was in my opinion a cheap attempt by CA to make the AI harder to beat but fun suffers immensely from this overpowered AI shenanigans.. I rather like to fight an additional army than dealing with this pain in the bee...
Last edited by =ANTiKES=; March 13, 2015 at 06:30 PM.
OK i finished now the enitre athenian roster and others like the spartan and corinthian are almost done...
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Last edited by jjpower24; March 14, 2015 at 02:19 PM.
great mod +reps
try the workshop mod out that reduces every agent typ to max. 2 agents
OK, here are 4 proposals for new unit spacing
1. Very close and packed spacing for higher class hoplites
Spoiler Alert, click show to read:
2.Close and packed spacing for hoplite units
Spoiler Alert, click show to read:
3.Less closer spacing for militias
Spoiler Alert, click show to read:
4.Barbaric spacing
Spoiler Alert, click show to read:
Last edited by jjpower24; March 16, 2015 at 09:58 AM.
I agree with Tenerife_Boy about spacing. I also like the spacing proposals, though I think militia should have close spacing as well. They were disciplined too. Just not as armoured as the elite units.