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  1. #1

    Icon5 About Archers (Firing arcs and angles)

    Hey, guys!

    Man... DeI is amazing! I spent some time out, and now I found DeI even better then I left it.

    To the point now: archers. I saw that german archers have a 360ŗ arc of fire (they can fire at all directions within their range), and that the fire angle is huge (they fire to the skies, and arrows fall over targets' heads). While it is pretty nice and accurate, I have noticed that it drives to some weird events on the battlefield: archers pointing their bow in one direction and firing to the oposite side (arrows get out from their back), slow motion arrows fired to the skies when target is in front of the archer, etc. Slingers, at other hand, fire almost in a direct line to their targets, even if the ranges are similar, with better visual results.

    So... I would like to try some tweaks at archer firing arcs and angles, and maybe suggest something to fix that issues, but I can't remember what tables deal with it. Could you guys refresh my memory?

    Thanks!

  2. #2

    Default Re: About Archers (Firing arcs and angles)

    Archers should fire straight if they have a correct angle, which is different than slingers and javelinmen.

    Maybe the animation bug for the 360° ability when firing behind while immobile. I guess it could be fixed. Reminds me of Medieval 2 slow strafing archers firing animation

  3. #3
    Cavalier's Avatar Vicarius
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    Default Re: About Archers (Firing arcs and angles)

    Here's a submod that reduces the arching of arrows(meaning they are similar to vanilla)

    http://www.twcenter.net/forums/showt...avelin-arching
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  4. #4
    Ganossa's Avatar 최정장군
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    Default Re: About Archers (Firing arcs and angles)

    For me (who loves factions with strong archers) one of the best and most convincing feature about DeI is the increased arc for achers! Please do not change that.

  5. #5

    Default Re: About Archers (Firing arcs and angles)

    Archers in this game just seem broken and unrealistic anyway, they just seem to home on in troops instead of the kinda scatter fire we got in medieval 2 makes me sad :/
    Last edited by Anonter; December 06, 2014 at 07:56 AM. Reason: Typo

  6. #6

    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by Anonter View Post
    Archers in this game just seem broken and unrealistic anyway, they just seem to home on in troops instead of the kinda scatter fire we got in medieval 2 makes me sad :/

    Not sure how far the scattering can be modded, but I agree that it always looks very accurate and could do with more miss.
    Javelins had been nerfed to the ground a few months ago and couldnt hit (but were very OP damage wise then), maybe we could do something like that with arrows, but less radical.

  7. #7
    FlashHeart07's Avatar Praepositus
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    Default Re: About Archers (Firing arcs and angles)

    So far archers are more usefull than they were at the beginning where they had to have a clear line fire.

  8. #8

    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by FlashHeart07 View Post
    So far archers are more usefull than they were at the beginning where they had to have a clear line fire.
    +1

  9. #9

    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by FlashHeart07 View Post
    So far archers are more usefull than they were at the beginning where they had to have a clear line fire.
    So true!
    And if I remember correctly it was the point to differntiate the various types of skirmishers.

  10. #10

    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by FlashHeart07 View Post
    So far archers are more usefull than they were at the beginning where they had to have a clear line fire.
    And with the sub mod you made (volley fire for all ranged units), they are now even more useful.

  11. #11
    FlashHeart07's Avatar Praepositus
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    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by Krasnaļa Zvezda View Post
    And with the sub mod you made (volley fire for all ranged units), they are now even more useful.
    Thanks m8

  12. #12
    'Gunny's Avatar Überrock über alles
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    Default Re: About Archers (Firing arcs and angles)

    Just an FYI I majorly changes arcs and angles in 1.0. Arcs are no longer super high into the air, and they no longer have a 360 degree arc.

  13. #13
    craziii's Avatar Protector Domesticus
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    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by 'Gunny View Post
    Just an FYI I majorly changes arcs and angles in 1.0. Arcs are no longer super high into the air, and they no longer have a 360 degree arc.
    why the change? especially the 360 firing cone change? I like how archers are different compare to slingers(very flat trajectory)
    fear is helluva drug
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  14. #14

    Default Re: About Archers (Firing arcs and angles)

    Gunny!

    Sometimes a God walks among mortals...

    Glad to know about the changes @ DeI 1.0. Thanks.

  15. #15
    'Gunny's Avatar Überrock über alles
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    Default Re: About Archers (Firing arcs and angles)

    Because it used artillery arcs, which was really messy. Overall it was just messy because the projectiles weren't meant to fire like that.

  16. #16
    craziii's Avatar Protector Domesticus
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    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by 'Gunny View Post
    Because it used artillery arcs, which was really messy. Overall it was just messy because the projectiles weren't meant to fire like that.
    well, so long as archers are not going to end up like slingers, I am cool. I can change the 360 degree circle my self if need be. change away!
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  17. #17

    Default Re: About Archers (Firing arcs and angles)

    Here is anohter fun fact about archers in Rome II

    Even if archers fire their arrows in an arc they are unable to aim their bows upwards to match the angle at wich the arrows fly away in... Even medieval 2 and shogun 2 had this function but aparently it was scrapped for rome 2. So archers in rome 2 will allways aim forwards in a horizontal angle even tho the arrow itself goes straight up into the air. About a year ago i recieved a reply from CA about this and the answer was that the engine does not allow them to fix this easily because it is simply to much trouble to do it.

  18. #18
    craziii's Avatar Protector Domesticus
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    Default Re: About Archers (Firing arcs and angles)

    Quote Originally Posted by Fedual View Post
    Here is anohter fun fact about archers in Rome II

    Even if archers fire their arrows in an arc they are unable to aim their bows upwards to match the angle at wich the arrows fly away in... Even medieval 2 and shogun 2 had this function but aparently it was scrapped for rome 2. So archers in rome 2 will allways aim forwards in a horizontal angle even tho the arrow itself goes straight up into the air. About a year ago i recieved a reply from CA about this and the answer was that the engine does not allow them to fix this easily because it is simply to much trouble to do it.
    the funny part, you mentioned this was done perfectly in shogun 2, same engine too. CA has a really, really hard time on retaining the good stuff with every iteration of their games. I still think rome 1's arrow system was great. did almost no dmg from the front, deals more dmg from flanks, battle ending dmg from the backs.

    change is good, but ca has the habit of throwing the baby out with the bathwater.
    Last edited by craziii; December 07, 2014 at 11:50 AM.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

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