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  1. #1
    Zonac's Avatar Miles
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    Default suggestion for enhanced cultural depth

    Hello everybody! Ith all those nice previews for 1.0 I come up with a new idea in the cultural sector: how about adjusting different bonuses to different cultures which effect each region. for example persian culture could give extra trading boni and helenic culture gives cultural income, then asume you have a city which has 50 % of each of those two. then you would get a litle extda inc. via trade and extra inc. via culture buildings. the amount and effect of these boni should vary via the actual percentage in the region. this system (if even modable) could enhance the effect how differnt cultures affected each other. like new illyrian culture was effected by hellenic and so on. how those boni are designed is completly up to our history nerds out there xD I hope you like my idea and i would be happy to so some replies/critics cheers
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  2. #2

    Default Re: suggestion for enhanced cultural depth

    That is an AWESOME idea!! Like for every 1% of XYZ culture, you get a bonus... if DeI team can manage to do that, there would actually be a point in balancing and managing culture.
    + Rep


  3. #3

    Default Re: suggestion for enhanced cultural depth

    A most interesting idea. Could be expanded to include mali as well for being the underdog culture (and perhaps even boni, if your faction is prone to multiculturalism) or even for being dominant as to balance things out.

  4. #4

    Default Re: suggestion for enhanced cultural depth

    Very good idea! Nice thought Zonac. If it is modable it would be great.

  5. #5
    Zonac's Avatar Miles
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    Default Re: suggestion for enhanced cultural depth

    Thanks guys I really like the idea with mali aswell Propably we have to do a similar "trick" like the upcoming manpower system ...
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  6. #6

    Default Re: suggestion for enhanced cultural depth

    Quote Originally Posted by Zonac View Post
    Thanks guys I really like the idea with mali aswell Propably we have to do a similar "trick" like the upcoming manpower system ...
    I like this idea too. it adds something to the effects of culture besides trying to make everything greek or roman or whatever Would make the player reconsider going into auto-mode converting his newly conquered provinces.
    Player: "Hmm, keeping this Persian culture does make my trading income for silks increase, and of course better archers to boot. Better keep them like this"

    I also think it's rather silly that the presence of foreign cultures would cause that much friction, as we are thinking probably too much with 21st century brains and our concepts of nationalism. I really don't think there should be much of a penalty in terms of public order for foreign cultures, but rather taxation and religious freedoms were the issues facing a conquered peoples. I think it would make sense to have a penalty for the process of forced conversion to a new culture dissimilar to their own. I keep thinking of a lite version of something like EU4 etc. Where certain cultures were closer to others and acceptable, Romans and Greeks come to mind. Carthaginians being more Semitic than Hellenic really, and would be closer to 'Eastern' faction cultures etc.

    We have always read that the successful empire builders were ones that left the important things alone to a defeated foe and would be better off for it.
    Last edited by MisterClever; December 08, 2014 at 07:54 AM.

  7. #7
    Petar's Avatar Miles
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    Default Re: suggestion for enhanced cultural depth

    Wonderful idea, adds a good layer of depth to the game!

    Quote Originally Posted by MisterClever View Post
    I also think it's rather silly that the presence of foreign cultures would cause that much friction, as we are thinking probably too much with 21st century brains and our concepts of nationalism.
    https://balkancelts.wordpress.com/20...tian-genocide/

    Ethnical and cultural tensions are nothing new. Check this article to get an idea.

  8. #8
    FlashHeart07's Avatar Praepositus
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    Default Re: suggestion for enhanced cultural depth

    Hmm. At some point the idea is nice. Though it would also mean that the PO system for cultural differences should be changed. Getting a small bonus to something imo irrelevant like research time or trade will in some places be worth nothing if you get a -15 to PO due to foreign culture. And if you then decreased the negative bonus to PO it would make it easier to increase the PO and get a bigger bonus from income and quickly subdue newly conquered provinces. The idea is nice but imo it would require alot of carefull balancing so the game wont get too easy. Even with a high negative PO due to sack-loot strategies Im able to subdue provinces quickly and if I also had a bonus to trade from foreign culture I fear it would be too easy. Still. Should be tested and perhaps made into a submod at least and see how it goes.

  9. #9

    Default Re: suggestion for enhanced cultural depth

    Without scripting, we could only do a basic effect for certain cultures rather than have it be variable. I do like the idea alot, maybe it is something we can work on in the future. We have so many scripting additions in 1.0 already that we are worried about once again bogging down the game with such heavy layers of scripts. Also, using scripts, the problem becomes how to represent it in the UI.

    If we use effects in the db files we could do a simplistic version of this idea, I would have to explore how to best implement it. Also, we would have to be careful not to overdo it as there are already so many bonuses from many other parts of the game. It would have to be balanced with negatives as well, most likely.

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  10. #10

    Default Re: suggestion for enhanced cultural depth

    from recruiting I know you can quarry the cultures. What I think may be possible is to do an tiered effect for every culture with an level for every 10-15% like the seasons. what i think may happen is that the qui overflows with 3-4 cultures present. also an special bonus should be there for having 100% your own culture in an country and an malus for 100% a single enemy culture, because then devide et impera strategies of keeping order are hard to use.

  11. #11
    Zonac's Avatar Miles
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    Default Re: suggestion for enhanced cultural depth

    Thank you very much for your reply!!
    Of corse to obtain the full effects of this idea we would need some full fleched scripts and I know how you have to carefully balance one the one hand the effects itself and on the other hand the scripting mechanism so that the engine could handle it.
    I really appreciate that you consider to add this layer of improvement maybe into the future mod!
    I guess that to represent this via UI we should ask Mitch how he does it

    PS: If you may include something like this in the future, I offer myself as a tester for balancing the effects
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  12. #12

    Default Re: suggestion for enhanced cultural depth

    In the same vein as blub, why not have it as an event-like script, that takes into account all the cultures you have? For instance, say you have about 10% of your empire (not province - faction-wide) as Persian culture. You get an empire-wide 'event' (kind of like seasons) which gives a small bonus to trade, as well as maybe a malus in corruption perhaps. Further, you could have a small positive PO for presence of Persian culture, and a malus for every non-Persian culture, unless you are Persian. The more culture you have that isn't yours, you receive an increase to corruption and PO penalties, while receiving a relatively small trade bonus for Persian, the main aim being that the more culture you have that isn't yours, the worse it'll be.

    Then perhaps you could have 'accepted' cultures, which can be gained by tech trees (For instance, Bactria and Seleucids having Persian accepted at lower techs, while Romans need higher techs for a wider range of celtic cultures) and give reduced corruption and PO penalties.

    I can't even fathom how much of a monster that would be to script (Having to do like an empire wide average of cultures) and what that could do for certain factions (Arche Bosphorous, Pontus, Bactria, Armenia, etc.) in early game, however.
    Last edited by Alfonzo over Innsmouths; December 10, 2014 at 08:33 PM. Reason: I am the master of reading the post directly above mine.

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