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  1. #1

    Default Larger Campaign map?

    Im not sure how this stuff works but here it goes.

    Comparing the mod tools available for Rome 2 and the ones available for Shogun 2 do you think it will be possible in the future to combine the Dlc maps (Caesar in Gaul, Hannibal at the Gates, etc) to make a larger true "Grand" campaign map.

    And if it is possible do you, the DEI team, have any interest in doing such a thing?



    P.S.

    In a city with 3 capture points, 2 morale, and one victory point. Is it possible to switch the victory point with one of the morale points? If so I have a suggestion to make. Thanks.

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Larger Campaign map?

    Quote Originally Posted by HerrBree View Post
    Im not sure how this stuff works but here it goes.

    Comparing the mod tools available for Rome 2 and the ones available for Shogun 2 do you think it will be possible in the future to combine the Dlc maps (Caesar in Gaul, Hannibal at the Gates, etc) to make a larger true "Grand" campaign map.

    And if it is possible do you, the DEI team, have any interest in doing such a thing?



    P.S.

    In a city with 3 capture points, 2 morale, and one victory point. Is it possible to switch the victory point with one of the morale points? If so I have a suggestion to make. Thanks.
    So far it is not possible to change the campaign map and will not be until CA allows it which they might never do.
    What do you mean with the victory points? As far as I know it isnt possible to win by Holding the victory point

  3. #3

    Default Re: Larger Campaign map?

    You missed my point. I was asking that comparatively speaking, Was changing the campaign map possible in Shogun and if so how deeply could you change it. Because I feel that would tell us all we need to know, if and when tools are released for Rome.

    And about victory points. You missed my point again. armies will fall back to the victory point to defend it, but on some maps (my example is pulpudeva) The victory point is in the middle of open ground. while about 50 yards away is a temple capture point surrounded by a second set of usable walls, So now not only can a enemy garrison not make use of these secondary walls, and ultimately make a siege more more engaging and challenging, but if im defending there is a perfectly defendable spot that I cant make use of because the enemy would never try to face me there no matter how many soldiers I had there.

    So by being able to switch the victory point, and the capture point that only gives you a morale buff. The morale point would give you the buff just before you try to take a second set of walls.
    Last edited by HerrBree; December 04, 2014 at 10:18 AM.

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    FlashHeart07's Avatar Praepositus
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    Default Re: Larger Campaign map?

    Quote Originally Posted by HerrBree View Post
    You missed my point. I was asking that comparatively speaking, Was changing the campaign map possible in Shogun and if so how deeply could you change it. Because I feel that would tell us all we need to know, if and when tools are released for Rome.

    And about victory points. You missed my point again. armies will fall back to the victory point to defend it, but on some maps (my example is pulpudeva) The victory point is in the middle of open ground. while about 50 yards away is a temple capture point surrounded by a second set of usable walls, So now not can a enemy garrison not make use of these second walls, ultimately make a siege more more engaging and challenging. But if im defending there is a perfectly defendable spot that I cant make use of because the enemy would never try to face me there no matter how many soldiers I had there.
    Ah. My bad
    If I understand you correctly now.
    What you suggest is that the path finding of the AI should be changed so that they are more capable of choosing better defensive positions instead of just the victory point?

  5. #5

    Default Re: Larger Campaign map?

    Quote Originally Posted by FlashHeart07 View Post
    Ah. My bad
    If I understand you correctly now.
    What you suggest is that the path finding of the AI should be changed so that they are more capable of choosing better defensive positions instead of just the victory point?

    Lol, no not quite. Im asking if it possible to change the value certain capture points have.

    In tier 2 Pulpudeva there are 3 capture points. 2 only give a morale boost for the faction that owns them and are called capture points, the third is the victory point. The victory point is the point that the Ai garrison will fall back to and defend when the walls are breached. On tier 2 pulpudeva the victory point is in the middle of a small field inside the walls, while a morale capture point is right next to it surrounded by a second set of walls. If its possible to change the morale capture point to a victory point and the old victory point to a morale point the AI garrison would now fall back to a fortified position with those second walls instead of just moving its units into dumb formations in the middle of a field next to a bunch of walls they could have been defending from. Even if the Ai isn't smart enough to mount the walls with missles they would still have choke points they could defend. I think it would add challenge and depth to sieges if the ai could properly defend actually defendable parts of a city instead of just all forming up in the town market place like they do now.

  6. #6
    FlashHeart07's Avatar Praepositus
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    Default Re: Larger Campaign map?

    Quote Originally Posted by HerrBree View Post
    Lol, no not quite. Im asking if it possible to change the value certain capture points have.

    In tier 2 Pulpudeva there are 3 capture points. 2 only give a morale boost for the faction that owns them and are called capture points, the third is the victory point. The victory point is the point that the Ai garrison will fall back to and defend when the walls are breached. On tier 2 pulpudeva the victory point is in the middle of a small field inside the walls, while a morale capture point is right next to it surrounded by a second set of walls. If its possible to change the morale capture point to a victory point and the old victory point to a morale point the AI garrison would now fall back to a fortified position with those second walls instead of just moving its units into dumb formations in the middle of a field next to a bunch of walls they could have been defending from. Even if the Ai isn't smart enough to mount the walls with missles they would still have choke points they could defend. I think it would add challenge and depth to sieges if the ai could properly defend actually defendable parts of a city instead of just all forming up in the town market place like they do now.
    Finally I get it . Dont know but I guess it might. One could find the tables in the PFM and try and see it they are exchangeable. I agree with you that something like that would make alot more sense. And also make sieges alot tougher. Will ask the other devs and see if it might be something that can be done in certain cities where it makes sense.

  7. #7

    Default Re: Larger Campaign map?

    That would be awesome, thanks!

  8. #8

    Default Re: Larger Campaign map?

    I have to second this idea. I personally hate where the most of the Victory points currently are. For instance some minor settlements have a cliff top or raised plaza that would make perfect sense for a garrison to defend/fall back to, yet the victory point is in the middle of the town on an open field. While it makes sense from a balancing point, it doesn't make any sense strategically. If an attacker wanted to have a balanced battle then they should raid to force a field battle or besiege to force a sally. A defender should be able to camp the high ground as that is the whole point of defending a settlement.

  9. #9

    Default Re: Larger Campaign map?

    Quote Originally Posted by Eire_Wombat View Post
    I have to second this idea. I personally hate where the most of the Victory points currently are. For instance some minor settlements have a cliff top or raised plaza that would make perfect sense for a garrison to defend/fall back to, yet the victory point is in the middle of the town on an open field. While it makes sense from a balancing point, it doesn't make any sense strategically. If an attacker wanted to have a balanced battle then they should raid to force a field battle or besiege to force a sally. A defender should be able to camp the high ground as that is the whole point of defending a settlement.
    Exactly. I kind of wish I didn't make that a P.S. and just made this thread based on that.


    Is there anyway I can change the title of this thread and just use this discussion as the main point?

  10. #10
    FlashHeart07's Avatar Praepositus
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    Default Re: Larger Campaign map?

    Quote Originally Posted by HerrBree View Post
    Exactly. I kind of wish I didn't make that a P.S. and just made this thread based on that.


    Is there anyway I can change the title of this thread and just use this discussion as the main point?
    Only a moderator can change the title, m_1512.
    Btw. It is not possible to only change the victory point into morale points and vice versa. It can only be done for all cities and that might not be the best idea everywhere. That is at least what I found out asking the other devs

  11. #11
    Dynamo11's Avatar Domesticus
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    Default Re: Larger Campaign map?

    Forgive my ignorance, the last time I stayed up to date with campaign map modding was sometime just before Shogun 2's release, but didn't Shogun 2 end up being able to have it's map edited? Why would this not work for Rome 2?


  12. #12

    Default Re: Larger Campaign map?

    Quote Originally Posted by Dynamo11 View Post
    Forgive my ignorance, the last time I stayed up to date with campaign map modding was sometime just before Shogun 2's release, but didn't Shogun 2 end up being able to have it's map edited? Why would this not work for Rome 2?
    You could, even able to create a new one (one involved creating Kyoto?) but required modelling skills and expensive paid software as well. I think CA could/will release one as the setting of Rome 2 or Attila (I don't think they'll release a new Total War after Attila for a while as IIRC they have said that they are kind of going to support it for years and CA is probably going to be doing other AAA IPs from now on if that Warhammer license is to believed and I do not think they'll be a TW: Warhammer) would benefit far more from map editing tools than Shogun 2 as there are more existing (deserts were not available in Shogun 2). I don't think the map with tools would be hard to create say a new campaign map as they have pumped 3 campaign map packs on a small content team which weren't exactly small which all add up around Rome 2's region count. Would require time for a modding team to create it but with tools I do not think it would take years (as in near a decade), maybe a year tops if there was a community wide effort?

  13. #13
    KAM 2150's Avatar Artifex
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    Default Re: Larger Campaign map?

    CA must make a dedicated tool for Rome 2, it won't work otherwise.
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  14. #14
    m_1512's Avatar Quomodo vales?
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    Default Re: Larger Campaign map?

    I still think I am not sure I got it what it is about, but I can answer it from what I know. Making a map larger in sense of size is not altogether possible, I am afraid. Unless it is for another game. As in previous TW games, there was a maximum size for the map, and how large it could be, I think it is there here too. So, even with map tools, the map will stay the same, and can only be modified with those confines.


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