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Thread: [HS] Action on the Anduin - Harad and Rhun are victorious!

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  1. #1
    JWANT's Avatar Senator
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    Default [HS] Action on the Anduin - Harad and Rhun are victorious!

    ACTION ON THE ANDUIN

    Created by JWANT
    Admin: JWANT

    Map
    Spoiler Alert, click show to read: 




    This is a free-for-all hotseat open to all players who can commit to be active. I will do my best to enforce turn play times.

    Factions

    Gondor: near death
    Rohan: In trouble
    Dale: Defeated
    Silvan Elves: Defeated
    Mordor: Available!
    Rhun: Dragon.
    Harad: Joerock22

    Rules
    Spoiler Alert, click show to read: 

    Administrative:

    • Long campaign
    • Manage all settlements
    • M Campaign, VH Battle Difficulty



    General

    • You may reload your turn as many times as you want
    • Turns must be taken within 24 hours or 48 hours with notification. If you cannot play your turn, please make arrangements for subbing (preferably with your ally or with the Admin JWANT!)
    • Please PM or VM the next player in line



    Territorial

    • Players cannot capture any settlement outside of the red line. Armies and navies are free to move anywhere.
    • Players are not allowed to capture Isengard. Dain's Halls and the former Dwarven lands in the east are available to be captured.



    Gameplay

    • Not Good vs. Evil.
    • No Invasions
    • You may gift regions to another faction, but all units which appear as a result of the transfer must be disbanded immediately
    • No gifting settlements at risk of capture
    • No heroic victories
    • Battles against other players must be auto-resolved. Battles against the AI can be fought
    • Post screenshots of all battles against other players: deployment screen and results screen. I think this makes following a hotseat much more interesting. Note – you do not need to post screenshots for lopsided battles, i.e. 1,000 vs. 100, but please mention the battle in your post
    • No Assassins
    • No surrounding armies with smaller stacks to deny a retreat. You are allowed to block bridges or river crossings. No surrounding agents to kill them.
    • No mercenary transport ships
    • All crossings points of the Anduin are in play
    • Units defeated by a player coming after you in the turn order may not move or attack on your subsequent turn
    • Bribing is allowed
    • Sallying from a settlement under siege is not allowed if it results in the settlement falling to the besieging force immediately thereafter (on your turn)
    • You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces



    Buildings

    • No destroying any buildings if the settlement is at risk of capture
    • Exterminating settlements is not allowed. You may sack or occupy
    • On the turn you capture an enemy settlement, you are only allowed to destroy inns and cultural buildings. This rule stays in effect until you have held a captured settlement for 3 turns
    • After you hold a captured settlement for 3 turns, buildings can be destroyed without restriction (provided the settlement is not at risk of capture)



    Spies

    • Whether a spy may open the gates of a settlement depends on the size of the settlement’s garrison. If a settlement is defended by 720+ elves, 900+ men, or 1500+ orcs, then spies may NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction
    • Note – Isengard must have 1500 soldiers in a settlement before it is safe from spies, even if some of those soldiers are dunlandings (men). This is because the standard unit size for Isengard is 250 across the board. Rhun, on the other hand, falls under the 900 man category because its standard unit size is 150
    • The purpose of this rule is to allow players to defend their settlement without fear of losing their garrison due to spies. Its justification is that a settlement with more defenders has better surveillance and it would be harder for spies to operate. I also want to keep the rule simple, which is the reason for the hard limit. So basically if you defend a settlement with 6 full units worth of troops, you are safe from spies
    • Spies may open the gates against the Rebels (AI) without restriction



    Rules are open to change based on a vote by a majority of players
    Last edited by JWANT; January 14, 2016 at 07:53 PM.

  2. #2
    General Dragon.'s Avatar Champion of Dragons
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    Default Re: [HS] Action on the Anduin (Beginners Welcome!)

    Well as one of the player who has a reserved spot I would like to get Rhun as my faction if still possible.


    I accept the current rules.
    Btw the map doesn't show up in the first post so it's need a little fix.

  3. #3
    JWANT's Avatar Senator
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    Default Re: [HS] Action on the Anduin (Beginners Welcome!)

    Quote Originally Posted by Dragon. View Post
    Well as one of the player who has a reserved spot I would like to get Rhun as my faction if still possible.


    I accept the current rules.
    Btw the map doesn't show up in the first post so it's need a little fix.
    Then you can have Rhun! The map should be working now. I added it in after the original post.

  4. #4
    Narsils_Shards's Avatar Campidoctor
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    Default Re: [HS] Action on the Anduin (Beginners Welcome!)

    Gondor or Rohan, preferably the first, unless a newblood wants them.

    Edit: Yeah no newbloods are coming. FOR GONDOR!
    Last edited by Narsils_Shards; December 07, 2014 at 05:29 PM.

  5. #5
    Gimli's Avatar Primicerius
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    Default Re: [HS] Action on the Anduin (Beginners Welcome!)

    Dol Guldor will need a quite a buff since the Elves can just focus everything on it. Good luck on finding people!

  6. #6
    JWANT's Avatar Senator
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    Default Re: [HS] Action on the Anduin (Beginners Welcome!)

    Quote Originally Posted by Gimli10 View Post
    Dol Guldor will need a quite a buff since the Elves can just focus everything on it. Good luck on finding people!
    If the Elves want to rush Dol Guldor, a wise Dale player may decide to walk into Thranduil's Halls rather easily...

    Mordor is already the strongest faction in this FFA I don't want to give them any buffs at this point.

    Thanks Gimli!
    Last edited by JWANT; December 03, 2014 at 06:10 PM.

  7. #7
    JWANT's Avatar Senator
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    I've changed this hotseat to being available to any active player. I'm still looking for 5 more players. Since I intend to follow this hotseat closely and enforce the turn time limit, I'd rather not participate.

  8. #8
    joerock22's Avatar Leader of Third Age HS
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    I would like Harad, please.

  9. #9
    Gimli's Avatar Primicerius
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Dale please.

  10. #10
    Arrow2daknee's Avatar Vicarius
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    DAMN U JOE!!! Stop picking factions in the corners of the map, I NEED TO BACKSTAB YOU!

  11. #11
    JWANT's Avatar Senator
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Quote Originally Posted by Arrow2daknee View Post
    DAMN U JOE!!! Stop picking factions in the corners of the map, I NEED TO BACKSTAB YOU!
    Time to take Gondor and team up with Harad and Rhun

    OP updated with faction choices. Still need a Gondor and Rohan. Great factions due to no Isengard threat

  12. #12
    Narsils_Shards's Avatar Campidoctor
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Quote Originally Posted by JWANT View Post
    Time to take Gondor and team up with Harad and Rhun

    OP updated with faction choices. Still need a Gondor and Rohan. Great factions due to no Isengard threat
    Look at my first post.

  13. #13
    JWANT's Avatar Senator
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Quote Originally Posted by Narsils_Shards View Post
    Look at my first post.
    My apologies Narsils_Shards, I missed that! Gondor is yours.

  14. #14
    joerock22's Avatar Leader of Third Age HS
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    I took Harad because they are weak in AR and there are new players in this game. I didn't want to take super-powered Mordor and take advantage of the new players. That wouldn't be very sporting, would it?

  15. #15
    Gimli's Avatar Primicerius
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Silvans have so much potential....must use self control.

  16. #16
    General Dragon.'s Avatar Champion of Dragons
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Well the only new player here is only me, but I am always up for a challenge so anyone can take mordor if they want it.

    Arrow2daknee you can still backstab Joe if you pick Mordor, though you had to take a long detour due to the nearby mountains.

  17. #17

    Default Re: [HS] Action on the Anduin (All Welcome!)

    If Mordor is open I would like to put my name forward, if no new players want it. (Never played Mordor in single or hosteat)

    If Mordor is taken/wanted and you need more players, could I be set a random faction please? Thanks

  18. #18
    Gimli's Avatar Primicerius
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Quote Originally Posted by *Ranger* View Post
    If Mordor is open I would like to put my name forward, if no new players want it. (Never played Mordor in single or hosteat)

    If Mordor is taken/wanted and you need more players, could I be set a random faction please? Thanks
    Seal clubber.

  19. #19

    Default Re: [HS] Action on the Anduin (All Welcome!)

    I would like the Elves please.

  20. #20
    Arrow2daknee's Avatar Vicarius
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    Default Re: [HS] Action on the Anduin (All Welcome!)

    Give me dat Rohan!

    The 5th Butterwell Empire will rise!

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