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  1. #1

    Default Defeated fleet breaks entire siege

    Hi - will the DeI team try fixing this rather annoying situation. I've experienced it myself and it ruins the campaign.

    Detailed by others on the official forum:

    http://forums.totalwar.com/showthrea...s-entire-siege


    My 2c: If all units in a settlement got in their ships to chase off the barricading navy then the town would be defenceless against the sieging army.

    So surely in this situation, when the defence wants to attack the barricading navy, only the naval units should be sent to battle.

    Not a perfect solution but this is a simple solution and makes a lot more sense than the current situation.



    - sorry if this has been discussed before..
    Last edited by rjacko10; December 01, 2014 at 07:24 AM.

  2. #2

    Default Re: Defeated fleet breaks entire siege

    As strangely as it might sound, your land army was perhaps too far away to reinforce. Because the city itself is so big, two armies camping at two opposite ends of it might be well outside the zone of control of each other, thus unable to help when the other is attacked. The Zone of control mechanics is quite buggy with sieges. I once suffered from an annoying exploit by AI: I had one big army camping outside a city. AI first besieged the city with an one-unit-stack, while concentrating all of its remaining force against my army. As my city was under siege, it could not reinforce. Really really annoying.

  3. #3
    FlashHeart07's Avatar Praepositus
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    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by RGA View Post
    As strangely as it might sound, your land army was perhaps too far away to reinforce. Because the city itself is so big, two armies camping at two opposite ends of it might be well outside the zone of control of each other, thus unable to help when the other is attacked. The Zone of control mechanics is quite buggy with sieges. I once suffered from an annoying exploit by AI: I had one big army camping outside a city. AI first besieged the city with an one-unit-stack, while concentrating all of its remaining force against my army. As my city was under siege, it could not reinforce. Really really annoying.
    Buggy? It has nothing to do with it being buggy imo. To me it makes sense. Perhaps not a single unit army. But a big army surrounding the City and then another army engaging the army stationed outside the city. The AI is just showing a small bit intelligence

  4. #4
    Matmannen's Avatar Ordinarius
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    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by FlashHeart07 View Post
    Buggy? It has nothing to do with it being buggy imo. To me it makes sense. Perhaps not a single unit army. But a big army surrounding the City and then another army engaging the army stationed outside the city. The AI is just showing a small bit intelligence
    No it doesn't show an intelligent ai, nor bugs. It shows bad design choices. Let me make a list:

    1. Garrisons along with stationed troops can join a fleet battle when close to the cuty. A really odd design desicion. What is the point of blockading a city if the city garrison can easily jump onto ships with the 20 stack in the city vs your fleet of 5 ships. 5 ships is enaugh to defend against the city fleet, but not the entire garrison. If you want to break a blockade you should need to use a fleet, not magically appearing ships...

    2. Defeating a blockading fleet also defeats a besieging army, even though the army never perticipated in the battle.

    Infact all of Rome II basically smells of odd design choices...

  5. #5

    Default Re: Defeated fleet breaks entire siege

    Please DeI.. is there any hope to remake this mechanic?

    (What seems like) a very simple change is needed. Only naval units should be sent out against a blockading fleet.

    RGA raised another point about his experience which needs to be rethought too. A sieging army can't reinforce another army without breaking the siege. And if the siege is broken then (low and behold) the units in the settlement can also reinforce the defending army.

  6. #6

    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by FlashHeart07 View Post
    Buggy? It has nothing to do with it being buggy imo. To me it makes sense. Perhaps not a single unit army. But a big army surrounding the City and then another army engaging the army stationed outside the city. The AI is just showing a small bit intelligence
    I disagree, this can't make sense because if the sieging army joined a different battle away from the siege then there will be no one left to man the blockade around the city. The city garrison would be free to come out and help reinforce the defending army.

  7. #7

    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by RGA View Post
    As strangely as it might sound, your land army was perhaps too far away to reinforce. Because the city itself is so big, two armies camping at two opposite ends of it might be well outside the zone of control of each other, thus unable to help when the other is attacked.
    Following the same principle as my post above, if the entire army + garrison jumps into boats and leaves the settlement then the sieging army is free to walk into the city unhindered.

    Just imagine the situation.. it's completely ridiculous.

  8. #8

    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by RGA View Post
    As strangely as it might sound, your land army was perhaps too far away to reinforce. Because the city itself is so big, two armies camping at two opposite ends of it might be well outside the zone of control of each other, thus unable to help when the other is attacked. The Zone of control mechanics is quite buggy with sieges. I once suffered from an annoying exploit by AI: I had one big army camping outside a city. AI first besieged the city with an one-unit-stack, while concentrating all of its remaining force against my army. As my city was under siege, it could not reinforce. Really really annoying.
    Wow, I read this post then decided to play some DeI and this exact thing happened to me haha. AI is getting tricky.

  9. #9
    FlashHeart07's Avatar Praepositus
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    Default Re: Defeated fleet breaks entire siege

    Yeah. But that would also depend on the garrisson. If you had an army within the city you are right. But a trained army wouldnt need many troops to keep a city garrisson locked behind the City walls and would still be able to reinforce the other army fighting. Though this scenario like many others isnt really doable in the game

  10. #10

    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by FlashHeart07 View Post
    Yeah. But that would also depend on the garrisson. If you had an army within the city you are right. But a trained army wouldnt need many troops to keep a city garrisson locked behind the City walls and would still be able to reinforce the other army fighting. Though this scenario like many others isnt really doable in the game
    I know nothing about history and battles and sieges. But to me surrounding and imprisoning a city effectively would take many men. But I guess I could be wrong...

  11. #11
    FlashHeart07's Avatar Praepositus
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    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by rjacko10 View Post
    I know nothing about history and battles and sieges. But to me surrounding and imprisoning a city effectively would take many men. But I guess I could be wrong...
    Alot would depend on terrain, size of the city, the strength of each side etc. Something that cannot be illustrated in game.

  12. #12

    Default Re: Defeated fleet breaks entire siege

    But do you think if the suggestions made in post 8 could be made it would improve the game? Or do you prefer how it is now?

  13. #13
    FlashHeart07's Avatar Praepositus
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    Default Re: Defeated fleet breaks entire siege

    Quote Originally Posted by rjacko10 View Post
    But do you think if the suggestions made in post 8 could be made it would improve the game? Or do you prefer how it is now?
    I agree that it should only be the navy garrisson that should be able to sally out against a blockading navy. But only if the defender chooses to attack the blockading forces.

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