Hi guys! New little mod out for the game's mercenaries.
STEAM LINK: http://steamcommunity.com/sharedfile.../?id=348192213
Sebidee's Mercenary Warfare
This is a small and simple mod that aims to make mercenaries more useful and abundant in the campaign. This mod does two things, makes mercenaries slightly cheaper and increases their replenishment rates (by that I mean how long it takes for them to be available for recruitment again).
Historical basis: In ancient times mercenaries were a BIG deal. Everyone used them, The Successor kingdoms, Parthia, the Greeks, Carthage. For most kingdoms mercenaries made up a very large chunk of their armed forces and in some cases the entirety. However, I feel that the vanilla mercenaries are mostly unusable. You use them a couple of times in the campaign for unexpected battles but you don't use them as a regular fixture of your armies. This mod aims to fix that.
Price: All mercenaries have had their upkeep reduced by 20%. This means they will still be financially draining but they won't bankrupt you. If you have a decent income you should be able to afford plenty of mercenaries to bulk up your armies. Remember that this stacks with technologies too!
Avalabilty: In the vanilla game mercenary pools have a very low rate of replenishment. Most have only a 15% chance of returning every turn. The result of this is that once you empty a province of it's mercenaries you will probably not get many more for a very long time. With this mod most weak mercenaries will replenish EVERY TURN (up to a maximum of 4 units) while stronger mercenaries will have a 50-75% chance.
This mod will be included in my eventual unit overhaul and is 100% save game compatible. AI factions will also take advantage of the changes.
If you think some of the changes are too extreme or not extreme enough then please say, I'm willing to fiddle around with the numbers.
Thank you and happy modding!
- Sebidee
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http://www.twcenter.net/forums/forum...oster-Overhaul