Page 1 of 2 12 LastLast
Results 1 to 20 of 32

Thread: Hadrian's Wall...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Hadrian's Wall...

    Quite simply put, I've not seen anything on it yet.

    Is it even going to be featured in the game? Not really sure how they could work it out but it needs it's own custom battle for sure.
    We Came, We Saw, We Ran Away!

  2. #2

    Default Re: Hadrian's Wall...

    Harian's wall was at best sparsely garrisoned by the time the game starts and would never stand a chance against any sizeable army. It was however helpful to prevent small raiding parties from crossing. IMHO it could be represented as a kind of wonder with anti-raiding and public order bonus. Maybe also acts like a kind of "river" which slows down the trespassing armies a little bit.

    Still it would be nice to see Hadrian's wall on the campaign map, even if it is only for show.

  3. #3

    Default Re: Hadrian's Wall...

    Quote Originally Posted by RGA View Post
    Harian's wall was at best sparsely garrisoned by the time the game starts and would never stand a chance against any sizeable army. It was however helpful to prevent small raiding parties from crossing. IMHO it could be represented as a kind of wonder with anti-raiding and public order bonus. Maybe also acts like a kind of "river" which slows down the trespassing armies a little bit.

    Still it would be nice to see Hadrian's wall on the campaign map, even if it is only for show.
    I find your lack of vision disturbing.

    It's a sandbox game, it's not meant to be perfectly historically accurate because you are the one who creates or recreates history. There's no point whatsoever in reducing the wall to something it was not - instead let the player make it something it wasn't. Be it tearing it down after years of trade and good relations with the northern neighbours, or using it as a most effective point on the map to defend against their invasions.
    Campaign modder for Ancient Empires


  4. #4

    Default Re: Hadrian's Wall...

    Quote Originally Posted by RGA View Post
    Harian's wall was at best sparsely garrisoned by the time the game starts and would never stand a chance against any sizeable army. It was however helpful to prevent small raiding parties from crossing. IMHO it could be represented as a kind of wonder with anti-raiding and public order bonus. Maybe also acts like a kind of "river" which slows down the trespassing armies a little bit.

    Still it would be nice to see Hadrian's wall on the campaign map, even if it is only for show.
    This to me is the best way to realise Hadrian's wall in the game, since, atleast to my small knowledge on the subject, the fortifications that the romans built at the edges of their empire was more focused towards controlling trade by forcing traders to go through certain gates at which they could be forced to pay taxes to cross etc. The walls were not meant to be a permanent barrier for enemy armies but rather to reflect the imperial might of Rome while also putting the outside people at an disadvantage by slowing invading hostile armies down.

  5. #5
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
    Join Date
    Mar 2010
    Location
    Rock Hill, SC
    Posts
    16,318
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Hadrian's Wall...

    Quote Originally Posted by Le_Swede View Post
    This to me is the best way to realise Hadrian's wall in the game, since, atleast to my small knowledge on the subject, the fortifications that the romans built at the edges of their empire was more focused towards controlling trade by forcing traders to go through certain gates at which they could be forced to pay taxes to cross etc. The walls were not meant to be a permanent barrier for enemy armies but rather to reflect the imperial might of Rome while also putting the outside people at an disadvantage by slowing invading hostile armies down.
    You hit the nail on the head with that one. The same applies to the Rhine and Danube fortifications: they couldn't stop emmigration and whatnot, so they decided the best bet was to control it.

  6. #6
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
    Join Date
    Mar 2010
    Location
    Rock Hill, SC
    Posts
    16,318
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Hadrian's Wall...

    That, and the Notitia Dignitatum records it was garrisoned with about 20,000 men.

  7. #7
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Hadrian's Wall...

    20,000 men on a wall with accessible roads sounds like an almost instant army to me...
    We Came, We Saw, We Ran Away!

  8. #8
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
    Join Date
    Mar 2010
    Location
    Rock Hill, SC
    Posts
    16,318
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Hadrian's Wall...

    Quote Originally Posted by Lord Dakier View Post
    20,000 men on a wall with accessible roads sounds like an almost instant army to me...
    Something like that. Can't remember exactly but I think it's 2000 men on the Saxon shore, 19,000 on the Wall, a few other stationings, and 11,000 were withdrawn to Gaul probably in 405. I'd have to check the numbers in my research but I don't have my flashdrive on me.
    Last edited by Magister Militum Flavius Aetius; November 30, 2014 at 07:02 PM.

  9. #9
    Lord Baratheon's Avatar Decanus
    Join Date
    Aug 2012
    Location
    United Kingdom.
    Posts
    562

    Default Re: Hadrian's Wall...

    If they just did something like this It would be fine.

    Remember, remember, the third of september, the Rome II treason and plot. I know of no reason why pre-order treason should ever be forgot.

  10. #10
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Hadrian's Wall...

    I agree TATW really is a good example of it
    We Came, We Saw, We Ran Away!

  11. #11

    Default Re: Hadrian's Wall...

    If I remember correctly during one of the Q&A's that CA did a while back, they confirmed that Hadrian's Wall would appear on custom battle but that's all they said.

  12. #12
    Linke's Avatar Hazarapatish
    Join Date
    Apr 2014
    Location
    Stockholm
    Posts
    1,800

    Default Re: Hadrian's Wall...

    And I think on the Campaign map.

  13. #13
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Hadrian's Wall...

    Quote Originally Posted by Linke View Post
    And I think on the Campaign map.
    not what we have seen so far, Britain is pretty empty of that thing.

    Again how much will the wall influence the rest of the campaign? zero! so we have to ask our self, is it worth focusing on this work? or is time not better spent on making the rest of the campaign better.

    I could just be a wonder, and it would work for me, and I would love to see it like in tatw.
    But again don't hold your breath, and ask your self the first line, because people needs to be paid.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  14. #14
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Hadrian's Wall...

    Quote Originally Posted by VarrKhaitan View Post
    not what we have seen so far, Britain is pretty empty of that thing.

    Again how much will the wall influence the rest of the campaign? zero! so we have to ask our self, is it worth focusing on this work? or is time not better spent on making the rest of the campaign better.

    I could just be a wonder, and it would work for me, and I would love to see it like in tatw.
    But again don't hold your breath, and ask your self the first line, because people needs to be paid.
    I'd throw it in the same batch of cockups as Syracuse not having a wall. Given the extraordinary engineering feat it was, probably worse.
    We Came, We Saw, We Ran Away!

  15. #15
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Hadrian's Wall...

    Quote Originally Posted by Lord Dakier View Post
    I'd throw it in the same batch of cockups as Syracuse not having a wall. Given the extraordinary engineering feat it was, probably worse.
    Nahhh The Syracuse just really wasn't that well thought out, as in it could have been a province with 1 major city and a small city, but they choose to make it into a big province, which is weird enough?

    But Hadrians wall have to be very different from the current system, it has to be a new implantation, as in how does this function work out?
    if it would be like Tatw then:
    -a point which lets armies pass though, which acts like a fort.
    -the rest of the wall is impassable.
    All of that hasn't really been seen in rome 2, and has to coded into the engine, and how the AI and play can work with it.

    And Again it is just one og those in the rest of the whole campaign, so we really have to ask our self is it really worth it? I got a few ideas which could justify why "it's kind" of system should be implemented.

    But as it stands right now, I see little chance it will be a advance implantation of the Hadrians wall, and it will be on the map or not, and just act as a wonder.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  16. #16

    Default Re: Hadrian's Wall...

    It looks to be visible in the EGX video where they show the raze settlement feature though it looks pretty hazy.
    The Armenian Issue
    http://www.twcenter.net/forums/group.php?groupid=1930

    "We're nice mainly because we're rich and comfortable."

  17. #17
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Hadrian's Wall...

    Still it was used as a deterrent for those who would raid or go to war. The idea being that they don't really know what could turn up behind the wall if they did attack also. It should certainly be in the game,
    We Came, We Saw, We Ran Away!

  18. #18

    Default Re: Hadrian's Wall...

    Here is exactly where you can see it on the twitch stream video: Link.
    The Armenian Issue
    http://www.twcenter.net/forums/group.php?groupid=1930

    "We're nice mainly because we're rich and comfortable."

  19. #19

    Default Re: Hadrian's Wall...

    Quote Originally Posted by Setekh View Post
    Here is exactly where you can see it on the twitch stream video: Link.
    Blimey, it sure seems like they have implemented the wall ingame.

  20. #20
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Hadrian's Wall...

    True I saw it to, the wall was on the map!

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •