Quite simply put, I've not seen anything on it yet.
Is it even going to be featured in the game? Not really sure how they could work it out but it needs it's own custom battle for sure.
Quite simply put, I've not seen anything on it yet.
Is it even going to be featured in the game? Not really sure how they could work it out but it needs it's own custom battle for sure.
We Came, We Saw, We Ran Away!
Harian's wall was at best sparsely garrisoned by the time the game starts and would never stand a chance against any sizeable army. It was however helpful to prevent small raiding parties from crossing. IMHO it could be represented as a kind of wonder with anti-raiding and public order bonus. Maybe also acts like a kind of "river" which slows down the trespassing armies a little bit.
Still it would be nice to see Hadrian's wall on the campaign map, even if it is only for show.
I find your lack of vision disturbing.
It's a sandbox game, it's not meant to be perfectly historically accurate because you are the one who creates or recreates history. There's no point whatsoever in reducing the wall to something it was not - instead let the player make it something it wasn't. Be it tearing it down after years of trade and good relations with the northern neighbours, or using it as a most effective point on the map to defend against their invasions.
Campaign modder for Ancient Empires
This to me is the best way to realise Hadrian's wall in the game, since, atleast to my small knowledge on the subject, the fortifications that the romans built at the edges of their empire was more focused towards controlling trade by forcing traders to go through certain gates at which they could be forced to pay taxes to cross etc. The walls were not meant to be a permanent barrier for enemy armies but rather to reflect the imperial might of Rome while also putting the outside people at an disadvantage by slowing invading hostile armies down.
That, and the Notitia Dignitatum records it was garrisoned with about 20,000 men.
20,000 men on a wall with accessible roads sounds like an almost instant army to me...
We Came, We Saw, We Ran Away!
Something like that. Can't remember exactly but I think it's 2000 men on the Saxon shore, 19,000 on the Wall, a few other stationings, and 11,000 were withdrawn to Gaul probably in 405. I'd have to check the numbers in my research but I don't have my flashdrive on me.
Last edited by Magister Militum Flavius Aetius; November 30, 2014 at 07:02 PM.
If they just did something like this It would be fine.
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I agree TATW really is a good example of it
We Came, We Saw, We Ran Away!
If I remember correctly during one of the Q&A's that CA did a while back, they confirmed that Hadrian's Wall would appear on custom battle but that's all they said.
And I think on the Campaign map.
not what we have seen so far, Britain is pretty empty of that thing.
Again how much will the wall influence the rest of the campaign? zero! so we have to ask our self, is it worth focusing on this work? or is time not better spent on making the rest of the campaign better.
I could just be a wonder, and it would work for me, and I would love to see it like in tatw.
But again don't hold your breath, and ask your self the first line, because people needs to be paid.
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https://www.youtube.com/watch?v=LDULtV9U2kA
Nahhh The Syracuse just really wasn't that well thought out, as in it could have been a province with 1 major city and a small city, but they choose to make it into a big province, which is weird enough?
But Hadrians wall have to be very different from the current system, it has to be a new implantation, as in how does this function work out?
if it would be like Tatw then:
-a point which lets armies pass though, which acts like a fort.
-the rest of the wall is impassable.
All of that hasn't really been seen in rome 2, and has to coded into the engine, and how the AI and play can work with it.
And Again it is just one og those in the rest of the whole campaign, so we really have to ask our self is it really worth it? I got a few ideas which could justify why "it's kind" of system should be implemented.
But as it stands right now, I see little chance it will be a advance implantation of the Hadrians wall, and it will be on the map or not, and just act as a wonder.
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Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
It looks to be visible in the EGX video where they show the raze settlement feature though it looks pretty hazy.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
"We're nice mainly because we're rich and comfortable."
Still it was used as a deterrent for those who would raid or go to war. The idea being that they don't really know what could turn up behind the wall if they did attack also. It should certainly be in the game,
We Came, We Saw, We Ran Away!
Here is exactly where you can see it on the twitch stream video: Link.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
"We're nice mainly because we're rich and comfortable."
True I saw it to, the wall was on the map!
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Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA