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Thread: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

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  1. #1

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    that Triballi not war with me , but they send 2 army to Osdinian kingdom land , who know what they will do and they have 2 stack in home , they have 4 stack , but not cool that AI spam only 1 type of units as you see . i use All in one and all Radious units mods + champloo gold unit mod . I think all factions have over 1200 new units , but poorly only 1 or 2 units be used


  2. #2
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    its not my mod fault mate, i dont touch unit quality table, try check radious, to better understand the problem

    When CAI recruit certain type unit he first use this theory
    1.Army Proportion (my mod alter) cav : siege :infantry : range
    2.Specific unit selection (my mod dont alter this) , if infantry what type infantry he prefer (legioner,veteran,triari)

    Also you must see, did they already unlock requirement building to recruit ?, There is one solution for this, that is by using dynamic cap where its limit certain unit recruitment, like already done on Shogun 2 Mod RGM, but i realy dont interesting apply it to rome 2, since its require lots of work to be done.The logic is if CAI find certain unit under CAP limiter, they will force to recruit avaible unit, which in the end lead to more variation of army composition.

    Remember you use better ai recruitment, are you sure that mod also support recuitment for AIO mod ???, try just use my mod only without other ai mods, and see it did it still behave like that ? (basicly you just use whatever unit quality recruitment available from AIO)

    I dont check radious ai will try it later to see what problem, well you must remember since radious AI specificly build to recruit radious custom unit, i doubt its will tolerant which other custom unit, which all in one have many, my advice unless me or toon or someone else specific alter it i doubt you will see much difference.
    Last edited by Junaidi83 de Bodemloze; December 29, 2014 at 10:44 PM.
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  3. #3

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Click image for larger version. 

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    This happened to me on a new playthrough with your mod as the only CAI, radious campaign map. I don't think this is intended
    Last edited by diego007; December 30, 2014 at 01:11 AM.

  4. #4
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Quote Originally Posted by diego007 View Post
    Click image for larger version. 

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    This happened to me on a new playthrough with your mod as the only CAI, radious campaign map. I don't think this is intended
    Hmm from the picture its seem the auto resolve is up, but diego007 my mod itself dont alter auto resolve so i realy dont have any idea, where its coming from, probably since you only using my cai mod, i guess its using original vanilla auto resolve value.What my mod do is only alter CAI behaviour, for important aspect like auto resolve or unit quality i dont touch that hot stuff.

    I dont know what the problem i also finding similiar situation when testing v 1.9, its seem sometimes the navy cai can very very wrong predicted balance strengh, most happen on navy not transport nor land unit, but its seem random.Sometimes its happen sometimes is not, for the record,in all entire mod that exist in rome 2 tw center modding i am the only one maybe that put 65 as value for minimum chance of success, is someone told me why its still suicidal, i dont know what the answer is, bug ? glitch ? But the rest is okay mostly

    Also not every value on 1.8 is correct i found some several mistake on value input, several row that missing, perhaps it also affect it ???
    But i guess its problem maybe coming from task priorty for CAI, back there in 1.8 cai specificly have highest priority to attack human player, maybe because he fulfilled the task, he attack player despite he in disadvantage in auto resolve ??? CAI can also acted like human he can attack player then if he see its not win situation he can go withdraw ? My bet, is he fullfill task priority to attack human, but when auto resolve dont favour him, he should retreat but in your case, since there is random chance wheter CAI should retreat or not, he choose not, there we go, my theory of conspiracy

    Yes there are value to control should CAI retreat or not,if i remember that value is 0.5 so there is 50 % he retreat despite the odd, i should try fix that value perhaps its can cure this problem forever

    Anyway i am near finish working on latest 1.9 version hope can release it tonight, stay tune and thank you for the feedback
    Last edited by Junaidi83 de Bodemloze; December 30, 2014 at 01:50 AM.
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  5. #5

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Oh man I can't wait! I shall halt my campaign for now

  6. #6
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Quote Originally Posted by diego007 View Post
    Oh man I can't wait! I shall halt my campaign for now
    Yeah that smart move since this latest update require you to start new campaign, i also will put custom setting mitch script , there lot of candy feature, hard to miss this update



    How much turn this required ? 16
    1,2,3,4 friendly Roman march together to capture LilyBaeum, i doubt its will survive another turn



    Anyone who like Iceni can see how peacefull they are in Britain
    Notice the glaring contest between neighbour, ahh i miss my old neighbors, always friendly toward me
    Last edited by Junaidi83 de Bodemloze; December 30, 2014 at 02:18 AM.
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  7. #7
    Mayor's Avatar Tiro
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    This mod does what it says. I am playing the best campaign ever, combined with Radious and other mods. Thank you Junaidi83, have a Happy New Year!

  8. #8
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Quote Originally Posted by Mayor View Post
    This mod does what it says. I am playing the best campaign ever, combined with Radious and other mods. Thank you Junaidi83, have a Happy New Year!
    Its to early to said that Sir Mayor, you still not taste what mass invasion is, if 300 sparta have Persia invasion, i think when i release the latest update you will trully embrace it , thanks for the rep
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  9. #9

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Hi JUNAIDI,
    just wanted to say that your mod is amazing!!! thank you!
    I play total war games since 1st SHOGUN!!!! have played them all and all of them need campaign AI just LIKE THIS!!!!!
    GREAT JOB! but... you need to find a way to make AI recruit better armies!
    and i have a question:
    does it work with 41 unit mod? (dmboss 41) that allows to have 41 slots armies instead of 20 per general! I would love to use it with your mod!

  10. #10
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Quote Originally Posted by quarra933 View Post
    Hi JUNAIDI,
    just wanted to say that your mod is amazing!!! thank you!
    I play total war games since 1st SHOGUN!!!! have played them all and all of them need campaign AI just LIKE THIS!!!!!
    GREAT JOB! but... you need to find a way to make AI recruit better armies!
    and i have a question:
    does it work with 41 unit mod? (dmboss 41) that allows to have 41 slots armies instead of 20 per general! I would love to use it with your mod!
    Basicly dmboss use this AI mod as the core, but its use the old version, not the latest one, honestly when i finish the V 1.9 i dont think you need 41 unit mod, because the CAI move in mass, so if you have war with AI there is good chance his ally came to aid, which in turn in theory would be like this

    Your vs enemy + ally enemy + another ally enemy+ CAI that want plunder your situation

    If each faction just bring 2 stack you can face 6 stack in total, which in my mod case sometimes even 1 faction can use 4 stack to invade you. I dont think you rig or mine can handle to much )

    I leave the recruitment for original vanilla or another mod, since i dont touch that hot stuff
    Last edited by Junaidi83 de Bodemloze; December 31, 2014 at 05:00 AM.
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  11. #11

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    i hope you combine radious ai and your mod , so we don't need use 2 mod together and can you look Better AI recruitment , and see something can be use in your mod . and Junaidi83 de Bodemloze , do you creat AI mod for Attila ?
    Last edited by Tiger tank; December 30, 2014 at 07:24 PM.


  12. #12
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Quote Originally Posted by Tiger tank View Post
    i hope you combine radious ai and your mod , so we don't need use 2 mod together and can you look Better AI recruitment , and see something can be use in your mod . and Junaidi83 de Bodemloze , do you creat AI mod for Attila ?
    Nah, i will not do it, radious AI have its own unique, i will look better ai recruitment and see what i can dig for, Attila ??? Of course mate, what you play right now will serve as ground base for Attila Better Aggresive CAI

    Its my dream to see CAI capable to unleash 10 stack army across the sea to launch Very Massive Scale Invasion like 300 movies

    Right now i working on VV CAI,you should try your hand when i finish it, its will be fun campaign,the different with Better aggresive AI itself is VV CAI developed to suit working with VV system, but the rest will much same



    Rome,venecci,eutrican leauge all is CAI, turn 52, notice how bad ass the CAI, eutrican leauge is vassal with Venecci trying to topple the old Rome for good.


    Here the faction map on turn 52 notice rome power is larger then theirs, so military alliance between eutrican league and venecci is smart choice for CAI
    Last edited by Junaidi83 de Bodemloze; December 30, 2014 at 08:08 PM.
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  13. #13

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    So radious AI actually touches the things that your mod doesn't? Niceeeeee

  14. #14

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    some of radious AI have the same table with this mod , so load this mod first in load order , or use pack file manager delete same table in radious mod
    when i conquered Epirus , Tylis and Osdinian kingdom i saw that they build farm , not build barrack , so they only recruit 1 unit . maybe you change something about that , force AI build barrack first


  15. #15

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    Quote Originally Posted by Tiger tank View Post
    some of radious AI have the same table with this mod , so load this mod first in load order , or use pack file manager delete same table in radious mod
    when i conquered Epirus , Tylis and Osdinian kingdom i saw that they build farm , not build barrack , so they only recruit 1 unit . maybe you change something about that , force AI build barrack first
    But Mitch's mod manager said there's no conflicting tables

  16. #16

    Default Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    you must open 2 mods with pack file manager and see they have same table don't just see and trust mod manager , you must see with your own EYES by Pack file manager


  17. #17
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.9 for Emperor Edition Patch 16.1

    Just load my mod on top on the list should be fine , if you afraid just use only my mod, i dont think you need another handicap for CAI, considering


    Better Aggresive CAI for Rome 2 V 1.9, Now released,And i will watch your world...........burn."
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  18. #18

    Default Re: Better Aggresive CAI for Rome 2 V 1.9 for Emperor Edition Patch 16.1

    HELP !!!!!!!!!!! my game not responding when use 1.9 version , i disable radious AI and better recruiting ai but game not run . my game version is v 2.2.0 build 15539.624940 , i have Wrath of sparta dlc


  19. #19

    Default Re: Better Aggresive CAI for Rome 2 V 1.9 for Emperor Edition Patch 16.1

    Also,does the Ai get bonus food in both versions?

  20. #20
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 1.9 for Emperor Edition Patch 16.1

    Quote Originally Posted by Tiger tank View Post
    HELP !!!!!!!!!!! my game not responding when use 1.9 version , i disable radious AI and better recruiting ai but game not run . my game version is v 2.2.0 build 15539.624940 , i have Wrath of sparta dlc
    Its not save game compatible mate, different cai personality table, need restart new game, game version is ok, i am also running in the same rig, try download again, maybe the download get corrupted somehow, are you using mitch mod manager ?

    If your game simply wont load, try run the game without any mods, if it still dont want to load, then just go to creative assembly folder on C, check whatever your user name is, open the temp folder, find the creative assembly folder open, look rome 2 folder and delete it all, then start new game without mod first, if it run then you can ready to launch the new mod

    Quote Originally Posted by EQtreebranch View Post
    Hi Junaidi83,thanks for the new version!

    Whats the difference between the regular and easy edition of v1.9?
    Basicly the difference is small, normal ai can recruit and maintain army almost twice then usual , easy edition ai can recruit and mantain army mostly same what human capable do.

    Quote Originally Posted by EQtreebranch View Post
    Also,does the Ai get bonus food in both versions?
    Off course
    Last edited by Junaidi83 de Bodemloze; December 31, 2014 at 03:18 PM.
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