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Thread: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

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  1. #1
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Quote Originally Posted by Raisthlin View Post
    Great news Junaidi!
    In V2.9 could you change the too slow imperium progress what was mentined earlier by Le_Fred?
    Reforms occur too late for my taste.
    Thanks!
    Imperium already reworked including its speed, number of army, eddict, fleet, its actually very similiar like vanilla. So one problem already nailed here

    Quote Originally Posted by Teil View Post
    this optional or only for Large version?
    As usual that was optional mean you can enable or disable it.
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  2. #2

    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    the numbers siege ladders and towers can stay like vanilla because now the CAI sieges walled citys for more turns.

  3. #3
    GourmetGorilla's Avatar Semisalis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Would you consider adding the Better Arrows feature which you are planning to integrate as a modular add-on like you did with Better Aggressive Artillery?

    This would be much appreciated, at least for the DEI version, since many of us who use your mod alongside DEI also use KAM's BAI mod, which has been known to conflict quite heavily with other projectile overhauls.

  4. #4
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Dont it was add on already ?
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  5. #5
    GourmetGorilla's Avatar Semisalis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Dont it was add on already ?
    The Better Aggressive Artillery feature is an add-on, yes. I was wondering if you would also make the Better Arrows feature an add-on for the upcoming version as well?

    It's very helpful on the user-end to have such features be modular, for the sake of compatibility.

  6. #6
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    I guess picture can explain most of it





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  7. #7
    GourmetGorilla's Avatar Semisalis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Haha whoops, I stand corrected!

  8. #8
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Better Aggresive CAI for Rome 2 V 2.9 now release, enjoy the fine tune of old west music



    Read the changelog for more info
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  9. #9

    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    good work, that was fast...am looking forward to the changes thx
    Last edited by Teil; July 25, 2015 at 09:51 AM.

  10. #10

    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    New for GaW ?

  11. #11
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Relax the GaW itself was not even release its first download version, i see no reason why i need to rush, Phal did send me part of GaW AI couple week ago, and i already made couple change on it. The AI core for GaW in fact was quite different then most AI Core i ever see. Anyways none of the GaW team member told me the ETA for its release, so i though i gonna take it slow.
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  12. #12
    GourmetGorilla's Avatar Semisalis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Yee-haw~!

    Thanks!

    -I have a question regarding the PF: what are the technology_unit_upgrade_tables for?
    Last edited by GourmetGorilla; July 26, 2015 at 05:55 PM.

  13. #13
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Its allow you to upgrade several unit that was mob/peasant into something better.
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  14. #14

    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    I was looking for a good reason to play a new Seleucid DeI campaign.
    Thanks Sir Junaidi83, you gave me that reason with v2.9


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  15. #15
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Enjoy the game
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  16. #16
    Sixt's Avatar Civis
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    Default Better Aggresive CAI for Rome 2 V 2.9 Official Release

    The AI feels less agressive in 2.9 easy version than in the 2.8 easy version? Also after starting a new coop campaign with this mod, it feel to easy to get the ai to accept tradeagreements, nearly every power we encountered acceptet trade agreements and non agressionpacts, and later alliances. That made the ai less keen to attack us, than in our last campaign, and less fun. We are playing as cessatani and massilia, DEI mod, with allplayable factions 24tpy and with the guarenteed major factions mod also.

    But maybe the later game will change, we are getting a very big major factions, especialy carthage and seluadka are growing big on the cost of egypt, and rome hasn't left the italian peninsula, but knowing what units that they get in the later game, they wont be easy to take on [emoji5]️
    Last edited by Sixt; July 28, 2015 at 03:15 AM.

  17. #17
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    That right, that because the ai more focused to expand between his neighbour instead foreign expansion oversea, the 2.8 the AI was created to give player feeling how if AI able to freely expand in anywhere region he like, so that mean more foreign invasion more then usual, buts its also created another problem, first its lack of base power since they preffer going "Viking" style and capture other region far away from their home land.

    Another one is they probably lack of internal warfare among neighbour since most of it, if they are in buddy buddy term will try to avoid conflict between each other, especially when they try to expand to far away land.

    In 2.9 the AI back on conservative style, while they trade their ability for far away invasion plans, they do gain ability to created mini empire that easy to defend, guard, and expand by AI since they try to capture nearby city as possible, so in easy words, if the late game, you can see the AI already form small Kingdom for his own, which eventually grow larger and larger as they try to swallow each other.

    Its do give player some easy time to breath, but if you fail to secure the peace moment that gonna lasting short, you will regret its since they will coming with force twice more powerfull then 2.8, i give you picture, imagine a kingdom lead by AI, lots of region, heavy developed, structural close to each other,lots of veteran army thanks for the amount battle they have with other AI.

    If you play 2.8, the push effect will be strongest in early game, but will be bit weaker in late game, while in 2.9 as time pass the push effect will become stronger and if you and enemy AI share border, expect that he will pour lots of his troop to capture your teritorry. Think stuff like German blitzkrieg in Poland, swift, merciless, and powerfull.

    You can think that every faction in 2.9 will adopt German style of warfare, well guarded, well developed, but when its attack, its hard and fast.

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  18. #18

    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    With Special Thanks to your Effort, Is not it better you Changer Garrison Status in Your mod? Vanilla Garrison is really weak
    Secondly In version 2.8 Affter a few turn all surrounding faction declare war on Human player regardless of which difficulty you use is not it better you take a look at diplomacy feature?
    Without any doubt rome 2 without your mod is a boring and not chalenging game.

  19. #19
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Changer Garrison Status in Your mod?
    I prefer to keep the original taste, but i think created submod that allow double garrison is not bad idea at all. You do however can find vanilla double garrison mod in steam easily

    Secondly In version 2.8 Affter a few turn all surrounding faction declare war on Human player regardless of which difficulty you use is not it better you take a look at diplomacy feature?
    Dont the latest version was 2.9 instead 2.8, i do tweak diplomacy on the latest release, the reason AI declare war to Human was because your faction can be categorized as weak, usually AI see you weak or strong based on two things, number of army, and amount of money (not income), so if you try to pour all the money into developed building, and leave army number relatively small, the AI will react immediatly and seize the golden oppurtunity to strike at the time where you are weaks in military strengh. Its very advised to use BACAI Normal version with normal or Hard in difficulty campaign setting if you already familiar with total war. BACAI Easy version is very recommend to amateur or casual player. While Hard Version is for Pro level or someone who seek the feeling getting beaten by AI in very harsh manner as possible.

    Without any doubt rome 2 without your mod is a boring and not chalenging game.
    Glad to hear it , enjoy the game
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  20. #20
    Sixt's Avatar Civis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    We have playet a little more in our coop campaign, not the big changes. But one thing i have noticed, is that the ai some times attack with one stack against another stack of enemy units though the autoresolve clealy sais its gonna loose like 75%, as i recall i did not see that happen with 2.8.

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