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Thread: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

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  1. #1
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    Quote Originally Posted by ToonTotalWar View Post
    Junaidi - So is your mod working? Are you uploading a newer version for AIO mod?
    Well its not my mod entirely fault, since the real value that caused it, was the vanilla value, suprise- suprise.
    Not tonight,probably released the V 2.6 tomorrow,i need also check other campaign as well, not mention run several test to fine tune the value.

    I also need to test AIO and see how its gonna fare, since i use vanilla as the WOS campaign tester for now. There is blessing and curse from this new tweak,

    Turn 25

    1. Sparta launch offensive assassult 2 stack vs me + garrison , the result favour me so i auto resolve and win
    2. Argos then mounted another assault, successfull repel this time,
    3. Forget the faction name , but its send 2 stack and finally put down me + garrison (considering i already battle weary), and end my rule

    The curse : Sometimes they can act irrational

    The Blessing : Mostly the AI succesfful capture your settlement, i just remember like playing chess with my friend where he suddenly offering me something that i cant refuse, eg bishop, i eat and turn it its was trap. I realy dont know the AI logic, but to pull that kind of stunt, is realy scared me, i think AI act irrational, perhaps there is hidden motive behind that
    Last edited by Junaidi83 de Bodemloze; March 17, 2015 at 11:22 AM.
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  2. #2

    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    I thihnk you're realising versions way too quickly between one and another...take your time. Maybe 2-3 weeks per update is ok.

  3. #3
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    Quote Originally Posted by Tenerife_Boy View Post
    I thihnk you're realising versions way too quickly between one and another...take your time. Maybe 2-3 weeks per update is ok.
    The mod is save game compatible so you will be ok with any version that is released.

    I also need a version for AIO to test out alongside Bran Mac Born version

  4. #4
    GourmetGorilla's Avatar Semisalis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    Do you have a fix for babaikasc's save?

    My campaign is on hold at Imp. III, and I can see that your mod has severe diplomatic penalties prior to Imp. IV at which point they drop off and are replaced by the ordinary DEI values (which begin at that point with -5 expansionism and so forth).

    In addition, if 2.6 is relatively untested, would you consider releasing it alongside 2.5 as opposed to replacing it? Maybe make it a beta edition, for people to try out.

  5. #5
    RollingWave's Avatar Praepositus
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    I'm trying the new fixed version 2.5 for DEI, playign normal Odrssian.

    Seem to be easier than 2.3 at least in early game, partly because AI isn't as prone to randomly declaring war on you out of nowhere, but I notice that they seem to like to try to move with 2-3 half stacks instead of 1 full stack, which can be easily exploited by players using nightattack / ambush / agents.

    Still, I am only +2 region and it's almost 80 turns in, and that was with some luck since the Macedonians and Tylis basically killed each other.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  6. #6
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    Quote Originally Posted by Tenerife_Boy View Post
    I thihnk you're realising versions way too quickly between one and another...take your time. Maybe 2-3 weeks per update is ok.
    Dont worry its save game compatible, its only fix the bug where CAI dont want to siege walled settlement, which the problem grow bigger when play Wrath of Sparta DLC, but i think it will also improve the other campaign as well.

    Quote Originally Posted by GourmetGorilla View Post
    Do you have a fix for babaikasc's save?

    My campaign is on hold at Imp. III, and I can see that your mod has severe diplomatic penalties prior to Imp. IV at which point they drop off and are replaced by the ordinary DEI values (which begin at that point with -5 expansionism and so forth).

    In addition, if 2.6 is relatively untested, would you consider releasing it alongside 2.5 as opposed to replacing it? Maybe make it a beta edition, for people to try out.
    Will also release the fix for that Imperium problem with new version 2.6 for DeI.Save game compatible

    Quote Originally Posted by ToonTotalWar View Post
    The mod is save game compatible so you will be ok with any version that is released.

    I also need a version for AIO to test out alongside Bran Mac Born version
    Correct
    Quote Originally Posted by RollingWave View Post
    I'm trying the new fixed version 2.5 for DEI, playign normal Odrssian.

    Seem to be easier than 2.3 at least in early game, partly because AI isn't as prone to randomly declaring war on you out of nowhere, but I notice that they seem to like to try to move with 2-3 half stacks instead of 1 full stack, which can be easily exploited by players using nightattack / ambush / agents.

    Still, I am only +2 region and it's almost 80 turns in, and that was with some luck since the Macedonians and Tylis basically killed each other.
    Hmm will look forward, last time i test 2.6, you can see pic above, they moving as full stack, dont know what AI problem. Mostly its related with their own money as well, if they can afford to recruit full stack they do it. But what they cant do, is like disband, and probably merger units from small stack into 1 full like we human can do, never see the AI do that.
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  7. #7
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    i should report a problem i've been getting.

    played 2 campaigns, AI is definitely smarter, however i've notice when AI goes to war they tend to leave their capital/regions with low troops.

    for example, i was playing epyrus and declared war on the faction on top of me (can't remember their name but it was an half greek, half dacian let's call it faction B) and they were at war with some neighbours (faction C)

    faction B had 2 full stacks and i had 1 and a half so sieging wasn't an option so i just fortified my army inside their region, waited a few turns and suddenly those 2 armies were gone to go to war on faction C that didnt have any armies in the borders, only defending the capital of faction C, so i was free to just conquer the only town of faction B...

    it was way to easy to kill a few garrison units of faction B!

    the same happened on my 2nd campaign with your mod, i was some germanic tribe.

    Although i gotta say AI does go to war with some pretty huge stacks and much harder to fight!


    btw, your AI is mostly centered around CAI right? which battle AI do you recomend to use alongside your mod?
    Last edited by Swagger; March 17, 2015 at 11:48 PM.
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  8. #8
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.5 (Fix) for Emperor Edition Patch 16.1

    Quote Originally Posted by Swagger View Post
    i should report a problem i've been getting.

    played 2 campaigns, AI is definitely smarter, however i've notice when AI goes to war they tend to leave their capital/regions with low troops.

    for example, i was playing epyrus and declared war on the faction on top of me (can't remember their name but it was an half greek, half dacian let's call it faction B) and they were at war with some neighbours (faction C)

    faction B had 2 full stacks and i had 1 and a half so sieging wasn't an option so i just fortified my army inside their region, waited a few turns and suddenly those 2 armies were gone to go to war on faction C that didnt have any armies in the borders, only defending the capital of faction C, so i was free to just conquer the only town of faction B...

    it was way to easy to kill a few garrison units of faction B!

    the same happened on my 2nd campaign with your mod, i was some germanic tribe.

    Although i gotta say AI does go to war with some pretty huge stacks and much harder to fight!


    btw, your AI is mostly centered around CAI right? which battle AI do you recomend to use alongside your mod?
    Its related to AI task, perhaps with 2.6 Version released, the problem will be gone, since AI will be more focus twice on what they should doing, if they defending, they will try to defend properly, if they try do siege , they also siege properly, not half action like you described Sir Swagger.

    Battle AI ? Hmm Kam battle AI maybe, hmm Bran Mc Born also made battle AI, hmm you should try look around and see which one suit your like. I pretty much dont have to much experience on BAI, that why i only put 2 mini tweak for BAI, one for kill ratio, another for morale ratio.

    But for the battle mechanic like unit speed, attack, accuracy, fatigue,animation i think i pretty much dont have any knowledge for this thing
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  9. #9
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 for Emperor Edition Patch 16.1

    Better Aggresive CAI for Rome 2 V 2.6 is out, i think its time for me to relax now ....

    With this final version is out, i think Rome 2 AI already in very better state right now, and i decide to stop updating this mod, because i also want to enjoy the luxury to be able to play like normal user, modding work especially AI can suck your life without you realize.

    But i also will not abandon this mod entirely, since its every modder responsibility to fix the bug inside his own mod.So if you find the bug during the game, you can post it and after the bug number already hits reasonable number, then i will release the fix edition.

    Thank you for reading this and enjoy the latest version 2.6. I hope its can satisfied and enchance your gameplay
    Last edited by Junaidi83 de Bodemloze; March 18, 2015 at 05:19 PM.
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  10. #10

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    NO!,mate you cant stop, you almost like drug dealer for me.Thank you

  11. #11

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Now i downloaded your 2.6 version for DeI and in ModManager it says 12 conflicts instead of 1 with DeI. Is there any wrong thing ?

  12. #12
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by twinlightguard View Post
    NO!,mate you cant stop, you almost like drug dealer for me.Thank you
    Thanks for the kind words

    Quote Originally Posted by bogac94 View Post
    Now i downloaded your 2.6 version for DeI and in ModManager it says 12 conflicts instead of 1 with DeI. Is there any wrong thing ?
    Its okay, no problem just load it above DeI like usual
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  13. #13
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Thanks for swift update, will continue my campaign and will revert back with findings from latest version.

  14. #14
    suras333's Avatar Semisalis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Thank you very much for this awesome mod!!!

  15. #15

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Thank you very much for the updated version. Issue with wrong diplomacy penalties on imperium level 4 looks gone now.

  16. #16
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by ToonTotalWar View Post
    Thanks for swift update, will continue my campaign and will revert back with findings from latest version.
    Quote Originally Posted by suras333 View Post
    Thank you very much for this awesome mod!!!
    Quote Originally Posted by babaikasc View Post
    Thank you very much for the updated version. Issue with wrong diplomacy penalties on imperium level 4 looks gone now.
    Yours welcome , anyways if all of you people dont report the bug, how can i keep polish this mod , so i want to say thanks to you all
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  17. #17
    Drakeb22's Avatar Civis
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Keep up the good fight good sir, but for now, enjoy the battles you've written!

  18. #18
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Thanks mate
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  19. #19
    RollingWave's Avatar Praepositus
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Thanks mate, really good mod, 2.6 Odrissian so far : early on took advantage of Macedon and took both Pulpedeva and Pella (though they still had Larissa) but then one of the Pannonia Celtcs rolled around and attacked me, in the process I lost both cities again, recaptured Pulpedeva, only to lose my capital (which they sacked very thoroughly) now I'm back to 2 cities but most of the buildings burned
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  20. #20
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Hmm pretty hardcore
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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