So after couple of event i decide to release what i call simple tweaks and simple solution for playing total war ROME 2.What you need to know i dont create new CAI what i do just utilize the CAI in the Rome 2 to its fullest. Anyone who mods Shogun 2 will quite familiar to this tweak, even Hedge already mention it back in his AI tutorial.The first time i realize what this tweak capable was when im still working in my RGM mods. Then i am thinking if the same method work with Shogun 2 why not Rome 2. And yes, the concept is still same and its work flawesly. You can even try the vanilla game without any mods and feel the effect.But i recommend to use mod especially all in one from toon lots of shiny stuff
Better Aggresive CAI V 3.5 promotional music video
I proudly present Better Aggresive CAI For Rome 2 Version 3.5 is out !!!
Storm clouds gather over Europe, mistrust and rivalries between realms threaten to break and flood the world in a tide of Total War
Campaign AI
Have you encounter Passive CAI that lazy to attack or act stupid like letting player or other faction expand the empire while he himself contend in tiny province waiting to be killed by other ? Now its gone !!! Thanks for Uanime5 and Hedge,i can understand how to force AI to expand, and this tweak is not popular even in Shogun 2, the closed one that utilize this trick maybe Radious mods, but its not up to the fullest, where CAI forced to use up to the maximum of his ability to expand and destroy player and other faction.
CAI Winning Chance
Here the fun facts, in vanilla the CAI only have 35 % winning chance as default value, that means the CAI only need to meet 35% chance to win to authorize his decision to send army goes into suicide mission, that explain random small army marching into their doom. Now i tweak it up to 70 %, so the CAI now will be play safe, defend properly and build his army into considerable strengh before invade other faction or player. So you want EPIC battle , Now you get it !!!
To make its easy to understand, i will explain the logic behind this tweak and how its affect the entire gameplay, for example there is 2 province :
Rome : Its heavily garrison by player, so in order to take that city from me the CAI will send a full stack army or couple maybe depend on how auto resolve result depend, which must have at least have minimum chance to win 65 % if player use auto resolve.Its force the player to handle battle manual or suffer tragic loss via auto resolve.
Corsica : Its small and undevelop province that have no garrison, the CAI will send small army to claim it, since full stack army will become overkill, and waste of men power, as long the CAI small army have minimum chance 65 % to win via auto resolve.
The summary is whatever choice CAI take, they always in the winning term, but you also can counter them via misleading information to lure them capture weak garrison province and ambush the CAI.But the problem is all faction have all similiarity like this, and you not face one faction at times, since CAI already set to blunder player situation, and that where you suddenly face multiple enemy and get surrounded.From aggresive into defensive and counter style.And that where everything become interesting.
Everybody loves the aggresive CAI but dont like the suicidal one, here that make different, about purely aggresive with suicidal tendencies fighthing something its cant win or just act smartly by attacking where CAI sure to win.Just imagine if every faction play with tactical style like this.The bigger your province the more spread your military strengh mean your defense became less and less, and CAI will blunder this oppurtunity , that where Total War is Commence.
And dont worry about they became passive because they already hardwired to expand at any cost, now. Just waiting a perfect opportunity and there is plenty, just imagine Sengoku Jidai era with Europe map.
The Goal of this mod is :
- Create a mini mod so it can fit with any mods as much as possible, without alter them to much, so if you play radious, or DEI or Toon, or Silvan just say any mod that been created by any modder in Rome 2 modding scene, each of this mod, have many different table either units speed, different morale,different stats, you can still taste the mod flavour that has been hardly created by respective modder itself.
- If someone just want to play pure vanilla Rome 2 ,this mod can satisfied them, because its offer more difficult CAI player can handle, improving melee battle both on casuality and morale (so its take lot of flanking and good time to rout a unit), some essential fix like food,and some important element. Plus it work for every Campaign.
- Its denied possibility to abuse CAI via diplomacy system where your can manipulate CAI like holding fake Alliance while your real power travel into far away land, sacking, razing and doing god forbidden act,It will not happening here, since your dear neighbour will betray you 100 % and take golden chance to attack where player are vulnerable, the only question is WHEN ?
Change log V.3.5
More About Better CAI
- Fix diplomacy glitch that enable player to blunder the game
- Reupdate all mod version
- Added Conflictus Antiquarum Culturarum support
Download
Mod Description
Download FOW removal
Credit list
If you satisfied with my mod feel free to comment or rep me if not then just press "Delete" on your keyboard.Fair enough right
Any modder who want use this mod to his content,please leave me note either pm,vm,or post comment,its not hard request right ?