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Thread: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

  1. #541

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Junaidi,
    is reliability property the only difference between normal and hard versions (CAI_personalities table)?

  2. #542
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Yep and you can use it whenever you want switch the gameplay, for example too peace or your ally is to damn strong looking change of scenery , need little dose of betrayal, then hard version is medicine, just switch it, load the save game and its do the magic
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  3. #543

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Thanks. That's what I wanted to try.

  4. #544

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Hi Junaidi,

    can you describe the bonus for diferent dificult LvLs hard, normal, easy and easy hunab version thanks.

    thanks.

  5. #545
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by huntermrg View Post
    Hi Junaidi,

    can you describe the bonus for diferent dificult LvLs hard, normal, easy and easy hunab version thanks.

    thanks.
    You can read it under mod description below "Download Link" in main thread everything already in tidy structure, enjoy your visiting here
    Quote Originally Posted by babaikasc View Post
    Thanks. That's what I wanted to try.
    Enjoy the game
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  6. #546

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    By the way..I faced again the problem of AI starving to death. Is something to do with money income that AI cant handle. So I have come up with fast and dirty solution to set desertion attrition value to 0. So factions that lost all money or provinces will still have a chance to recover and not lost all forces during x turns due to stupid effect. Was very helpful from your side to include campaign attrition table into the mod otherwise I would not find it

  7. #547
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    You mean DeI version or vanilla version ? But glad its sorted out Sir babikasc, enjoy the campaign
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  8. #548

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Hey! I'm playing with version 2.6 Very Easy & Human in my ongoing Imperator Augustus campaign, and I love how the AI is agressive (2 enemy attacks on me and 2 factions destroyed in the first turn of my ongoing campaign ), but the imperium gives a HUGE relation penalty, like -35/-60/... instead of -5/-10/...
    This is vanilla version (I re-downloaded just to be sure), and there is nothing about that in the mod description. Is it intended? An AI has instantly broken the defensive alliance because of a sudden the -50 relations suddenly turned into -180...

  9. #549
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by Telenil View Post
    Hey! I'm playing with version 2.6 Very Easy & Human in my ongoing Imperator Augustus campaign, and I love how the AI is agressive (2 enemy attacks on me and 2 factions destroyed in the first turn of my ongoing campaign ), but the imperium gives a HUGE relation penalty, like -35/-60/... instead of -5/-10/...
    This is vanilla version (I re-downloaded just to be sure), and there is nothing about that in the mod description. Is it intended? An AI has instantly broken the defensive alliance because of a sudden the -50 relations suddenly turned into -180...
    I think its my mod design back there i dont predict about imperator Augusts, its think i set it back to force AI attack you when your imperium level is high enough. Maybe its need little fine tuning. I will add that into my fix list anyways , thansk for report

    Announcements
    Better Aggresive CAI for Rome 2 V 2.6 is out, This is the time for me to relax ....

    With this final version is out, i think Rome 2 AI already in very better state right now, and i decide to stop updating this mod, because i also want to enjoy the luxury to be able to play like normal user, modding work especially AI can suck your life without you realize.

    But i also will not abandon this mod entirely, since its every modder responsibility to fix the bug inside his own mod.So if you find the bug during the game, you can post it and after the bug number already hits reasonable number, then i will release the fix edition.

    Thank you for reading this and enjoy the latest version 2.6. I hope its can satisfied and enchance your gameplay
    After the bug hit reasonable number i will release the fix , just keep any bug you think you can found
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  10. #550

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    your mod is fantstic but the diplomacy is a big problem for dei mod because the major source for income is trade i cant make any trade agreement pleasw take alook on it.

  11. #551
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by khaled ibn alwaleed View Post
    your mod is fantstic but the diplomacy is a big problem for dei mod because the major source for income is trade i cant make any trade agreement pleasw take alook on it.
    Will add to the bug fix, probably adjust or port some of DeI diplomacy to give similiar experience for DeI Version
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  12. #552
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Will add to the bug fix, probably adjust or port some of DeI diplomacy to give similiar experience for DeI Version
    Also look at WOS campaigns as I have two factions in my campaign game even though I am friendly (green) I cannot trade with them at all

  13. #553
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by ToonTotalWar View Post
    Also look at WOS campaigns as I have two factions in my campaign game even though I am friendly (green) I cannot trade with them at all
    Okay diplomacy will be our fix top priority, anyone else have something to complain ?
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  14. #554
    valky's Avatar Ducenarius
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Haha! This is great
    Applied it just yesterday on my running campaign with the Roman Empire (and DeI) and now I need to shuffle around some troops, Boii suddenly does seem to go for an all-out war. And I actually was about to conquer Egypt for the nice world-wonder-thingie :O
    So I just need to liberate all barbarian guys instead, who cares *whistle*

    Though, I took the liberty to fine-tune some tiny things, where I think DeI does the better job.

    Hmm, guess it's way more interesting in a new campaign, but yesterday Pillars of Eternity was also released and I was waiting like ages and Steam unlocked it really late. Darn those great Rome II mods
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  15. #555

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Okay diplomacy will be our fix top priority, anyone else have something to complain ?
    Same as Toon.

  16. #556

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Small question. Would this work ok with just using the launcher mod manager, not the actual mod manager? (with toon's AIO).

    EDIT: Nevermind, toon explained it in his thread just now hehe.
    Last edited by Comrade Roboto; March 28, 2015 at 10:13 AM.

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  17. #557

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Yup, Diplomacy seems to be bugged. I'm in Caesar in Gaul, I have one ressource and even friendly factions refuse to trade. Note that it worked fine when I had 8 different ressources in my Imperator Augustus campaign, even unfriendly factions were on High when I suggested a trade agreement.

  18. #558

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Same problem here as it mentioned by others above.I'm playing with dei mod and hard version of agressive cai and can't trade with factions that are friendly or very friendly with me.It's almost impossible to expand with no trade.Except this problem the mod is great and gives more flavor to the game

  19. #559
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    Understood will release the fix version in couple day
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  20. #560

    Default Re: Better Aggresive CAI for Rome 2 V 2.6 Grand Closing Edition

    While we are on the subject, I think the relation penalties for the first level(s) of imperium should be reduced. It makes sense to add penalties in higher levels if the plan is to have allies fight each other before they reach 90 settlements, but getting -20 as soon as you conquer a second town is really crippling.

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