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  1. #1

    Default Fatigue

    I hope that it's just because the demo is set to "Easy" or something, but I sure hope the units in the full game tire out much more easily. Dismounted knights can virtually run across the map and not get exhausted. And as soon as they stop and take a breather they regain stamina at an alarming rate.

    I hope this will not be the case in the full game, at least on the greater difficulty levels.

  2. #2
    ProudNerd's Avatar Decanus
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    Default Re: Fatigue

    Quote Originally Posted by savage_rabbit
    I hope that it's just because the demo is set to "Easy" or something, but I sure hope the units in the full game tire out much more easily. Dismounted knights can virtually run across the map and not get exhausted. And as soon as they stop and take a breather they regain stamina at an alarming rate.

    I hope this will not be the case in the full game, at least on the greater difficulty levels.
    i hate the way everything scales to difficulty. its unrealistic and annoying. im also confused if the A get bonuses to morale etc at high difficulties. it seems so because of the "id like to see anyone who can beat the AI at very hard" blog comment. If they do I'm going to be very annoyed. The arcade option is there if the noobs want it. Ive never seen cavalry bodyguards go off fresh either.






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  3. #3
    Inhuman One's Avatar Comes Limitis
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    Default Re: Fatigue

    I didnt play the demo much since I dont like historical battles.

    Does anyone know if units get different animations when they get exhausted or less tired or will their animations just get a bit slower? I would love to see soldiers running tiredly away from a battle, barely able to stand, dragging their weapons along.

  4. #4
    turtle's Avatar Ordinarius
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    Default Re: Fatigue

    Quote Originally Posted by savage_rabbit
    I hope that it's just because the demo is set to "Easy" or something, but I sure hope the units in the full game tire out much more easily. Dismounted knights can virtually run across the map and not get exhausted. And as soon as they stop and take a breather they regain stamina at an alarming rate.

    I hope this will not be the case in the full game, at least on the greater difficulty levels.
    Yes the stamina is scaled to the difficulty level.
    "The only true wisdom is in knowing you know nothing." -Socrates
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  5. #5
    _TheChevalier_'s Avatar Centenarius
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    Default Re: Fatigue

    Taken from the TW Developer Blog:

    Fatigue was a tricky aspect of the game to get right. Some players like the freedom of more movement while others like dealing with another mechanic that allow the battles to be more tactical and realistic. In the end we decided to give you the lot. On “Easy” difficulty, fatigue will have a minimal influence whilst on “Medium” and “Hard” it plays a more significant role. On the “Very Hard” setting meanwhile it’s as close to real life as possible. Overall the fatigue system is very smooth; it drops uniformly and recovers at a slow enough rate to ensure that your troops are getting more tired as the battle progresses.
    After thinking a while i got to an obvious "conclusion":
    Quote Originally Posted by turtle
    Yes the stamina is scaled to the difficulty level.
    - As stamina will be mixed with the difficulty setting and this includes morale and other factors such as AI, this will be very difficult, only if you are forced to run and your units doesn't have good morale; they will get tired, their morale will drop, and as they doesn't have a good morale and are attacked by an intimidating enemy is a battle option that I'd love to see
    [SIGPIC][/SIGPIC]

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  6. #6
    Salil's Avatar Tiro
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    Default Re: Fatigue

    making morale and fatigue more of an issue at higher difficulties is fine with me as long as the AI doesn't get any fatigue or morale advantages
    that's just making things unfair, not making them more challenging

  7. #7
    turtle's Avatar Ordinarius
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    Default Re: Fatigue

    Quote Originally Posted by Salil
    making morale and fatigue more of an issue at higher difficulties is fine with me as long as the AI doesn't get any fatigue or morale advantages
    that's just making things unfair, not making them more challenging
    The AI doesn't get bonuses like they did on RTW, I beleive the increase in difficulty will only penalize the player. I think the only change to the AI is the AI. I think the AI is just smarter, instead of having uber bonuses.
    "The only true wisdom is in knowing you know nothing." -Socrates
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  8. #8
    ProudNerd's Avatar Decanus
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    Default Re: Fatigue

    Quote Originally Posted by turtle
    The AI doesn't get bonuses like they did on RTW, I beleive the increase in difficulty will only penalize the player. I think the only change to the AI is the AI. I think the AI is just smarter, instead of having uber bonuses.
    Whats the difference between givign the computer bonuses and penalizing the player? its still giving stupid unfair handicaps because the AI wont get any smarter. The only difference between the difficulty levels should be tht the ai is smarter.






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  9. #9

    Default Re: Fatigue

    i think that if the demo's fatigue and morale is the kind we will experience in the game, it will be a non-issue.

    I was playing otumba, just a couple of minutes ago and I had my conquistadors running around smashing aztec infantry from one corner of the map to another. there was NO! fatigue whatsoever.




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  10. #10

    Default Re: Fatigue

    i didnt mind the troops having really good stamina in the demo, its more realistic, comparing it to mtw 1 where units got exhausted after 3 seconds, and rome where the men got winded after barely running, it also makes for a better gameplay when the units dont tire out fast.

  11. #11
    edmont's Avatar Miles
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    Default Re: Fatigue

    If that guy after Marathon run for 42 km in full armour to tell people of Athens of victory.... Troops must be more endurant!
    Make WAR not LOVE.In the GRIM DARK MEDIEVAL there's only WAR !!!

  12. #12
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    Default Re: Fatigue

    Quote Originally Posted by edmont
    If that guy after Marathon run for 42 km in full armour to tell people of Athens of victory.... Troops must be more endurant!
    He wasn't in full armor, that would be retarded and impossible. and yeah he fell to his death from exhaustion.

  13. #13
    edmont's Avatar Miles
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    Default Re: Fatigue

    Quote Originally Posted by avesta
    He wasn't in full armor, that would be retarded and impossible. and yeah he fell to his death from exhaustion.
    No he died because he started talk without regaining breath.And to the point endurance in Demo is satisfactory.
    Make WAR not LOVE.In the GRIM DARK MEDIEVAL there's only WAR !!!

  14. #14

    Default Re: Fatigue

    Quote Originally Posted by avesta
    He wasn't in full armor, that would be retarded and impossible. and yeah he fell to his death from exhaustion.
    I believe he was actually naked.

  15. #15
    Shadow_Imperator's Avatar Italo/Aussie hayseed
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    Default Re: Fatigue

    And look what happened to that guy....
    "We are unable to choose the circumstances of our creation, and few of us choose our demise.
    However, as intelligent creatures of freewill, we are gifted, privileged, and so very fortunate; that we are able to choose the manner, in which we choose live". - Me

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  16. #16
    edmont's Avatar Miles
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    Default Re: Fatigue

    He shouldn't stop but walk around for sometime-to get breath back.Point is you or other modern would die on the way in full armour.
    Make WAR not LOVE.In the GRIM DARK MEDIEVAL there's only WAR !!!

  17. #17
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Fatigue

    The demo is set on medium difficulty and the morale and fatigue becomes more powerful as you increase the difficult level.

  18. #18

    Default Re: Fatigue

    To ReQuote from TheChevalier:
    Fatigue was a tricky aspect of the game to get right. Some players like the freedom of more movement while others like dealing with another mechanic that allow the battles to be more tactical and realistic. In the end we decided to give you the lot. On “Easy” difficulty, fatigue will have a minimal influence whilst on “Medium” and “Hard” it plays a more significant role. On the “Very Hard” setting meanwhile it’s as close to real life as possible. Overall the fatigue system is very smooth; it drops uniformly and recovers at a slow enough rate to ensure that your troops are getting more tired as the battle progresses.


    This sounds great - as opposed to giving unrealistic bonuses to AI
    you get more reaslistic in Very Hard. Nice move.

    I wonder how Moral will be effected as you crank up the difficulty?

    Quote Originally Posted by Shadow_Imperator
    And look what happened to that guy....
    LOL - excellent point.

    Merged double post. - Trajan
    Last edited by Trajan; November 06, 2006 at 06:36 PM. Reason: Merged non-duplicate double post.
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  19. #19

    Default Re: Fatigue

    Yeah, why would the marathon guy run in full armor??

    Anyway, I hated in RTW how the penalties was just AI could kill better. I'm glad to see that they don't get bonuses, but instead if they have better morale, you're screwed basically.

  20. #20

    Default Re: Fatigue

    Quote Originally Posted by savage_rabbit
    I hope that it's just because the demo is set to "Easy" or something, but I sure hope the units in the full game tire out much more easily. Dismounted knights can virtually run across the map and not get exhausted. And as soon as they stop and take a breather they regain stamina at an alarming rate.

    I hope this will not be the case in the full game, at least on the greater difficulty levels.
    I am worried about the Fatigue as well. In the demo the Dismounted knights cross the whole map at super sonic speeds .

    In the good old days of Shogun Total War the exausted units could only walk.

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