Hi all! This is a rather random question.

I wonder if anyone knows whether it is possible to fix the jittery animations of cavalry in M2TW? If you don't know what I'm talking about, it's the instantaneous turning animation of cavalry (horses) in the game (when chasing down routers for example) and also the convulsing animation when a horse/cavalry is stuck between lots of enemies.

It can look very bizarre during sieges when cavalry are running through a tight space such as a gate or masses of troops and begin to "spazz" out (turn left and right extremely fast). Is there a way to "force" cavalry to turn more slowly? Is this an animation issue?


Any help would be appreciated. By chance, I found a good example of this happening in a Europa Barbarorum II video (I don't support the opinion of the video maker; it just showcases the crazy animation well, and he points it out). So I wonder if it is just a M2TW engine issue?




YouTube link: http://www.youtube.com/watch?v=wK1TBw2ZigM&t=36m50s