-
November 26, 2014, 05:20 PM
#1
Unit partly invisible from a distance
I wanted to get a barefoot Greek unit and therefore changed one (light_peltasts, from Divide et Impera but that's not important, I think) and wether I do it in the variantmeshdefinitions-file or with the Assembly Kit, I cannot see the skinny parts of it from a distance. I never modded Rome II or other TW games before and don't know what's wrong. Do I have to change other files too?
The file looks like this:
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH>
<SLOT name="hair" />
<SLOT name="skin" >
<VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/barb_base_full.rigid_model_v2" />
</SLOT>
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\helmets/hellenic_pylos.VariantMeshDefinition" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/hellenic_thracian.rigid_model_v2" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/hellenic_thracian_2.rigid_model_v2" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\helmets/greek_attic.VariantMeshDefinition" />
</SLOT>
<SLOT name="ttunics" >
<VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/thracian_tunic1.rigid_model_v2" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/thracian_tunic2.rigid_model_v2" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/numidian_tunic_01.rigid_model_v2" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/numidian_tunic_02.rigid_model_v2" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/spartan_tunic_1.rigid_model_v2" />
</SLOT>
<SLOT name="props" />
<SLOT name="greaves" probability ="0.2" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/leg/cavalry1_peltast_boots_02.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/leg/cavalry2_peltast_boots_03.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/leg/cavalry3_peltast_boots_03.rigid_model_v2" />
</SLOT>
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_thuross.VariantMeshDefinition" />
<VARIANT_MESH model="variantmeshes\_variantmodels\man\shield/hellenic_small_round_painted.rigid_model_v2" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" />
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/hellenic_xiphos.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/kopis_01.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/kopis_02.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/kopis_03.rigid_model_v2" />
</SLOT>
<SLOT name="weapon_3" />
<SLOT name="weapon_4" attach_point="weapon_05" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/javelins_leaf.VariantMeshDefinition" />
</SLOT>
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
The unit ingame:
Can someone help?
-
December 02, 2014, 04:25 AM
#2
Re: Unit partly invisible from a distance
Its a problem with your imposter models
-
March 13, 2020, 12:54 PM
#3
-
March 16, 2020, 03:52 AM
#4
Re: Unit partly invisible from a distance
change the imposter model
-
March 17, 2020, 10:40 AM
#5
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules