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Thread: Unit partly invisible from a distance

  1. #1
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    Default Unit partly invisible from a distance

    I wanted to get a barefoot Greek unit and therefore changed one (light_peltasts, from Divide et Impera but that's not important, I think) and wether I do it in the variantmeshdefinitions-file or with the Assembly Kit, I cannot see the skinny parts of it from a distance. I never modded Rome II or other TW games before and don't know what's wrong. Do I have to change other files too?

    The file looks like this:

    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH>
    <SLOT name="hair" />
    <SLOT name="skin" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\skin/barb_base_full.rigid_model_v2" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\helmets/hellenic_pylos.VariantMeshDefinition" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/hellenic_thracian.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\helmets/hellenic_thracian_2.rigid_model_v2" />
    <VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\helmets/greek_attic.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="ttunics" >
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/thracian_tunic1.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/thracian_tunic2.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/numidian_tunic_01.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/numidian_tunic_02.rigid_model_v2" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\tunics/spartan_tunic_1.rigid_model_v2" />
    </SLOT>
    <SLOT name="props" />
    <SLOT name="greaves" probability ="0.2" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/leg/cavalry1_peltast_boots_02.rigid_model_v2" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/leg/cavalry2_peltast_boots_03.rigid_model_v2" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/leg/cavalry3_peltast_boots_03.rigid_model_v2" />
    </SLOT>
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_thuross.VariantMeshDefinition" />
    <VARIANT_MESH model="variantmeshes\_variantmodels\man\shield/hellenic_small_round_painted.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_01" />
    <SLOT name="weapon_2" attach_point="weapon_02" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/hellenic_xiphos.rigid_model_v2" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/kopis_01.rigid_model_v2" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/kopis_02.rigid_model_v2" />
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/kopis_03.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" attach_point="weapon_05" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/javelins_leaf.VariantMeshDefinition" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>

    The unit ingame:Click image for larger version. 

Name:	2014-11-26_00002 (Mittel).jpg 
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    Can someone help?

  2. #2
    Magnar's Avatar Artifex
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    Default Re: Unit partly invisible from a distance

    Its a problem with your imposter models

  3. #3

    Default Re: Unit partly invisible from a distance

    This body barb_base_full is the ONLY one that fits with armors (without clothes) and spartan tunics because he is not as muscular as barb_cine_full_bearded_skin.

    But I noticed this bug, it disappears with distance. Any solutions, please!?

    I want to create some new units with this skin...

    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
    ― Ragnar Redbeard

  4. #4
    Magnar's Avatar Artifex
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    Default Re: Unit partly invisible from a distance

    change the imposter model

  5. #5

    Default Re: Unit partly invisible from a distance

    How? And which one works?

    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
    ― Ragnar Redbeard

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