Hello everyone,
I have a question for the Jedi Masters out there. I have a mod that had made changes by allowing certain units to be recruited from additional buildings than what the original game allows. The process for this was to create a unique "building_units_allowed_Socii" table, and then duplicate the Socii units, apply them to new buildings, then give those additional units a new KEY. This worked fine from Patch 6 to 15 (Emperor Edition), but now after Patch 15 these units are ignored.
Has anyone else noticed this? Any tips as far as what KEY values to use? Maybe mine are in conflict, but I don't think so since I am using 98801 to 98811.
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